Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

File Details

EndgameAndQoL4.1.0.jar

  • R
  • Mar 12, 2026
  • 20.45 MB
  • 11.0K
  • Early Access

File Name

EndgameAndQoL4.1.0.jar

Supported Versions

  • Early Access

[4.1.0] Current Version

Discord Ko-fi

New Features

  • Endless Leveling deep integration — Soft dependency on Endless Leveling mod with full API exploitation:
    • Party XP sharing — Boss kills share XP with nearby party members (30m range) via grantSharedXpInRange()
    • Bounty XP — Completing bounties awards XP to both RPG Leveling and Endless Leveling
    • Gauntlet milestone XP — XP awarded every 5 waves (50/100/150/200/250/300 XP scaling)
    • Warden Trial XP — XP on completion scaling by tier (150/300/450/600)
    • Achievement XP — 50 XP on every achievement claim
    • StatusUI — Shows Endless Leveling status in /eg status dashboard
  • /eg ach shortcut — Quick alias for /eg achievements to view and claim achievements faster
  • Preparation for Void Dungeon
  • Wiki improvements & restructure — New Quick Start player guide (step-by-step gameplay walkthrough from Adamantite to Prisma). Server Setup page split from player content. Index reorganized with categorized sections (Dungeons & Bosses, Gear & Crafting, Systems) so players find the interesting docs immediately
  • Prisma salvage recipes — All Prisma weapons, armor, and tools can now be recycled at the Salvage Bench (~50% materials back, 8 recipes)
  • OrbisGuard integration — Optional soft dependency on OrbisGuard to auto-protect dungeon instances (Frozen Dungeon, Swamp Dungeon, Golem Void Arena). Disabled by default — enable in /egconfig Integration tab. Configurable flags: block building, block PvP, blocked commands

Balance

  • Blazefist burn configurable — Burn damage per tick and duration now configurable in /egconfig Weapons tab (default: 50 dmg x 3 ticks). Same pattern as Hedera daggers

Config Changes

  • Integration tab — Merged RPG Leveling tab into a unified "Integration" tab with both RPG Leveling and Endless Leveling sections, shared XP rewards, and per-mod instance level info

Bug Fixes

  • Boss bar not disappearing when running away — Generic boss bars (Frost Dragon, Hedera, elites) would stay on screen permanently when walking away because the distance check was skipped whenever no Golem Void boss was active
  • Prisma Sword launching enemies into the sky — Vortexstrike spin attack used additive velocity (VelocityType: "Add") causing knockback to accumulate and launch enemies permanently airborne. Changed to "Set" and reduced force values to match vanilla behavior
  • Blazefist burning nearby players with PvP off — AOE burn from Blazefist trinket now skips players when PvP is disabled. Damage moved from hardcoded entity effect to configurable BurnComponent
  • Pocket Garden not fertilizing entire field — Auto-fertilization only checked Y-1 below feet, missing tilled soil at foot level. Now checks both Y and Y-1, matching the crop detection range
  • Command permissions — All /eg subcommands now have individual permission nodes (endgameqol.bestiary, endgameqol.achievements, endgameqol.bounty, endgameqol.gauntlet). Default-allow: all players can use them. Server owners deny access with negated permissions (e.g. -endgameqol.bounty or -endgameqol.*). NPC-triggered UIs bypass command permissions
  • Prisma Pickaxe 3x3 not working on dirt/soil — Added Soils and SoftBlocks to the area break gather type whitelist so 3x3 works on all mineable natural blocks
  • Prisma Pickaxe 3x3 always horizontal — Face detection now uses player look direction (pitch/yaw) instead of position delta, which was biased by eye height. Mining walls now correctly breaks in a vertical 3x3 plane
  • Warden/Gauntlet wave stuck on glitched mobs — NPCs that fall through the floor or become invalid now get auto-cleaned.
  • Dungeon block protection label — Config label now correctly mentions both Frozen Dungeon and Swamp Dungeon (was only showing "Frozen Dungeon")
  • Boss invulnerability fix — Invulnerable bosses no longer leak 0-damage hit effects to other systems
  • Prisma Mirage fixes — Clones now spawn in the correct world and no longer drop loot/XP on despawn
  • Thread safety hardening — Fixed 3 race conditions (Vorthak shop reset off game thread, Prisma mana double-deduction, Combo HUD double creation)

Technical

  • Dragon Fire NPC renamedDragon_FireEndgame_Dragon_Fire to avoid conflicts with other mods modifying the vanilla fire dragon. Existing server configs are unaffected (config key is unchanged)
  • Combat system performance — Asset lookups (DamageCause, EntityEffect) cached in hot paths; per-world tick guards prevent cross-world starvation; EnrageTracker uses O(1) running total
  • Async config reload/egadmin reload no longer blocks the game thread