HedgeTale-1.0.0.jar
What's new
HedgeTale 1.0 – Greater Workings
New bosses
- The Witch-Captain holds the new Order Garrison.
- The Pyre-Warden guards the new Pyre Square, which has a caged witch to free.
- The Bone-Mother rules the rogue witches from the new Rogue Sanctum.
- The Grand Inquisitor hunts you down once you've slain the Captain and the Warden.
- Each boss drops a trophy you'll need for the new blessings.
- If you're a hunter sworn to the Order, its leaders won't fight you. The Bone-Mother is your big hunt instead.
Bigger magic
- Three new circles: Large, Warded and Grand. The Grand Circle needs all three chalks.
- Totems:
- Verdant makes nearby herbs grow faster.
- Thorn hurts monsters that come close.
- Ward slows monsters and keeps hunter patrols away.
- Rite of Renewal: heals, lifts curses and repairs your gear.
- Crimson Tithe: refills your altars.
- Wayfarer's Rite: makes a charm that takes you home.
- Greenwake Tonic: throw it on your garden and the herbs grow three times as fast for a while.
Deity blessings
- Sew a blessing into a poppet and carry it.
- Hare gives you speed, the Antlered One strength, and the Evergreen constant healing.
- The Blessing of the High Winds lets you fly. It's the hardest working in the mod.
Quality of life
- The cauldron now changes colour to show whether your brew is going well.
- Get close to a brew or rite you don't know yet and you'll get a hunch. Hunches are kept on a new page in your Grimoire.
Fixes
- Herbs no longer flood you with seeds. Herbs that regrow rarely give one back now.
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