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Vamooses Pet Patrol

Track wild battle pets in every zone with collection status, quality upgrades, and an interactive map
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Vamoose's Pet Patrol v2.3.0

File nameVamoosesPetPatrol-2.3.0.zip
Uploader
VamooseVamoose
Uploaded
Aug 17, 2026
Downloads
1.0K
Size
860.3 KB
Flavors
Retail
File ID
8668282
Type
R
Release
Supported game versions
  • 12.1.0
  • 12.0.7

What's new

- New: Twelve more spawn pins, from three people walking the same two zones.
  The Coiled Isle gains four more spots for the Steady Croakfrog, two more for
  the Cursed Spawn, and one each for the Jaundiced Slitherer and the Sleek
  Snakebiter. The Cursed Spawn gains four more in the Vaults of Atal'Utek, the
  only pet anyone has pinned there so far. Seventeen other points sent in were
  places already on the map, which is three people finding the same spots rather
  than wasted walking. Thanks to Gnuclear Gnome and txcreek for sending them.
- Change: A pet sent in from a zone the game does not list it in now shows up
  there anyway. Wowhead has not reached the newest zones and the game's own
  text often names only one of the places a pet lives, so a pet several people
  had walked to could sit in the addon with its spots recorded and nothing to
  show for it -- the Cursed Spawn in the Vaults of Atal'Utek was invisible with
  six sightings behind it. Points still only count once they have been checked
  by hand, which is what keeps a companion under your cursor out of the map.
- New: Fruit for scale on the pet card. A piece of fruit now sits on the stage
  behind each pet, drawn at the size it would really be standing next to that
  pet -- so a hare pup nearly matches it and an Abyssal Eel towers over it.
  Placed pets are full of surprises: some you would expect to be big are not,
  and some you would never guess turn out to be, and nothing in the game tells
  you which is which until it is already in your house. The icon in the title
  bar turns it off and on, and remembers which you chose.
- Fix: Bag icons and action buttons no longer draw through the middle of the pet
  panel. The window sat in the same layer as the game's own frames, so whichever
  drew last came out on top -- item icons scattered across the abilities list,
  a loot window through the middle of a pet. It now layers like any other window
  and comes to the front when you click it.
- Change: The pet portrait is half as wide again, so there is room for the pet
  and the fruit beside it without either being cramped. The detail beside it
  gives up the space and reads the same.

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