File Details
WeaponSwingTimer-SixxFix_V5.1.zip
- R
- Oct 5, 2020
- 1.70 MB
- 1.4K
- 1.13.5
- Classic
File Name
WeaponSwingTimer-SixxFix_V5.1.zip
Supported Versions
- 1.13.5
- Adjust range speed to be current ranged speed on initialize rather than arbitrary 3 NOTE: Initial auto shot is not working properly and bugs out the swing timer. Casting a second auto fixes this.
- Added additional checks for FD status to reset swing timer properly
- Attempted pushback logic but couldn't get oncombatlogunfiltered to work (commented out for now)
- Adjusted Aimed Shot's swing timer reset to actually set the auto cast time to show that it's always ready to start from casting aimed
- Added additional check for Shoot (mostly just for wands)
- commented out some logic that set rangespeed to 3 if it was 0 (shouldn't be needed anymore)
- Changed visual multi-shot clip bar to also adjust with haste
- Added several fixes presented by someone on the WST github for improving casting, the "succeeded", "interrupted", and "failed" display.
- Inverted anchor points for auto shot bar and cast bar, so that the cast bar always appears above the auto shot bar and the auto shot bar is not shifted.
- Added a fix for gaining haste in same batch as cast, it wouldn't update the cast time even though it would be applied to the actual cast time.
- Made minor adjustment to aimed shot cast time to be closer to actual cast time (3.05 instead of 3.0)
- Fixed wands not working properly, seems to be working now.

