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WoW Forever Tracker

Plans your fastest leveling route, profession path and gear upgrades for WoW Forever and Classic Era, using your own character and auction house prices.
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WoW Forever Tracker 71

File nameWoWForeverTracker-v71.zip
Uploader
spokras14spokras14
Uploaded
Nov 11, 2026
Downloads
191
Size
3.7 MB
Flavors
ClassicForever
File ID
9565207
Type
R
Release
Supported game versions
  • 1.60.1
  • 1.15.9

What's new

  • Crafted gear only when you can make it: the addon's Gear tab, the website's Best upgrade for every slot and Home's Gear card counted crafted gear as yours to have whenever some recipe made it: a bind-on-equip piece for anyone, a bind-on-pickup one for any skill in its profession: a level 54 smith at skill 1 could be offered Dark Iron Plate. Now crafted gear counts only by a recipe the character can make itself: its profession at the recipe's skill, and a recipe it knows (on the list the addon read, or else one that comes with the profession or a trainer of its side teaches). An engineer who knows EZ-Thro Magnetic Displacer or the SAF-T Nitro Boosts counts them as its own craft, and 16 WoW Forever boots, belts and sashes whose trainers have only been noted on the Horde side count for Alliance crafters too, as their book teaches either side. Someone else's craft counts only when it's on your auction house, and its Where from says Someone else's craft: Tailoring 170. Crafted is for your own, and one of your own profession's you can't make yet says what's missing: Crafted: Blacksmithing 260 (you have 250), (learn it from a trainer first) or (a recipe you haven't learned).
  • Upgrades you can craft (website): the Stats page listed any recipe of your professions within reach, drop and vendor patterns and recipe books you've never learned among them, and said you can make it now whenever the skill was enough. It now lists only recipes you know or your trainers teach, says you can make it now only for one you know, and (learn it from a trainer first) for one you have the skill for but haven't learned, naming the trainer of your side and its fee. A craft's cost is reckoned for that character: its side's vendors and its level, not those of the last character planned.
  • A dropped profession makes nothing: a character that unlearned a profession at its trainer kept its recipe list, so item tooltips' Can make it, /wft crafters and the card told to the guild still said it made them, and so did the website's crafting orders (Knows the recipe). The addon now drops a profession's recipe list when the Skills tab's list shows the profession gone (never on a read that came back empty, at login or logout, nor while a header there is collapsed), and nobody is named for a recipe whose profession they no longer have, a guildmate's older addon included. A list an older addon kept after the profession went is left out of the card told to the guild. The website drops it too on your next sync, so a profession you learn again starts from its trainers' recipes rather than the old list.
  • Worth crafting crafts only what you can (website): a recipe's reagents were priced as crafted by any recipe in the game, so a leatherworker's Forceful Medium Armor Kit was costed with Elixir of Minor Strength ×2 (craft it), an alchemist's craft. A reagent is now craft it only by a recipe the character can make itself (its profession at the recipe's skill, and a recipe it knows, comes with the profession or its side's trainers teach); otherwise it is bought, and without a scan it's valued only where the character can buy, gather or make it: bars need Mining, herbs Herbalism, a fish from a pool Fishing. With Only what you can make unticked, the listed recipe's own profession is taken as yours and nothing else, so without a scan fewer recipes show: those whose reagents you couldn't come by, and the note above the list says so. Best to craft and sell on Auction trends goes by the same rule.
  • Worth farming and Where to farm (website): gathering nodes counted for every character, and Count skinning counted every creature's skins. A node now counts only with its gathering profession at the node's skill, a creature's skins only with Skinning enough for its level, and a fishing pool only for a character that fishes. A saved character with no professions gathers nothing. Count skinning is greyed out for a character without Skinning, and Where to farm names what a resource needs when it finds no spot: Jazz can't farm Thorium Ore: it needs Mining 245 (Jazz has 50), adding when even that finds nowhere safe at the character's level.
  • Professions plans only by your own recipes (website): the levelling plan crafted another profession's reagents by recipes the character didn't know (an Alchemy elixir for a Leatherworking kit), and its own profession's by recipes it had never learned. Now another profession's reagent is crafted only by a recipe the character can make, and its own profession's only by one it knows or comes with it, or one its trainers teach, which the plan learns first, with the trainer, fee and trip as a step. Skins count only at the Skinning their creature's level needs, catches only at the Fishing their waters need, fishing pools only with Fishing. A quest that teaches a recipe is taken only at the skill the quest asks, a recipe book only when its lock is open, a specialisation's recipes (Goblin, Gnomish, Dragonscale, Elemental, Tribal) only by a specialist, and a recipe only for the race and class it allows. A profession the character lacks begins with learning it (Apprentice, at a trainer of its side). The tab no longer shows one character's plan for another, and Gather the materials with is offered only for a gathering profession the character has. The route to a quest that teaches a recipe or a rank crafts its items the same way.
  • Routes take only quests you can do (website): a level route took quests that ask for an item only a profession the character lacks makes or gathers (an Alchemy elixir for a warrior, ore for a non-miner) and planned them as a chore, and one with the profession made it by any of its recipes, a book never bought among them. Now a route crafts a quest's item only by a recipe the character can make (the list the addon synced, else those that come with the profession or its side's trainers teach), or one a quest on the way teaches it: Kitchen Assistance is reached after the quest that teaches its recipe. A quest item from a node needs its gathering profession at the node's skill, and a fishing pool (WoW Forever's School of Fish, Classic Era's Floating Wreckage and Oil Spill among them) needs Fishing. A goal quest the character can't reach says why, on the Route tab (Out of reach), Home's route card and tracker route: Wild Leather Vest needs Turtle Scale Gloves, which only a Leatherworking recipe it hasn't learned makes, or Leatherworking 225 where the skill falls short. A quest already in the log whose crafted item the game shows done still counts.

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