EndgameAndQoL6.1.0.jar
What's new
[6.1.0] Halloween
Halloween update ! Requires Hytale 0.7.4.
New Features
Witchmoon Vale
- New Halloween dimension with a hamlet, a farm, a graveyard, catacombs, a haunted manor and a swamp
- Opens through its own temporal rift, or at the Endgame Gateway with the Witchmoon Vale Key (crafted at the Endgame Workbench)
- Runs last up to 2 hours, recommended gear is Adamantite or Mithril
- New boss, the Scarecrow, hidden in his field among normal scarecrows. Drops Cursed Straw
- New boss, the Witch, in the swamp clearing. Drops Hex Essence and sometimes the Witch's Broom
- New NPC Old Barnaby, with a candy shop that restocks every run and 3 side quests
- New currency, Witchmoon Candy, found in chests, on monsters and in crow nests
- 60 chests with personal loot (Adamantite, Mithril and some Onyxium), plus trick or treat chests in the hamlet
- Ghouls and pumpkin headed skeletons rise from the ground, and pumpkin mimics hide around the vale
- Clear the graveyard to open the catacombs
- Haunted manor with a poltergeist, the squire's ghost and a chest in the study
- Light the 5 shrine lanterns to open the lantern chapel in the hamlet
- 4 wisps near the paths, 2 lead to a hidden chest and 2 to an ambush
- Blood Moon every 20 minutes for 3 minutes, monsters are stronger and candy drops are doubled
- Ghost procession in the graveyard from time to time
- Witch's Cauldron, sold by Barnaby, brews 4 new potions (healing, max health, speed, poison protection)
- Witch's Broom, a flying companion for the open world and Luminia, faster and longer at every tier. In the hands of a player who has not unlocked it, the broom turns to dust
- Ghost Eyes, a legendary accessory from the squire's chest. Lights up around you and makes temporal rifts open near you more often
- 5 new runes: Will-o'-Wisps, Scarecrow Decoy, Blood Pact, Soul Harvest and Soul Lantern
- Map markers, bestiary entries, wiki guides, achievements and a Hall of Fame tab for the vale
Frost Dragon
- Fight fully reworked, mostly on the ground, with every attack telegraphed
- Its frost freezes you in ice instead of slowing you
- Crystal heart to break in the last phase
- Health raised from 2400 to 4200
- The lair is now a frozen lake with ice crystals for cover
- Press the frozen seal to start the fight, the gates stay closed until it ends
- A portal home opens after the kill
- Kills are ranked from S to C, a better rank gives a better chest
- 5 mastery achievements and a Hall of Fame tab
Luminia
- Bigger arena for the Hollow Warden
- Dead end doorways in the catacombs are sealed, and braziers show the way to the Warden
- The map shows the 3 churches whose crypts lead to the catacombs
- The Seal Temple gate tells who guards each missing fragment
- The Shard of the Radiant Light can now be crafted at the Endgame Workbench
- The wiki explains Luminia's random events and the Void Surge
Overworld structures
- 5 new rare structures in newly explored land
- Wyrm Barrows in the tundra, Root Shrine in the swamps and Fallen Shard in the wastes, each guarded with a high tier chest
- Warden Rings in deserts, snowfields and wastes. Start a Warden Trial inside one for double loot and 50 % more XP
- Severed Gateways in the volcanic wastes. Activate the keystone at night to open a temporal rift, once per gate
Dungeons
- Dungeon chests with personal loot now open with your loot inside instead of dropping it on the ground, and keep what you leave in them
Runes and interface
- New Runes page (/eg runes, /r or from the journal) with 3 rune bar presets and rune fusion (3 copies for a random rune of the next tier)
- The Runes page shows which elemental reactions your bar can trigger
- New wiki page about elemental reactions
- New wiki front page with the list of commands, and a cleaner layout
Balance
- Health, Stamina and Signature potions are back to vanilla
- Mana and Regeneration potions restore a percentage of the bar and are cheaper to craft
- Instant Signature potions restore 25 / 40 / 60 % with a 20 s cooldown
- Prisma chestplate physical and projectile resistance raised from 20 % to 26 %
- Prisma armor gives some Void resistance (18 % for the full set)
- Wyrmscale armor is stronger than Prisma on every piece. The full set gives 80 % physical and projectile, 50 % fire, 45 % fall and 45 % Void resistance, +152 health, +95 mana and a bigger Signature damage bonus
- More time to escape Hedera's widest root ring, and her charge hits less hard
- Hedera can no longer root you again before you break free
- Hedera's scream is quieter, the pet's too
- The Void Dragon's heaviest spells and its mark on solo players deal less damage
- The Seal Herald's seal circle deals Void damage
- Bosses enrage after losing 10 % of their health in 5 seconds (was 6 %)
- Zone 4 Mithril also spawns on large cave walls, floors and ceilings up to y 70 (new chunks only)
- Flame and Ice crystal staffs durability raised from 200 to 400
- Ghoul bite damage lowered from 70 to 48
Bug Fixes
Bosses and monsters
- Better attack warnings for many bosses and elites
- Ground marks match the real size of attacks
- Fixed Hedera and the Alpha Rex missing players standing close to them
- Hedera no longer enrages from damage taken while stunned
- Fixed Void Golem slam cooldowns, animations and phase 2 attacks
- Fixed Hrimgar animations
- Slam effects of Hrimgar, the Hollow Warden and the Ancient Luminian stay inside their area
- Flying monsters fall properly when killed in the air
- The Hollow Warden, the Ancient Luminian and the Eldergrove Despot go back to their post when pulled too far
- Fen Stalker has its claw attack back
- Void Necromancer no longer falls asleep in the Void Realm
- Fixed Scarak Fighter and Broodmother attacks and drops
- Boss health scaling no longer gets skipped when another mod changes boss health
Dungeons
- Players with slow loading are no longer sent back home on arrival
- The return pad waits for you to press Use
- Fixed crashes caused by damage over time in instances, such as a burn setting off an elemental reaction (Meteor with Tide)
- Fixed stuck spots, see through walls and placeholder blocks in the Frozen Dungeon
- Better arrival point in the Void Realm, and every chest there can be reached on foot
- Removed placeholder platforms in the Swamp Dungeon and made the hidden gem easier to reach
- Fixed some dungeon chests opening into a wall
Luminia
- The catacombs and the Hollow Warden's room generate correctly in every world
- Boss map markers show from anywhere in Luminia
- Leftover void crystals and Hollow champions despawn on their own
- Burn and poison ticks on the Void Dragon and the Luminian Sentinel no longer show the deflected blow hint
Items and combat
- Regeneration potions heal over time again
- Fixed potion cooldowns
- Chests give an Antidote instead of the Purify potion, which couldn't be drunk
- On hit effects no longer trigger on burn and poison ticks (Blazefist could burn forever)
- Meteor, Singularity, Thunderstorm and Mother Bramble's bite always deal their damage
- Hedera Daggers poison and life steal work in PvP
- Onyxium Daggers fill the signature gauge again and no longer drain stamina
- Prisma 3x3 mining respects protection mods and counts for quests
- Fixed a Prisma Spear duplication
- Risen Knights no longer stay forever after a server stop
- Personal loot drops no longer merge on the ground
- Frost and Fire dragon pets show their mouth glow when firing
- Fixed Glider and Anchor rune textures
- Loot only runes and Onyxium ore no longer show as craftable at the Workbench
Interface and texts
- Alt no longer opens the journal when RPG Leveling uses Alt too
- /eg config recipes no longer accepts values that reset on restart
- Wiki text no longer goes under the scrollbar
- Long bestiary descriptions no longer run over the section below
- The weekly challenge button text no longer runs into its edges
- The wiki's boss guides, dungeon tips, attack lists and creature locations, and the Frozen Dungeon portal tips, now match the game
- Temporal dungeons show their time limit in the wiki
- Fixed several wrong or outdated texts and translations
- 100 % bestiary can now be reached
- Players who left no longer show as online in the leaderboard
Compatibility and server
- MMO Mob Scaling no longer scales our dungeons, Luminia and the Witchmoon Vale twice
- Fixed RPG Leveling mob levels in several places, and the Witchmoon Vale has its own level range
- Endless Leveling levels the monsters of Luminia, the Witchmoon Vale and the temporal dungeons like those of the dungeon of the same tier, instead of level 1 to 4
- Vanilla Outlander Brutes are back to normal in their camps
- A broken config file is refused on reload and the old settings stay active
Config Changes
New settings in /eg config:
- Recipes tab: new Potions filter to edit potion recipes
- Activities tab: turn off quests (progress is kept)
- Activities tab: hide any journal tab (Quests, Contracts, Bestiary, Runes, Achievements, Leaderboard, Statistics, Guide, Changelog)
- Dungeons tab: turn off gear durability loss in dungeons
- Dungeons tab: block building in the Witchmoon Vale
- Portals tab: worlds where temporal portals never open
- Bosses tab: Hedera's phase thresholds also decide when her later attacks unlock
In the config file:
- WitchmoonBloodMoon turns off the Blood Moon
Technical
- Updated compatibility to Hytale 0.7.4
- EndlessLeveling integration updated to 14.1.0
- Quest tracker no longer overlaps PartyPro's party HUD
- Added compatibility with Ascendium, an upcoming mod
- New API hooks for other mods (world blocking, HUD hiding, combo crits, boss registration, taunts)
- Removed unused textures and fixed a few others
This mod has no additional files

