VoiceQuest 2.4.1
What's new
2.4.1
- NPC lines from the chat ("says", yellow: escort NPCs, quest givers, enemies) join the narration queue, on by default.
- These lines use the NPC's own voice, speed and talking head when the NPC is nearby (target, party frame or nameplate).
- Emotes (like "tries to run away in fear") and yells are not read.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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