Description
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AverionLoot
Instanced loot for mob kills. When a mob dies, its drops are collected into a corpse instead of scattering loose on the ground — only the player who dealt the most damage can open it at first, with a fair, timed hand-off to everyone else afterward.
Instanced Corpses
- On death, a mob's full drop table is bound to a corpse entity instead of spawning as loose item entities.
- Ownership goes to whoever dealt the most damage to that mob, tracked automatically — no commands needed.
- Two-phase access:
- Owner window (120s) — only the owner can loot the corpse.
- Public window (60s) — after the owner window expires, any nearby player can take whatever remains.
- After both windows pass, the corpse and any unclaimed items are cleaned up.
- Optional player-death corpses — turn player deaths into lootable corpses too, with their own, longer owner window (300s) so the victim has real time to recover their items first.
- A configurable loot-detection range (default 30 blocks) controls how far away players are allowed to interact with a corpse.
Rarity Beams
Each corpse projects a colored beam sized/colored to the rarity of its best contained item — Common, Uncommon, Rare, Epic or Legendary — so players can tell at a glance whether a kill is worth walking over to. During the owner window the beam is visible only to the owner; once the corpse goes public, everyone nearby can see it.
Party Rolling
A built-in Need / Greed / Pass system for group members contesting loot:
- Triggers automatically for items at or above a configurable rarity threshold (default Uncommon) — common trash never interrupts the group.
- Each party member gets a window to choose Need, Greed, or Pass; the system resolves the winner and hands the item over.
- Can be disabled entirely if a server prefers pure finders-keepers looting.
Admin Panel
Managed in-game, no file editing:
- Mob blacklist — exclude specific mob types from instancing entirely (they drop normally instead).
- Roll system toggle — turn party Need/Greed/Pass on or off server-wide.
- Loot range — adjust how close a player needs to be to interact with a corpse.
- Debug logging toggle for troubleshooting.
Other
Full multi-language support for all player-facing messages and UI.
Free vs. Pro
Pro is available to supporters through the AverionMods Patreon.
| Feature | Free | Pro |
|---|---|---|
| Instanced corpses, two-phase access, rarity beams, party rolling, blacklist | Included | Included |
| Owner/public window timers | Fixed (120s owner / 60s public / 300s for player corpses) | Configurable per-server |
| Loot Beams | Common / Uncommon | Common / Uncommon / Rare / Epic / Legendary |
| Group System with Roll System - Needs PartyPro* | No | Yes |
| License requirement | None | Requires a Patreon-issued license key |
The core loot-fairness system — instancing, phased access, rarity beams, party rolling — is functionally identical between versions. Pro exists for admins who want to tune the timing to their server's pace.




