Doomsday Clock
Turn your 30-day (or however long your wipe cycle is) server wipe into a cinematic apocalyptic event that players will talk about for seasons to come.
This mod transforms the final days of your wipe cycle into an intense, immersive doomsday experience. The sky slowly turns blood red, tension builds, and then all hell breaks loose as meteors begin raining down on the map.
Features
Dynamic Blood Red Sky — Gradually shifts the sky to a deep blood-red hue as the wipe approaches.
Escalating Meteor Storm — Real destructive meteors start falling from the sky in the final hours. Meteor frequency and size increase dramatically the closer you get to wipe.
Massive Visual Impact — Burning bases, fire, smoke, and chaos across the map.
Fully Configurable Timing — Works with your existing wipe schedule.
[DoomsdayClock]
Required - Links to your existing wipe timer
ExtinctionEventTimerInterval=2592000 ; 30 days in seconds (2592000 = 30 days)
When the sky begins turning blood red
StartDoomsdaySky=259200 ; Example: 3 days before wipe (259200 seconds)
When meteors start falling and destruction begins
StartDoomsdayDestruction=10800 ; Example: 3 hours before wipe (10800 seconds)
Recommended Settings (30-Day Wipe):
StartDoomsdaySky=259200 → (3 days before wipe)
StartDoomsdayDestruction=10800 → (3 hours before wipe)
You can adjust these values to whatever fits your server (7 days, 48 hours, etc.).
How It Works
The mod reads your ExtinctionEventTimerInterval to know when the server will wipe.
At StartDoomsdaySky seconds remaining, the sky begins its dramatic transition.
At StartDoomsdayDestruction seconds remaining, the meteor storm begins and intensifies until the final wipe.
Players will feel the pressure building. The last few hours become absolute chaos as meteors hammer the map while everyone scrambles for final fights and last-minute raids.
Perfect For
Monthly wipe servers
High-intensity PvP communities
Servers that want a memorable, cinematic end to each season