ZynnGCD_FadeHoldFix.zip
What's new
Version 0.1.3
- Fixed Fade After Combat behavior:
- On leaving combat, the display now freezes the last in-combat numbers
- Holds for the configured fade duration, then fades out/hides
- Still no out-of-combat updating (prevents the huge “500k+” timer issue)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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