header
Castles, Keeps, and Forts - CKF avatar

Castles, Keeps, and Forts - CKF

This is a Premium mod, it requires purchase in-game in order to access its content.
Premium

CKF_Header

Mod ID: 1149214

Publically Released: 27/02/2025

This mod is cross platform.
This mod will work on any and all maps.
This mod is compatible with other mods and does not require priority in the load order.

==== Mod Summary ===========================================

CKF IS BACK... again... For ASA this time.
Built completely a new to leverage the power of Unreal Engine 5. CKF ASA has more structures than all 3 previous CKF mods combined, with a current total of 593 structures, across 3 distinct tiers.

But no need to worry about storage space, as the optimisations permitted with Unreal Engine 5 allows for this mod to be only 130mb larger than its Ue4 counterpart; CKF Remastered.

If this mod is used on a server or single player game session, any player can fully enjoy 374 free structures with no obligation or need to upgrade.
Any player that does upgrade will also have access to craft and place the Keep Tier set of an additional 219 structures.
The Keep Tier Set is the only set which requires the upgrade.

This works the same way as Bobs type items, and allows players both with and without the upgrade to all play together on the same server with no issues and in harmony.

==== Features ===============================================

  • 593 structures.
  • 3 expanded structure tiers;
  • Settler Tier = Wood strength structures. (Free)
  • Villager Tier = Stone strength structures. (Free)
  • Keep Tier = Metal strength structures. (Premium)
  • A set of utility structures such as storage, apiary, waterwheel, windmill, +more. (Free)
  • A set of décor furniture structures. (Free)
  • Fully paintable structure parts.
  • Fully compatible with vanilla structures and other mod structures based on the vanilla snap size standards.
  • Enhanced snap system with a huge increase of part shapes and sizes.
  • Adobe cooling on all structure parts.
  • Stacking foundations.

==== Future Content plans ======================================

Some of the upcoming structure tier content planned is;

  • A palisade set to be added into the Settler Tier.
  • A greenhouse set to be added into the Villager Tier.
  • An expanded dungeon set to be added into the Keep Tier.
  • The Utility Cooking Stations

Siege engines will be making their return to CKF soon.

There is also a lot of new content planned that has never featured in a CKF mod previously that I am keeping secret for now, as I really enjoy surprising you guys with fun new content.

==== Pre 5.5 Update, Battlements & Utilities Part 2 ==============

15/05/2025 - 08.54 BST
Mod Version 191 (Internal)
Public Version 4
( Patch 16/05/2025 - 09.32 BST, V-4.2, crafting costs adjustment made to Foundry )

===== Update Summary =====

Now that 5.5 has been announced to be arriving on June the 2nd, I have decided to push out a smaller pre 5.5 update to implement some changes and general minor fixes for issues that have been reported since the previous update.
The larger content update will still be coming after 5.5 as has always been the plan.
I have included a selection of some of the more requested items into the this pre 5.5 update.

Several new features such as the INI settings and the Binding doors that have been showcased on the mod discord in posts and videos over the last month have been left as disabled in this build, and will be coming in the post 5.5 update.

=== Fixes / Changes ===

Optimisation pass and cleaning out of redundant development assets have reduced mod size by around 30MB, despite new content still being added.
Fixed intermittent erroneous collision on structure stairs.
Added auto exposure correction to placement preview material (Preview structures should no longer glow with the power of a burning star when building at night.)
CKF :: Chimney Set no longer requires the fireplace to unlock as it can now snap to other structures such as the Foundry.
Removed Placement restrictions on Apiary.
Arrowslits have been moved from the Item "CKF :: Keep Railings" to a new item "CKF :: Keep Battlements"
Fixed initial sub variant load on structures when first placed upon rafts/saddles (Example, If you select variant 2 when placing on a raft/saddle it will now place with variant 2)
Pin number "0000" can now be used as a valid pin code on Levers and Archery Targets.

== New Unlockable Engrams ===

CKF :: Utility Millstone Grinder (Industrial Grinder)
CKF :: Utility Millstones (Chemistry Bench)
CKF :: Utility Tilt Hammer (Fabricator)
CKF :: Utility Foundry (Industrial Forge)

== New Structure Sub Variants added to ===

CKF :: Keep Railings
CKF :: Keep Ceilings
CKF :: Keep Foundations
CKF :: Keep Quarter Ceilings
CKF :: Keep Quarter Foundations

== New Placeable Structures added to ===

CKF :: Utility Chimney Set
CKF :: Villager Glass Wall
CKF :: Villager Quarter Glass Wall

=== New Items Added ===

CKF :: Keep Battlements Flat
CKF :: Keep Machicolation Battlements Flat
CKF :: Keep Machicolation Battlements Sloped
CKF :: Keep Behemoth Short Gate Posts
CKF :: Keep Behemoth Tall Gate Posts
CKF :: Keep Behemoth Short Gate
CKF :: Keep Behemoth Tall Gate
CKF :: Keep Behemoth Short Lattice
CKF :: Keep Behemoth Tall Lattice
CKF :: Utility Small Hessian Sack
CKF :: Utility Medium Hessian Sacks

==== CKF NEEDS YOU! ========================================

Your end user feedback and suggestions are very welcomed and valued by me, not only will your user feedback help improve upon the mods current contents, but will also help direct the mods future. So also please feel free to use the CKF community discord or the comments section here to offer any feedback or suggestions you have.

https://discord.gg/NNc23xQ

==== Mod Discord and User Support ===============================

If you are having an issue you can’t solve, or just want to hang out and get some building tips from fellow users, or share and show off your amazing builds. Join the Castles, Keeps, and Forts community discord linked below.

https://discord.gg/NNc23xQ

https://discord.gg/NNc23xQ

==== CKF TEAM MEMBERS =====================================

Developer

  • ExileAcid

Testing Team

  • Gimilkhad
  • Eryn Galen
  • Strawberry_Cyra
  • Red Mustang
  • Giblet
  • undeadkitten

==== Special Thanks #1 ===========================================

Special thanks to the hard work and amazing builds created by the testing team during the pre release testing of this mod. Not only did the testing team work to spot issues with the mod prior to release but they also created all of the amazing builds on display above, their creativity in the use of the parts I had given them, helped inspire me to create more variations of parts I had not even conceived of before. I am very grateful to such an incredible group of testers.

==== Special Thanks #2 ===========================================

Special thanks to UpFromTheDepths and his team, for coming onto our humble testing server and filming an amazing video trailer showcasing the mod content.

UpFromTheDepths
Triggerpug
Australian Nick -(No affiliation with Kiwi Nick)
Dragonheart
Krex
Serekai
Sparky16
dogeyboi
Eishkrooked

==== Extra Info ==============================================

Command;
cheat giveitem "/CKF_Structures/Content/Game_Structures/Admin/Vault/CKF_Item_Admin_Vault.CKF_Item_Admin_Vault" 1 0 0 false

Can be used to spawn an admin spawn in only set of vaults that contain all mod content.

CKF crafting tables and CKF utility items can be found on the in-game engram menu.
You can can find all structure parts to make your castle craft able from the three crafting tables.

For more useful Info for Server Admins such as Engram lists and Item name lists. Please visit the CKF community discord linked below;

https://discord.gg/NNc23xQ

ExileLogo