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Arkitect Structures Remastered

Arkitect Structures Remastered is a spiritual successor to my ASE structure mod called Arkitect Structures: Core. Like AS:C, this will be a pure structure mod. No fancy automated collectors, mutators, etc. Besides the automatic doors, the structure gun, and the paint sprayer, I have no plans to add anything other than basic building parts. For more information, including troubleshooting for common issues related to mod file corruption, go here: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/asr-main

Arkitect Structures Remastered is an "expanded vanilla" structure mod. It adds new structure parts such as steep and shallow roofs, and new cosmetic variants. In some cases it adds new snap points like stacking foundations and new functionality like automatic doors. For a full list of everything I've added so far, visit the Change Notes page here: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/change-notes

You can also see some of the features on the Images page, or watch this video from Songbird covering her favorite 10 features of ASR: https://www.youtube.com/watch?v=aJy-FBBYC4o

ASR IS A CROSS PLATFORM MOD

Latest Updates

Update 10.2 (Version 90)

Added:

-ASR Structure Tray - put one or more Trays on your hotbar, open them and select ASR structure parts from the menu to quickly equip parts without juggling things on and off the hotbar or searching through the player inventory. Only shows ASR structure parts, and only if you have them in your inventory. If you enable Creative Mode the menu will show and equip all ASR parts.

Fixes/Changes:

-Updated all ASR menus to fit the modern ASA visual style better

-Fixed icon for Tek Glass engram

-Fixed issue with the new Laser Level killing all the grass in a large area

-If a skin is applied to an ASR structure part, the only ASR variant that will work is the default one. The other ones are now prevented, to minimize funky issues with the way skins work on structure parts that use classic variants. There is still a quirk where if you apply a skin to any structure that is set to a classic variant, the skin might appear to not place. But it actually has placed, so it can be confusing. From now on if using skins with ASR just make sure the ASR parts are set to the default appearance and you’ll be fine.

Update 10.1 (Version 89)

Added:

-Personal Glass Settings Defaults. In the Glass Settings menu you can now save “Personal Defaults”. When you do this, every ASR glass part you place will automatically set itself to those glass settings.

-“Laser Level” feature for ASR square foundations and vertical pillars. The Level can be used when starting a new build to check if an area is flat enough or big enough for your building. In placement mode, toggle it on and off with the Drag key (default G on PC) or Left Thumbstick button (console/controller players). After placement, toggle it on by looking at the structure and accessing the wheel menu.

-Added new Door option (available in Door wheel menu): You can toggle the opening angle between Default and 90 Degrees, on any ASR door/gate/hatch

Fixes/Changes:

-Fixed issues with various ini settings including AllowIntakeAnywhere and AdditionalSupportDistance.

-The Dye Menu on the ASR Paint Sprayer is now opened with the Reload button (PC or Console).

-Fixed wood material issues on some of the wood parts, especially doors/gates with double hinges.

-Fixed issue with some parts placing with the default variant even if player had cycled to another variant before placing.

-If an ASR structure has more than 15 variants, they will now be tucked within Pages within the Structure Variant wheel menu.

-Improved Preview Variant Cycling (cycling through appearances before structure placement). Now it will track the selected variant by similar type instead of exact part, for a smoother experience.

Update 10 (Version 86)

Added:

-Convex and Concave roofs for all structure tiers except Greenhouse because I’m still not sure what I want to do about Greenhouse overall.

-Convex and Concave sloped pillars. The concave pillars work well for covering some of the small gaps and clipping that can happen with the concave roofs.

-A curved wall for the Wood Glass, Metal Glass, and Tek Glass tiers. They are found on the same items as the regular glass walls.

-You can now see what version of ASR your server/client is running while in game. Look at any ASR structure, open the “ASR User Settings” menu (formerly known as the ASR Keybinds menu).

Fixes/Changes:

-Structure Gun can once again “Clear Copied Glass Settings” using middle mouse button.

-Fixed pillars not being placeable in some areas of Aberration.

-Fixed painting issue on Stone Block/Brick/Slate variants.

-Added missing “flipped” variants to Wood rake Scute variants.

-Fixed wrong icons on some TekGlass parts.

-Fixed item names of some TekGlass parts.

-ASR Triangle roofs can now replace other triangle roofs (inverted triangles were fine, this was for non-inverted).

-Potential fix for Structure Gun outline persisting in rare cases after un-equipping the gun.

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All ASR Structure parts are crafted in one of the three ASR Crafting Benches, the earliest of which can be unlocked at level 4.
The vanilla Tek Replicator can craft all ASR parts including Tek tier.
Each Tier (Thatch, Wood, Stone, Greenhouse, Metal, Tek, etc) is learned with a single engram. So if you learn the "Metal Glass Tier" engram, you learn all the metal glass parts.

INI options for ASR go inside the GameUserSettings.ini file under the header: [ArkitectStructuresRemastered].

You can find all INI setting including explanations on the ASR pages on Curseforge: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/ini-settings

More INI options, parts, snap points, and features are planned. If you want an idea of what to look forward to, go look up Arkitect Structures: Core on the Steam Workshop.

If you are looking for Spawn Codes used, there is a page on CurseForge: https://legacy.curseforge.com/ark-survival-ascended/mods/arkitect-structures-remastered/pages/spawn-codes

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A word on the new Item “R menu” versus classic structure variants:

The new "R menu" system is not the same as the variant system that existed in ASE (and continues to exist in ASA). When you press “R” to cycle through parts you are actually choosing completely separate structure parts, that have different snaps and everything. I don't typically use it for simple cosmetic changes.

The actual structure variant system in contrast is better for cosmetic changes, like pillar thickness, roof styles, etc. An example of a good use for the Structure Variant system is the Scute Shingles variant on ASR wood roofs. You can't change a part selected from an Item's R menu after you've placed it, but structure variants can be chosen both during and after you have placed a structure part. Variants can also be changed using the structure gun.

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HUGE THANKS to my dedicated Testers: Eryn, Junoblade, Red Mustang, and Mythic_Kit! Y'all help more than you know!

Also thanks to Orionsun and the modding discord for helping me make sense of the new devkit and Curseforge mod system!

And as always, thanks to Eddychomps and MrRadioactiv for their help with materials!-