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Wargames+

Wargames are back! This addon that provides a UI for sending arena / battleground wargame challenges to your friends.

File Details

Wargames.zip

  • R
  • Feb 21, 2026
  • 38.66 MB
  • 287
  • 12.0.1
  • Retail

File Name

Wargames.zip

Supported Versions

  • 12.0.1

New Features

  Map Ban System
  - Ban maps before a match with your opponent — both players pick maps to ban, then a random map is selected from the
  remaining pool
  - Configurable bans per player (default: 2)
  - Requires both players to have Wargames+ installed (auto-detected via addon ping)
  - "Ban Maps" button on the main UI with ban counter and submit flow

  Compact Mode
  - New minimal floating window for quick access — opponent input, game mode, map picker, and Send button
  - Toggle between full and compact UI via the "Compact" button
  - Remembers position and mode across sessions

  Collapsible UI
  - Collapse the friends list panel to shrink the main window (850px → 430px)
  - Keeps challenge settings visible for quick use

  Custom Theme Editor
  - Create your own theme by customizing 8 color groups: Accent, Background, Border, Button, Text, Close/Hover, Win
  Color, Loss Color
  - Pick any base theme (Midnight, Horde, Alliance) then override individual colors
  - Color picker with per-group reset buttons
  - Live preview — all UI elements update instantly

  Match State Persistence Across /reload
  - Challenge data now survives a /reload inside an arena or battleground
  - After reloading, the addon automatically re-collects scores and syncs with party members
  - No more silently lost matches from mid-game reloads

  Keybinding Support
  - Bind /war to any key via Interface → Keybindings → Wargames+

  Localization
  - Full localization support for 10 languages: English, German, French, Spanish, Portuguese (BR), Russian, Korean,
  Simplified Chinese, Traditional Chinese, Italian

  Improvements

  - Addon detection protocol (PING/PONG) for verifying opponent has Wargames+ before starting ban phase
  - Match result broadcast to party — grouped players can record results even if local score collection fails
  - Party sync protocol so teammates who reload can recover match outcomes from each other