Description
Instanced loot for mob kills, aimed at servers where multiple players fighting the same mob leads to loot being scooped up by whoever has the fastest mouse. Instead of drops scattering loose on the ground the moment a mob dies, they're bound to a corpse that only the player who earned it can open at first, with a timed, fair hand-off to everyone else afterward.
Instanced Corpses
When a mob dies, its whole drop table gets attached to a corpse entity rather than spawning as loose items on the ground. Ownership is decided automatically by damage dealt — whoever hit the mob hardest owns the corpse, no command needed to claim it.
Access to that corpse runs in two phases. For the first 120 seconds, only the owner can open it and take anything. Once that window closes, it goes public for another 60 seconds and any nearby player can grab whatever's still inside. After both windows run out, the corpse and anything left unclaimed simply disappear. Player deaths can be turned into lootable corpses the same way, though with a longer 300-second owner window, since a player who just died deserves more than two minutes to walk back and recover their own things before anyone else gets a shot at them. How close a player has to be to interact with a corpse at all is a configurable range, 30 blocks out of the box.
Rarity Beams
Every corpse shoots up a colored light beam sized and colored to match the rarity of the best item it's holding — Common, Uncommon, Rare, Epic, Legendary — so a kill worth walking back for stands out from across the map instead of getting missed. While the corpse is still in its owner window, only the owner sees the beam; once it opens up to everyone, the beam becomes visible to all nearby players too. Each player can turn their own beam visibility off with /loot beam if they'd rather not see them at all, or through the small settings page /loot opens.
Admin Panel
/loot admin covers the day-to-day settings without a config file: the whole system can be enabled or disabled, player-death corpses can be toggled on, the loot-detection range is adjustable, and the interface itself switches between English and German. A separate NPC blacklist screen lists every mob role the plugin has seen die so far, searchable and paginated, and lets an admin flip any of them back to vanilla drops instead of getting an instanced corpse.
Other
Ships with English and German built in; custom translation files can be dropped into the mod's data folder to override or add languages beyond those two.






