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VeevHUD

A smart heads-up display for tracking cooldowns, buffs, debuffs, and resources — works out-of-the-box for every class and spec.

File Details

v1.0.52-bcc

  • R
  • Feb 8, 2026
  • 449.74 KB
  • 75
  • 2.5.5
  • Classic TBC

File Name

VeevHUD-v1.0.52-bcc.zip

Supported Versions

  • 2.5.5

VeevHUD Changelog

[1.0.52] - 2026-02-08

Added

  • Druid: Claw and Rake — Now available as selectable abilities on the Feral Druid HUD. Rake shows energy prediction first, then displays the active debuff when you have enough energy to reapply. (Soveliss)

Changed

  • Improved aura display for cooldown-priority abilities — Spells like Mortal Strike, Bloodthirst, Rake, Hemorrhage, and Mangle now show their active buff or debuff once the cooldown finishes, instead of hiding the aura entirely. Stack counts (e.g., Bloodthirst heal charges) always display.
  • Buff Reminders: default tracking scope — All buff reminders now default to tracking yourself only. Party and Raid tracking are available as opt-in options for group-oriented buffs like Fortitude and Mark of the Wild.

LibSpellDB Updates

  • Added Claw (6 ranks) and Rake (5 ranks) for Feral Druid
  • Renamed ignoreAura to cooldownPriority — aura display is now suppressed only while on cooldown, rather than hidden entirely

[1.0.51] - 2026-02-08

Added

  • Buff Reminders — A new feature that shows large, semi-transparent reminder icons when you're missing an important long-duration buff. Works out of the box for every class with sensible defaults — just install and go. Covers all maintenance buffs: Battle Shout, Inner Fire, Mark of the Wild, Fortitude, weapon enchants, and many more. (Shadowhawk, anonymous French warrior)
    • Buff group awareness — Understands equivalent buffs (Fortitude / Prayer of Fortitude share one reminder), exclusive buffs (Battle Shout / Commanding Shout — configure which to prioritize), and weapon enchants (rogue poisons check both MH and OH; shaman imbues check based on weapon setup)
    • Smart pre-requisites — Reminders only appear when the spell is known, you have the resources to cast it, and you're not resting, mounted, or on a taxi
    • Per-spell configuration — Enable/disable individually, set time-remaining and stack thresholds (Inner Fire, Water Shield, Lightning Shield), choose combat state (in combat / out of combat / any), and track against yourself, party, or raid
    • Intelligent defaults — Purgeable long-duration buffs (Fortitude, MOTW) default to out-of-combat only; short/non-purgeable buffs (Battle Shout, Demon Armor) default to any. Situational buffs (Water Walking, Detect Invisibility, Righteous Fury) are disabled by default
    • Permanent aura handling — Auras and aspects (Trueshot Aura, Devotion Aura, Aspect of the Hawk) are treated as toggles with no time threshold or party tracking, since allies are either in range or not
    • WeakAura-style animations — Shrink-in, pulse, and grow-out effects using WoW's native Animation API. Smooth flicker-free pulse via ordered REPEAT animations
    • Live preview — A "Show Preview" button in settings displays a sample reminder icon so you can see your size/opacity/position changes in real-time
    • Configurable appearance — Icon size (up to 400px), opacity, spacing, and position offset relative to the HUD
    • Migration notice — Existing users see a one-time popup explaining the new feature and how to configure or disable it
  • Buff Reminder options tab — New "Buff Reminders" tab in /vh settings with a Settings sub-tab (master toggle, appearance, position, preview) and a Spells sub-tab (per-spell enable/disable, thresholds, combat state, tracking scope, and group priority). Spells are sorted with important buffs first, situational buffs last.

Fixed

  • Options initialization order — Fixed a race condition where the options panel could build its UI before other modules (like Buff Reminders) were initialized, causing incorrect default values to appear. Options table construction is now deferred until the panel is first opened.

LibSpellDB Updates

  • New BuffGroups system for modeling relationships between related buffs (equivalent and exclusive groups), with weapon enchant support for poisons and imbues
  • Comprehensive long-duration buff data added for all 9 classes with LONG_BUFF tags, dispelType fields, and group membership
  • New SITUATIONAL tag for niche utility spells (Water Walking, Detect Invisibility, etc.)
  • New APIs: GetDispelType(), GetBuffGroup(), GetBuffGroupSpells(), IsInBuffGroup(), GetBuffGroupRelationship()

[1.0.50] - 2026-02-07

Added

  • Shaman: Totem Duration Tracking — All shaman totems now show an active duration countdown when placed, just like Shadowfiend and Water Elemental. The icon displays a cooldown spiral and remaining time text so you can see exactly how long your totem has left. Correctly enforces one totem per element — placing a new Earth totem automatically clears the old Earth totem's timer. This is a first step toward better totem support in VeevHUD; a more comprehensive totem model (grouped icons, element-aware UI) is still being explored. (Soveliss, Shadowhawk)

LibSpellDB Updates

  • All 22 shaman totems now tagged with TOTEM category and element tags (TOTEM_EARTH, TOTEM_FIRE, TOTEM_WATER, TOTEM_AIR) with duration data
  • New CONSUMES_ALL_RESOURCE tag replaces the consumesAllResource field (Execute)

[1.0.49] - 2026-02-07

Changed

  • Ultrawide monitor support — The Horizontal and Vertical Offset sliders now scale to your screen resolution instead of being capped at ±500 pixels. On a 5120×1440 ultrawide, the horizontal slider goes up to ±2600 — enough to place the HUD anywhere on screen. (Thanks ChaosEternal for the feedback!)

[1.0.48] - 2026-02-07

Added

  • Health Bar: Heal Prediction — The health bar now shows incoming heals as a lighter extension of the health fill, giving you a preview of where your health will be when the heal lands. Uses the same visual style as Blizzard's default raid frames. (Shadowhawk)
  • Health Bar: Absorb Shields — Active absorb shields (Power Word: Shield, Ice Barrier, etc.) are shown as a Blizzard-style shield texture on the health bar between the health fill and heal prediction. Compatible with TBC Anniversary Edition where the modern absorb API is unavailable — uses a smart UnitAura scanning fallback that updates in real time as shields take damage. (Shadowhawk)
  • Health Bar: Over-Absorb Glow — A glowing edge effect appears when absorb shields exceed your missing health, indicating you have more shielding than you can currently use.
  • Health Bar Overlay Options — New toggles in the Health Bar settings to individually enable/disable heal prediction, absorb shields, and over-absorb glow.
  • Resource Bar: Predicted Cost Toggle — The predicted resource cost overlay can now be toggled on/off in resource bar settings. Enabled by default.
  • Queued Highlight Toggle — The queued ability icon highlight can now be toggled on/off in icon behavior settings. Enabled by default.

Changed

  • Config defaults cleanup — All configuration defaults are now managed exclusively through the AceDB layer. Removed ~70 inline fallback defaults scattered across the codebase, improving consistency and preventing potential config mismatches.

[1.0.47] - 2026-02-07

Added

  • Configure Proc Tracker — You can now choose which procs appear in the proc tracker area. A new "Proc Tracker" section at the bottom of the Spell Configuration window shows all available procs for your class with checkboxes to enable or disable each one. All procs are enabled by default. The "Reset Spell Config" button also resets proc visibility. (Shadowhawk)

Fixed

  • Execute resource bar prediction — The resource bar now correctly shows Execute consuming all remaining rage instead of only the base cost, giving an accurate preview of post-cast rage.
  • Queued ability cost stacking — When multiple abilities are queued simultaneously, their costs are now combined on the resource bar instead of only showing one. Prevents double-counting with casting spells.

LibSpellDB Updates

  • Proc descriptions updated to reflect max talent rank values (Enrage: 25% damage, Blood Craze: 3% health)
  • Warrior Execute marked as consumesAllResource for accurate rage prediction

[1.0.46] - 2026-02-07

Added

  • Queued Ability Highlight — Icons for queued "next melee" abilities (Heroic Strike, Cleave, Maul, etc.) now show Blizzard's default bright highlight overlay, matching the visual feedback from the default action bars. Detects any queued ability dynamically via the WoW API. (Togg, Shadowhawk, Artvil, RidiculedDaily, anonymous French warrior)
  • Predicted Resource Cost — The resource bar now shows a darkened section at the right edge of the fill representing the cost of pending actions. Works for queued next-melee abilities (e.g., Heroic Strike rage cost) and spells currently being cast or channeled. Updates instantly via events with no additional polling. (Caworder)

Fixed

  • Proc tracker: multi-rank detection — Proc buffs like Enrage, Flurry, and Blood Craze are now detected regardless of which talent rank the player has. Previously only the highest rank was tracked, causing procs to not appear for players with lower-rank talents.
  • Proc tracker: animation positioning — Fixed a bug where the proc "pop-in" scale animation could corrupt icon positions when sliding animations were also active. Animations are now queued until after repositioning completes.

LibSpellDB Updates

  • Proc entries for Enrage, Flurry (Warrior & Shaman), and Blood Craze now include all talent rank spell IDs for multi-rank matching

[1.0.45] - 2026-02-06

Fixed

  • Cast feedback black box artifact — Fixed a rendering bug where casting spells (especially Icy Veins and others) could cause a large black box to flash on screen during the cast feedback "pop" animation. This was caused by WoW's Scale animation API interacting badly with Cooldown frame rendering. The animation now uses a different technique that avoids the artifact entirely while preserving the same visual feel. (Thanks Shadowhawk, FionaSilberpfeil, Syn2108 for reporting)

Added

  • Customizable Bar Texture — All bars (health, resource, combo points, energy ticker) now use a shared status bar texture selectable from SharedMedia. Found in the new Appearance section of General settings.

Changed

  • Gradient toggle consolidated — The four separate per-module gradient toggles have been replaced by a single global "Show Gradient" setting in the Appearance section.

[1.0.44] - 2026-02-06

Fixed

  • Ready glow dimmed on cooldown rows — When "dim on cooldown" was active, the ready glow was partially dimmed because it inherits the icon's alpha. The icon now brightens to full alpha when the ready glow is showing, so the glow and icon brighten together as a cohesive "almost ready" signal.
  • Flow layout last-row distribution — Utility row flow layout now ensures the last row has at least half the configured max icons, preventing a single icon from sitting alone on a new row.

Added

  • Ready Glow: Anticipation slider — New option to control how early (0–2s) the ready glow triggers before an ability finishes its cooldown. Default remains 0.5s. Found in the Ready Glow section of icon options.

Changed

  • "Persistent Glow" renamed to "Re-trigger" — The ready glow row setting is now called "Re-trigger" to better describe its behavior: it controls which rows re-trigger the glow each time an ability becomes usable, rather than implying the glow stays on.

[1.0.43] - 2026-02-06

Fixed

  • Spell config opening unexpectedly — Interacting with sliders (clicking the track) or pressing Enter in number fields could falsely trigger the Spell Configuration window to open. The Spells tab now uses an explicit "Open Spell Configuration" button instead of an automatic redirect.

[1.0.42] - 2026-02-06

LibSpellDB Updates

  • Shaman proc tracking — Shamanistic Focus ("Focused") and Flurry now appear in the proc tracker for Enhancement Shamans
  • Priest proc tracking — Clearcasting (Holy Concentration) now appears in the proc tracker for Holy Priests
  • Warrior proc tracking — Blood Craze now appears in the proc tracker
  • Paladin: Seal of the Crusader — Now appears in the spell list at all levels (all 7 ranks added)

[1.0.41] - 2026-02-05

Added

  • Profile Support — Full profile management powered by AceDB. Create, copy, switch, delete, and reset profiles from the new Profiles tab. Legacy saved variables are automatically migrated.
  • Per-Spec Profiles — Profiles can automatically switch when you change talent specializations (via LibDualSpec). Set a different profile for each spec in the Profiles tab.
  • Color Pickers — Custom color options for health bar, resource bar, energy ticker, and combo points. Each has a color picker that activates when the automatic coloring option is unchecked.
  • Power Color — Resource bar now uses "Power Color" mode (blue for mana, red for rage, yellow for energy) instead of the old "Class Colored" option. Uncheck to use a custom color.
  • Flow Layout for All Rows — Flow layout (multi-row icon wrapping) is now available for Primary and Secondary rows, not just Utility. Configure icons per row with smart redistribution to avoid lone icons on the last row.
  • Per-Row Ready Glow Mode — The "always glow while ready" behavior can now be configured per row. For example, keep persistent glow on Primary row while other rows flash once.

Changed

  • Revamped Options UI — The options panel is now a draggable AceConfig window instead of being embedded in Blizzard's Settings. Settings are organized into logical groups (Size, Text, Color, Spark, etc.) for easier navigation.
  • Standalone Spell Configuration — Spell config is now a standalone draggable window that seamlessly transitions to/from the main options window, sharing position when switching between them.
  • Self-Contained Libraries — All Ace3 libraries are now embedded in the addon, removing the need to install Ace3 separately. If you already have standalone Ace3 installed, it takes precedence automatically.

Fixed

  • Ready glow false triggers — Ready glow now verifies the player can actually afford the spell before triggering, preventing false glows when WoW reports abilities as "usable" during cooldowns despite insufficient resources.
  • Flow layout edge cases — Fixed layouts breaking when icons per row was set to very low values; improved icon redistribution for small icon counts.

[1.0.40] - 2026-02-05

Added

  • Summon Stack Count — Spells that summon multiple pets (like Force of Nature) now display the number of living pets as a stack count. When treants die, the count decrements so you know how many remain active.

[1.0.39] - 2026-02-05

Added

  • Keybind Text on Icons — Shows keyboard shortcuts on cooldown icons, similar to default action bars. Scans action bars (including macros) to find matching spells and displays abbreviated keybinds (e.g., Shift+X → SX). Supports Bartender4, ElvUI, Dominos, and default UI. Toggle in options.

Fixed

  • Spell Ordering — Fixed a bug where disabling some abilities in a row could cause the remaining abilities to display in the wrong order

[1.0.38] - 2026-02-05

Improved

  • Mana Tick Timer ("Next Full Tick") — Major accuracy improvements for the 5-Second Rule countdown:
    • Now correctly shows 5-7 second countdown to first full tick after casting
    • Progress bar only jumps forward on recalibration, never backward
    • Stays pinned at 100% until the full tick actually arrives (no premature resets)
    • Each observed partial tick automatically refines the prediction

[1.0.37] - 2026-02-05

LibSpellDB Updates

  • Faerie Fire (Feral) — Now tracked separately from caster Faerie Fire (usable in cat/bear form)
  • Mangle (Bear) — Now shows cooldown instead of debuff timer (you spam on 6s CD, debuff lasts 12s)

[1.0.36] - 2026-02-05

Added

  • Show at Full Energy option — Energy ticker continues running at full energy, useful for timing openers (default ON)
  • Druid Powershifting Support — Energy tick timer correctly resets when entering Cat Form, matching TBC mechanics

Changed

  • Ready glow threshold — Reduced from 1 second to 0.5 seconds before abilities become usable (felt too early)
  • Ready glow for Resource Timer — Now triggers when resource prediction shows <0.5s until affordable
  • Energy ticker only shows after observing a real tick (prevents inaccurate display after reload/zone change)

Fixed

  • Duplicate racial icons (Blood Fury, Arcane Torrent) no longer appear when multiple spell variants exist

LibSpellDB Updates

  • New TEMPORARY_SUMMON tag for short-duration pet abilities
  • Added missing Hunter abilities (Multi-Shot, Volley, Arcane Shot, etc.)
  • Fixed Maul missing ROTATIONAL tag

[1.0.35] - 2026-02-04

Fixed

  • Spell reordering — Fixed drag-and-drop to allow dropping spells at the end of a category
  • Ready glow for lockout spells — Ready glow now correctly triggers when a target lockout debuff (like Forbearance) is about to expire, even though the spell appears unusable during the lockout

[1.0.34] - 2026-02-04

Added

  • Cooldown Finish Sparkle — WoW's native sparkle/bling effect now plays when cooldowns finish (per-row configurable, defaults to all rows). Note: Also triggers on GCD finish, matching default action bar behavior.
  • Smooth Dim Transition — Icons now smoothly fade to 30% alpha when going on cooldown, synced with cast feedback animation timing. Can be disabled in Animations settings.

Changed

  • More row options — All row-based dropdowns now offer 6 choices: None, Primary Only, Primary + Secondary, All Rows, Secondary + Utility, Utility Only. This allows more flexible configurations like usable glow on primary row but sparkle on secondary/utility rows.

Fixed

  • Prediction spiral cleanup — Resource prediction spirals now clear immediately when you gain enough resources (e.g., zoning and gaining full mana)
  • Aura spiral cleanup — Buff/debuff spirals now clear immediately when switching targets (instead of lingering from the previous target)
  • Dim alpha on reload — Icons on cooldown now correctly show 30% alpha immediately after /reload (previously showed full alpha until state changed)

[1.0.33] - 2026-02-04

Changed

  • Migration popup improvements — Now shows for all users affected by UI scale auto-compensation (not just those who manually scaled down). Message explains whether your HUD is now smaller or if manual settings are stacking.
  • Migration popups are now skipped for brand new users (they get the correct behavior from the start)

[1.0.32] - 2026-02-04

Added

  • UI Scale Auto-Compensation — VeevHUD now automatically adjusts for your in-game UI Scale setting, so the HUD looks the same size whether you use 65% or 100% UI scale. No more oversized icons at default settings!
  • Migration popup — If you previously adjusted Global Scale to compensate for a high UI scale, a one-time popup will offer to reset it to 100%
  • Reusable MigrationManager — Framework for future migration notices when addon behavior changes

Changed

  • Popups now appear 30% from the top of the screen (instead of center) to avoid covering the HUD
  • Improved popup title centering

LibSpellDB Updates

  • New auraTarget system for explicit buff tracking targets (self, ally, pet, none)
  • Added GetAuraTarget() API function

[1.0.31] - 2026-02-03

Fixed

  • Aura cache invalidation — Fixed an issue where auras could fail to update when the same player was referenced by multiple unit tokens (e.g., "party1" and "targettarget"). Cache is now keyed by GUID for correct invalidation.

LibSpellDB Updates

  • IsSelfOnly() now correctly identifies HAS_BUFF and CC_IMMUNITY tagged spells as abilities that can target others

[1.0.30] - 2026-02-01

Changed

  • Range indicator during cooldown — The out-of-range indicator now shows while abilities are on cooldown, as long as you have the resources to use them. This gives you a heads-up on positioning while waiting for the cooldown to finish.
  • Cleaner visual priority — When you lack resources for an ability, the grey/resource indicators take priority and the range indicator is hidden. This prevents overlapping visual states and keeps feedback clear.

Fixed

  • Range indicator after cooldown ends — Fixed an issue where the range indicator wouldn't appear immediately when a spell like Bloodthirst came off cooldown (was incorrectly suppressed by the spell's healing buff)

[1.0.29] - 2026-02-01

Fixed

  • Config visibility — HUD now stays visible at full opacity when the options panel is open, so visibility settings (Out of Combat Opacity, Hide on Flight Path) don't make it hard to configure

[1.0.28] - 2026-01-31

Added

  • Range Indicator — Out-of-range spells now display a desaturated icon with a red range indicator at the bottom
  • Smooth fade animations for range indicator transitions

Changed

  • Improved buff tracking — Rotational spells now track auras on your current target, while cooldown-only spells always show in the HUD
  • Code cleanup: removed unused RangeChecker API methods

LibSpellDB Updates

  • New IsSelfOnly() and IsRotational() API functions for smarter buff tracking behavior

[1.0.27] - 2026-01-31

Fixed

  • AoE CC tracking — When a CC effect breaks on one target (e.g., Psychic Scream), icons now correctly continue tracking remaining affected targets
  • Spell Configuration panel — Utility row positioning now updates correctly when spells are reordered
  • Various bug fixes and code cleanup

Changed

  • Major refactor — Extracted modules and removed ~1700 lines of unused/dead code
  • All spell IDs now normalize to canonical (base) ID for consistent tracking across ranks

LibSpellDB Updates

  • Added Priest Chastise as soft CC for all specs
  • Fixed duplicate spell ID warnings and nil access bugs

[1.0.26] - 2026-01-31

Changed

  • New Layout System — Completely refactored how HUD elements (combo points, resource bar, health bar, proc tracker) are positioned
    • Elements now register with a central layout manager instead of calculating positions based on other modules
    • Automatic repositioning when any element's visibility changes (e.g., Druid entering/leaving Cat Form)
    • Cleaner architecture: modules no longer need to know about each other's positions
    • New /vh layout debug command to inspect element positions
  • Icon Row Gap setting — New slider in Appearance section to control the gap between the icon row and the first bar above it

Fixed

  • Discord release notifications now use the description field (supports up to 3500 characters) instead of embed fields (which had a 1024 character limit)

[1.0.25] - 2026-01-31

Added

  • Font customization — New global font setting lets you change the font used for all HUD text (cooldowns, stack counts, health/resource values, proc durations)
    • Integrates with LibSharedMedia-3.0 to discover fonts from other addons
    • Scrollable dropdown with font preview (each font rendered in its own typeface)
    • Fonts update instantly without requiring a UI reload
    • Default: Expressway, Bold (bundled with VeevHUD)
  • New FontManager module (Core/FontManager.lua) — Centralizes font registration and utilities

Changed

  • Text display options — Replaced "Show Text" checkbox with a "Text Display" dropdown for Health Bar and Resource Bar
    • Options: Current Value, Percent, Both, None
    • More intuitive than separate toggle + format settings
  • Font setting placed in Appearance section (after Vertical Offset)

Removed

  • Cleaned up unused font constants (FONTS.DEFAULT, FONTS.BOLD)

[1.0.24] - 2026-01-30

Fixed

  • Blood Fury GCD tracking bug — Orc racial spell power variants (33697, 33702) no longer briefly show as "ready" when triggering a GCD while on cooldown
  • Spell ID discovery — Now correctly tracks the actual spell ID from your spellbook instead of the library spell ID (fixes issues where class-specific spell variants weren't tracked properly)

Changed

  • Options UI consistency improvements and better user-friendliness

LibSpellDB Updates

  • Added all Orc Blood Fury variants (20572, 33697, 33702) for proper class-specific tracking
  • Added Fire Nova Totem (all ranks)

[1.0.23] - 2026-01-30

LibSpellDB Updates

  • Hemorrhage now shows cooldown display instead of debuff tracking (more useful for rotation)

[1.0.22] - 2026-01-30

Added

  • Resource Timer — A new resource cost display mode that extends the cooldown spiral to show when you'll actually be able to cast, factoring in both cooldown AND resource regeneration
    • Icons show max(cooldown_remaining, time_until_affordable) as a unified countdown
    • Energy: Highly accurate tick-aware predictions (2-second ticks), accounts for Adrenaline Rush
    • Mana: Tick-aware with 5-second rule tracking, measures in-combat vs passive regen rates separately
    • Rage: Falls back to vertical fill (rage generation is unpredictable)
    • If prediction is wrong (resources spent mid-countdown), automatically falls back to deterministic vertical fill
    • Configure via "Resource Cost Style" → "Resource Timer" in settings
  • Mana Tick Indicator for mana classes (Mage, Priest, Warlock, Paladin, Druid, Shaman, Hunter)
    • Shows a spark overlay on the resource bar indicating progress toward the next mana tick
    • "Outside 5SR" mode: Shows the 2-second tick cycle only when regenerating at full spirit rate
    • "Next Full Tick" mode (recommended): Intelligently combines 5-second rule AND tick timing — calculates exactly when your first full-rate tick will arrive and shows a seamless countdown. Cast right after it completes to maximize mana efficiency.
  • New core modules: TickTracker.lua, FiveSecondRule.lua, ResourcePrediction.lua

Changed

  • Default energy ticker style changed to "Spark" (overlay on resource bar)
  • Default resource cost display changed to "Resource Timer" (prediction mode)
  • Increased debug log buffer from 200 to 500 entries

[1.0.21] - 2026-01-29

Added

  • Energy Tick Indicator for Rogues and Druids
    • Shows progress toward the next energy tick (energy regenerates every 2 seconds)
    • Three styles: "Ticker Bar" (thin bar below resource bar), "Spark" (overlay on resource bar), or "Disabled"
    • Configurable in Options under Resource Bar section

Fixed

  • Spells Configuration panel now refreshes correctly when opened before initialization completes
  • GitHub release workflow now correctly extracts changelog for v-prefixed tags

[1.0.20] - 2026-01-30

Added

  • Discord release notifications now include changelog summary

Changed

  • Refactored aura tracking for LibSpellDB's new triggersAuras array structure
  • Aura priority system: CC_HARD > CC_SOFT/ROOT > array order for abilities with multiple effects
  • All spell lookups now normalize to canonical ID for consistent tracking across ranks

Fixed

  • Rampage stack count now displays correctly (was broken due to rank ID mismatch)
  • Hamstring debuff tracking (same-ID auras now handled properly)
  • Removed dead code (GetLongestAuraRemaining)

LibSpellDB Updates

  • New triggersAuras array for multi-aura spells (Pounce stun + bleed, Wyvern Sting sleep + DoT, etc.)
  • Comprehensive TBC spell ranks added for all 9 classes from wago.tools data
  • New trigger mappings: Scatter Shot, Wyvern Sting DoTs, Pounce Bleeds, Nature's Grasp roots, Misdirection
  • New spells: Mage Cone of Cold, Dragon's Breath, Flamestrike, Blizzard, Slow; Rogue Backstab
  • New APIs: GetAuraInfo(), GetAuraSourceSpellID(), GetAuraTags(), AuraHasTag()

[1.0.19] - 2026-01-29

Added

  • Combo Points Display for Rogues and Feral Druids
    • 5 horizontal bars displayed below the resource bar
    • Rogues: Always visible when you have a target
    • Druids: Only visible while in Cat Form
    • Subtle scale animation when gaining combo points
    • Configurable width, bar height, and spacing in Options panel
  • Shared bar utilities (CreateBarBorder, CreateBarGradient, FormatBarText, SmoothBarValue) extracted to Utils
  • Shared glow utilities (GetLibCustomGlow, ShowButtonGlow, HideButtonGlow, ShowPixelGlow, HidePixelGlow) for cleaner module code
  • Shared ConfigureCooldownText helper for OmniCC/ElvUI compatibility

Changed

  • Health bar, resource bar, and proc tracker now shift upward when combo points are visible
  • Code consolidation reduces duplicate code across modules

[1.0.18] - 2026-01-29

Fixed

  • Targettarget Aura Support setting was never being read - The setting path was incorrect, so enabling it had no effect. Now works correctly for healers using targettarget macros.
  • Fixed Spell Configuration panel causing CPU spikes every second while open (replaced aggressive polling with OnShow refresh)
  • Added targettarget to unit GUID lookup for accurate aura duration detection

[1.0.17] - 2026-01-29

Added

  • Smart Aura Target Resolution: Aura tracking now intelligently selects the most relevant target
    • Hard CC (Polymorph, Fear, stuns) tracks across all targets
    • Hostile debuffs (DoTs) track only your current target
    • Helpful effects (buffs, heals) track appropriate friendly target
    • Soft CC (snares like Hamstring) follows normal debuff rules, not CC rules
  • Targettarget Aura Support option: When targeting an enemy, shows your helpful effects on their target instead of yourself (useful for healers with targettarget macros)
  • Completely rewrote README with improved structure and comprehensive documentation

Fixed

  • Lockout debuffs (Weakened Soul, Forbearance) now check the same target as the spell they restrict
  • Fixed "permanent buff" glow appearing on debuffs (like Vampiric Embrace) when target was removed
  • Fixed ready glow persisting after removing target while aura was active

LibSpellDB Updates

  • Vampiric Embrace now correctly tagged as debuff (was incorrectly tagged as buff)

[1.0.16] - 2026-01-28

Changed

  • Dynamic Sort now deprioritizes conditional spells (Execute, Victory Rush, etc.) when they're not usable
  • Unusable conditional spells sort after spells with cooldowns up to 60s, rather than always appearing first
  • Welcome popup now shows /vh command earlier for faster onboarding

Fixed

  • Spell Configuration panel now correctly detects current spec when opened after a dual spec switch

[1.0.15] - 2026-01-28

Changed

  • Target lockout debuffs (Forbearance, Weakened Soul) now show the most restrictive time remaining
  • Example: Divine Shield (5min CD) with Forbearance (1min) shows the 5min CD since that's more restrictive
  • Example: Avenging Wrath (ready) with Forbearance (1min) shows the 1min lockout

LibSpellDB Updates

  • Added Forbearance lockout tracking for Paladin immunity spells (Divine Shield, Divine Protection, Blessing of Protection, Avenging Wrath)

[1.0.14] - 2026-01-28

Added

  • Dynamic Sort (Time Remaining) option for Primary and Secondary rows
  • Icons reorder by "actionable time" (least time remaining first) so the ability needing attention soonest is always on the left
  • Useful for DOT classes (see which debuff is expiring) and cooldown-heavy rotations

LibSpellDB Updates

  • Critical Fix: Bundled LibSpellDB now properly loads spell data. Previously, users who only downloaded VeevHUD from CurseForge had zero spells displayed because the embedded library wasn't loading its data files.

[1.0.13] - 2026-01-28

Fixed

  • Out-of-combat alpha animation no longer gets stuck at very low values when fading to 0%

[1.0.12] - 2026-01-28

Added

  • Icon Zoom setting (0-50%) to crop icon edges, similar to WeakAuras' zoom feature
  • First-time welcome popup with Discord invite for new users
  • Stack count text now renders above cooldown spiral for better visibility

Changed

  • Stack count text moved to top-right corner (consistent with proc tracker icons)
  • Support link updated to Discord server (https://discord.gg/HuSXTa5XNq)

[1.0.11] - 2026-01-28

Added

  • Icon Aspect Ratio setting for more compact HUD (Square, Compact 4:3, Ultra Compact 2:1)
  • Icons shrink vertically while width stays the same, cropping textures proportionally
  • Proc Tracker now supports tracking target debuffs (e.g., Deep Wounds)

Fixed

  • Spec detection now properly updates after respeccing at NPC
  • Mortal Strike now prioritizes cooldown display over debuff tracking

Changed

  • Prompt for UI reload when changing aspect ratio with Masque installed (Masque requires reload for dynamic resizing)

LibSpellDB Updates

  • Added Deep Wounds proc tracking for Warriors (target debuff)
  • Added cooldownPriority flag (renamed from ignoreAura) — shows cooldown/prediction first, then aura when ability is ready

[1.0.10] - 2026-01-28

Added

  • Out of Combat Alpha setting to fade the entire HUD when not in combat
  • Smooth fade animation when entering/leaving combat

[1.0.9] - 2026-01-28

Added

  • Backdrop glow effect for active procs (soft halo behind icons)
  • Animated pixel glow for active proc borders
  • Smooth sliding animation when procs appear/disappear
  • New Proc Tracker options: Icon Spacing, Gap Above Health Bar, Show Duration Text, Show Edge Glow, Backdrop Glow Intensity, Slide Animation

Changed

  • Proc icons now 26px by default (increased from 20px) for better visibility
  • Duration text now displayed in center, stack count in top-right corner
  • Duration text enabled by default
  • Text renders above cooldown spiral for better readability
  • Extracted shared text color (#ffe7be) to centralized constant

[1.0.8] - 2026-01-27

Changed

  • Add buff/debuff caching to reduce aura scanning overhead (event-driven invalidation)

LibSpellDB Updates

  • Added lib.Specs constants for type-safe spec tagging
  • All spells now have explicit specs field for better spec filtering

[1.0.7] - 2026-01-27

Added

  • Built-in "Classic Enhanced" icon styling when Masque is not installed (uses same WoW game textures as Masque skin)

Fixed

  • Resource cost display now correctly uses action bar spell rank instead of base rank
  • Mana abilities now properly desaturate when player lacks sufficient mana
  • Improved caching for spell rank lookups with event-driven invalidation

LibSpellDB Updates

  • Added GetAllRankIDs() and GetHighestKnownRank() utility functions for accurate spell rank detection

[1.0.6] - 2026-01-27

Fixed

  • Version display now dynamically reads from TOC file
  • Updated changelog for CurseForge

[1.0.5] - 2026-01-27

Added

  • Configurable "Dim on Cooldown" dropdown setting (None / Utility / Secondary+Utility / All)
  • Right-click to reset any setting to default (with tooltip hint)

Fixed

  • Icon alpha now properly inherits to all child elements (resource fills, cooldown spirals, charges text)
  • Aura glow respects icon alpha when Ready Alpha is reduced
  • Version display now reads from TOC file

[1.0.4] - 2026-01-26

Fixed

  • Debug logs only saved to SavedVariables when debug mode is enabled

[1.0.3] - 2026-01-25

Changed

  • HUD is now fully click-through (no longer intercepts mouse clicks)
  • Removed HUD dragging functionality (position controlled via Y-offset setting)

[1.0.2] - 2026-01-25

Added

  • Secondary Row Gap setting (gap between Primary and Secondary rows)
  • Ready glow now only initiates when player is in combat

Fixed

  • Charge Stun and Intercept Stun debuff tracking for Warriors

[1.0.1] - 2026-01-24

Fixed

  • CurseForge publishing configuration for TBC Classic

[1.0.0] - 2025-01-24

Added

  • Initial release
  • Cooldown tracking with visual indicators
  • Buff/debuff tracking with duration display
  • Resource bar with cost preview
  • Health bar with class coloring
  • Proc tracking area for important buffs
  • Ready glow for abilities coming off cooldown
  • Cast feedback animations
  • Full options panel with live-updating settings
  • Support for all TBC Classic classes
  • Masque skin compatibility