File Details
EndgameAndQoL4.1.0.jar
- R
- Mar 12, 2026
- 20.45 MB
- 11.0K
- Early Access
File Name
EndgameAndQoL4.1.0.jar
Supported Versions
- Early Access
[4.1.0] Current Version
New Features
- Endless Leveling deep integration — Soft dependency on Endless Leveling mod with full API exploitation:
- Party XP sharing — Boss kills share XP with nearby party members (30m range) via
grantSharedXpInRange() - Bounty XP — Completing bounties awards XP to both RPG Leveling and Endless Leveling
- Gauntlet milestone XP — XP awarded every 5 waves (50/100/150/200/250/300 XP scaling)
- Warden Trial XP — XP on completion scaling by tier (150/300/450/600)
- Achievement XP — 50 XP on every achievement claim
- StatusUI — Shows Endless Leveling status in
/eg statusdashboard
- Party XP sharing — Boss kills share XP with nearby party members (30m range) via
/eg achshortcut — Quick alias for/eg achievementsto view and claim achievements faster- Preparation for Void Dungeon
- Wiki improvements & restructure — New Quick Start player guide (step-by-step gameplay walkthrough from Adamantite to Prisma). Server Setup page split from player content. Index reorganized with categorized sections (Dungeons & Bosses, Gear & Crafting, Systems) so players find the interesting docs immediately
- Prisma salvage recipes — All Prisma weapons, armor, and tools can now be recycled at the Salvage Bench (~50% materials back, 8 recipes)
- OrbisGuard integration — Optional soft dependency on OrbisGuard to auto-protect dungeon instances (Frozen Dungeon, Swamp Dungeon, Golem Void Arena). Disabled by default — enable in
/egconfigIntegration tab. Configurable flags: block building, block PvP, blocked commands
Balance
- Blazefist burn configurable — Burn damage per tick and duration now configurable in
/egconfigWeapons tab (default: 50 dmg x 3 ticks). Same pattern as Hedera daggers
Config Changes
- Integration tab — Merged RPG Leveling tab into a unified "Integration" tab with both RPG Leveling and Endless Leveling sections, shared XP rewards, and per-mod instance level info
Bug Fixes
- Boss bar not disappearing when running away — Generic boss bars (Frost Dragon, Hedera, elites) would stay on screen permanently when walking away because the distance check was skipped whenever no Golem Void boss was active
- Prisma Sword launching enemies into the sky — Vortexstrike spin attack used additive velocity (
VelocityType: "Add") causing knockback to accumulate and launch enemies permanently airborne. Changed to"Set"and reduced force values to match vanilla behavior - Blazefist burning nearby players with PvP off — AOE burn from Blazefist trinket now skips players when PvP is disabled. Damage moved from hardcoded entity effect to configurable BurnComponent
- Pocket Garden not fertilizing entire field — Auto-fertilization only checked Y-1 below feet, missing tilled soil at foot level. Now checks both Y and Y-1, matching the crop detection range
- Command permissions — All /eg subcommands now have individual permission nodes (endgameqol.bestiary, endgameqol.achievements, endgameqol.bounty, endgameqol.gauntlet). Default-allow: all players can use them. Server owners deny access with negated permissions (e.g.
-endgameqol.bountyor-endgameqol.*). NPC-triggered UIs bypass command permissions - Prisma Pickaxe 3x3 not working on dirt/soil — Added Soils and SoftBlocks to the area break gather type whitelist so 3x3 works on all mineable natural blocks
- Prisma Pickaxe 3x3 always horizontal — Face detection now uses player look direction (pitch/yaw) instead of position delta, which was biased by eye height. Mining walls now correctly breaks in a vertical 3x3 plane
- Warden/Gauntlet wave stuck on glitched mobs — NPCs that fall through the floor or become invalid now get auto-cleaned.
- Dungeon block protection label — Config label now correctly mentions both Frozen Dungeon and Swamp Dungeon (was only showing "Frozen Dungeon")
- Boss invulnerability fix — Invulnerable bosses no longer leak 0-damage hit effects to other systems
- Prisma Mirage fixes — Clones now spawn in the correct world and no longer drop loot/XP on despawn
- Thread safety hardening — Fixed 3 race conditions (Vorthak shop reset off game thread, Prisma mana double-deduction, Combo HUD double creation)
Technical
- Dragon Fire NPC renamed —
Dragon_Fire→Endgame_Dragon_Fireto avoid conflicts with other mods modifying the vanilla fire dragon. Existing server configs are unaffected (config key is unchanged) - Combat system performance — Asset lookups (DamageCause, EntityEffect) cached in hot paths; per-world tick guards prevent cross-world starvation; EnrageTracker uses O(1) running total
- Async config reload —
/egadmin reloadno longer blocks the game thread