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Endgame & QoL 6.1.0: Halloween & Frost Dragon Rework

Adds a real endgame to Hytale: 6 phased bosses, 16 elites, 3 dungeons, the Luminia dimension, the Halloween Witchmoon Vale, quests, 62 ability runes, rideable pets, temporal portals and 160+ items. Free, configurable in-game, with an in-game wiki.
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EndgameAndQoL6.1.0.jar

File nameEndgameAndQoL6.1.0.jar
Uploader
LewaiiLewaii
Uploaded
Oct 28, 2026
Downloads
983
Size
39.1 MB
File ID
9350354
Type
R
Release
Supported game versions
  • 0.7

What's new

[6.1.0] Halloween

DiscordKo-fi

Halloween update ! Requires Hytale 0.7.4.

New Features

Witchmoon Vale

  • New Halloween dimension with a hamlet, a farm, a graveyard, catacombs, a haunted manor and a swamp
  • Opens through its own temporal rift, or at the Endgame Gateway with the Witchmoon Vale Key (crafted at the Endgame Workbench)
  • Runs last up to 2 hours, recommended gear is Adamantite or Mithril
  • New boss, the Scarecrow, hidden in his field among normal scarecrows. Drops Cursed Straw
  • New boss, the Witch, in the swamp clearing. Drops Hex Essence and sometimes the Witch's Broom
  • New NPC Old Barnaby, with a candy shop that restocks every run and 3 side quests
  • New currency, Witchmoon Candy, found in chests, on monsters and in crow nests
  • 60 chests with personal loot (Adamantite, Mithril and some Onyxium), plus trick or treat chests in the hamlet
  • Ghouls and pumpkin headed skeletons rise from the ground, and pumpkin mimics hide around the vale
  • Clear the graveyard to open the catacombs
  • Haunted manor with a poltergeist, the squire's ghost and a chest in the study
  • Light the 5 shrine lanterns to open the lantern chapel in the hamlet
  • 4 wisps near the paths, 2 lead to a hidden chest and 2 to an ambush
  • Blood Moon every 20 minutes for 3 minutes, monsters are stronger and candy drops are doubled
  • Ghost procession in the graveyard from time to time
  • Witch's Cauldron, sold by Barnaby, brews 4 new potions (healing, max health, speed, poison protection)
  • Witch's Broom, a flying companion for the open world and Luminia, faster and longer at every tier. In the hands of a player who has not unlocked it, the broom turns to dust
  • Ghost Eyes, a legendary accessory from the squire's chest. Lights up around you and makes temporal rifts open near you more often
  • 5 new runes: Will-o'-Wisps, Scarecrow Decoy, Blood Pact, Soul Harvest and Soul Lantern
  • Map markers, bestiary entries, wiki guides, achievements and a Hall of Fame tab for the vale

Frost Dragon

  • Fight fully reworked, mostly on the ground, with every attack telegraphed
  • Its frost freezes you in ice instead of slowing you
  • Crystal heart to break in the last phase
  • Health raised from 2400 to 4200
  • The lair is now a frozen lake with ice crystals for cover
  • Press the frozen seal to start the fight, the gates stay closed until it ends
  • A portal home opens after the kill
  • Kills are ranked from S to C, a better rank gives a better chest
  • 5 mastery achievements and a Hall of Fame tab

Luminia

  • Bigger arena for the Hollow Warden
  • Dead end doorways in the catacombs are sealed, and braziers show the way to the Warden
  • The map shows the 3 churches whose crypts lead to the catacombs
  • The Seal Temple gate tells who guards each missing fragment
  • The Shard of the Radiant Light can now be crafted at the Endgame Workbench
  • The wiki explains Luminia's random events and the Void Surge

Overworld structures

  • 5 new rare structures in newly explored land
  • Wyrm Barrows in the tundra, Root Shrine in the swamps and Fallen Shard in the wastes, each guarded with a high tier chest
  • Warden Rings in deserts, snowfields and wastes. Start a Warden Trial inside one for double loot and 50 % more XP
  • Severed Gateways in the volcanic wastes. Activate the keystone at night to open a temporal rift, once per gate

Dungeons

  • Dungeon chests with personal loot now open with your loot inside instead of dropping it on the ground, and keep what you leave in them

Runes and interface

  • New Runes page (/eg runes, /r or from the journal) with 3 rune bar presets and rune fusion (3 copies for a random rune of the next tier)
  • The Runes page shows which elemental reactions your bar can trigger
  • New wiki page about elemental reactions
  • New wiki front page with the list of commands, and a cleaner layout

Balance

  • Health, Stamina and Signature potions are back to vanilla
  • Mana and Regeneration potions restore a percentage of the bar and are cheaper to craft
  • Instant Signature potions restore 25 / 40 / 60 % with a 20 s cooldown
  • Prisma chestplate physical and projectile resistance raised from 20 % to 26 %
  • Prisma armor gives some Void resistance (18 % for the full set)
  • Wyrmscale armor is stronger than Prisma on every piece. The full set gives 80 % physical and projectile, 50 % fire, 45 % fall and 45 % Void resistance, +152 health, +95 mana and a bigger Signature damage bonus
  • More time to escape Hedera's widest root ring, and her charge hits less hard
  • Hedera can no longer root you again before you break free
  • Hedera's scream is quieter, the pet's too
  • The Void Dragon's heaviest spells and its mark on solo players deal less damage
  • The Seal Herald's seal circle deals Void damage
  • Bosses enrage after losing 10 % of their health in 5 seconds (was 6 %)
  • Zone 4 Mithril also spawns on large cave walls, floors and ceilings up to y 70 (new chunks only)
  • Flame and Ice crystal staffs durability raised from 200 to 400
  • Ghoul bite damage lowered from 70 to 48

Bug Fixes

Bosses and monsters

  • Better attack warnings for many bosses and elites
  • Ground marks match the real size of attacks
  • Fixed Hedera and the Alpha Rex missing players standing close to them
  • Hedera no longer enrages from damage taken while stunned
  • Fixed Void Golem slam cooldowns, animations and phase 2 attacks
  • Fixed Hrimgar animations
  • Slam effects of Hrimgar, the Hollow Warden and the Ancient Luminian stay inside their area
  • Flying monsters fall properly when killed in the air
  • The Hollow Warden, the Ancient Luminian and the Eldergrove Despot go back to their post when pulled too far
  • Fen Stalker has its claw attack back
  • Void Necromancer no longer falls asleep in the Void Realm
  • Fixed Scarak Fighter and Broodmother attacks and drops
  • Boss health scaling no longer gets skipped when another mod changes boss health

Dungeons

  • Players with slow loading are no longer sent back home on arrival
  • The return pad waits for you to press Use
  • Fixed crashes caused by damage over time in instances, such as a burn setting off an elemental reaction (Meteor with Tide)
  • Fixed stuck spots, see through walls and placeholder blocks in the Frozen Dungeon
  • Better arrival point in the Void Realm, and every chest there can be reached on foot
  • Removed placeholder platforms in the Swamp Dungeon and made the hidden gem easier to reach
  • Fixed some dungeon chests opening into a wall

Luminia

  • The catacombs and the Hollow Warden's room generate correctly in every world
  • Boss map markers show from anywhere in Luminia
  • Leftover void crystals and Hollow champions despawn on their own
  • Burn and poison ticks on the Void Dragon and the Luminian Sentinel no longer show the deflected blow hint

Items and combat

  • Regeneration potions heal over time again
  • Fixed potion cooldowns
  • Chests give an Antidote instead of the Purify potion, which couldn't be drunk
  • On hit effects no longer trigger on burn and poison ticks (Blazefist could burn forever)
  • Meteor, Singularity, Thunderstorm and Mother Bramble's bite always deal their damage
  • Hedera Daggers poison and life steal work in PvP
  • Onyxium Daggers fill the signature gauge again and no longer drain stamina
  • Prisma 3x3 mining respects protection mods and counts for quests
  • Fixed a Prisma Spear duplication
  • Risen Knights no longer stay forever after a server stop
  • Personal loot drops no longer merge on the ground
  • Frost and Fire dragon pets show their mouth glow when firing
  • Fixed Glider and Anchor rune textures
  • Loot only runes and Onyxium ore no longer show as craftable at the Workbench

Interface and texts

  • Alt no longer opens the journal when RPG Leveling uses Alt too
  • /eg config recipes no longer accepts values that reset on restart
  • Wiki text no longer goes under the scrollbar
  • Long bestiary descriptions no longer run over the section below
  • The weekly challenge button text no longer runs into its edges
  • The wiki's boss guides, dungeon tips, attack lists and creature locations, and the Frozen Dungeon portal tips, now match the game
  • Temporal dungeons show their time limit in the wiki
  • Fixed several wrong or outdated texts and translations
  • 100 % bestiary can now be reached
  • Players who left no longer show as online in the leaderboard

Compatibility and server

  • MMO Mob Scaling no longer scales our dungeons, Luminia and the Witchmoon Vale twice
  • Fixed RPG Leveling mob levels in several places, and the Witchmoon Vale has its own level range
  • Endless Leveling levels the monsters of Luminia, the Witchmoon Vale and the temporal dungeons like those of the dungeon of the same tier, instead of level 1 to 4
  • Vanilla Outlander Brutes are back to normal in their camps
  • A broken config file is refused on reload and the old settings stay active

Config Changes

New settings in /eg config:

  • Recipes tab: new Potions filter to edit potion recipes
  • Activities tab: turn off quests (progress is kept)
  • Activities tab: hide any journal tab (Quests, Contracts, Bestiary, Runes, Achievements, Leaderboard, Statistics, Guide, Changelog)
  • Dungeons tab: turn off gear durability loss in dungeons
  • Dungeons tab: block building in the Witchmoon Vale
  • Portals tab: worlds where temporal portals never open
  • Bosses tab: Hedera's phase thresholds also decide when her later attacks unlock

In the config file:

  • WitchmoonBloodMoon turns off the Blood Moon

Technical

  • Updated compatibility to Hytale 0.7.4
  • EndlessLeveling integration updated to 14.1.0
  • Quest tracker no longer overlaps PartyPro's party HUD
  • Added compatibility with Ascendium, an upcoming mod
  • New API hooks for other mods (world blocking, HUD hiding, combo crits, boss registration, taunts)
  • Removed unused textures and fixed a few others

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