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Vamooses Endeavors

Track your Housing Endeavor progress across all characters with a clean, theme-able interface showing tasks, completion status, and season milestones.

File Details

VamoosesEndeavors-1.5.7.zip

  • R
  • Jan 26, 2026
  • 154.75 KB
  • 3.1K
  • 12.0.1+2
  • Retail

File Name

VamoosesEndeavors-1.5.7.zip

Supported Versions

  • 12.0.1
  • 12.0.0
  • 11.2.7

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Vamoose's Endeavors - Changelog
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Version 1.5.7 (Released January 2026)
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NEW FEATURES:
- Activity Tab Filters: Three new filters for Recent Activity feed
  - "Me Only" button: Show only your current character's contributions
  - "My Chars" button: Show all your alts' contributions (uses rankings data)
  - Task dropdown: Filter by specific task type
  - Filters are combinable (e.g., My Chars + specific task)
  - "Me Only" and "My Chars" are mutually exclusive
- CSV Export: Export activity log data for external analysis
  - Export button in Recent Activity header (housing invite icon)
  - Opens popup window with CSV-formatted data (Player, Task, XP, Time)
  - Select all and copy to paste into Excel or text file
- Task XP Cache: Backend support for task XP lookup from activity log
  - BuildTaskXPCache() builds map of taskID -> XP amount
  - GetTaskXP() returns actual earned XP for completed tasks
  - Cache rebuilds on INITIATIVE_ACTIVITY_LOG_UPDATED event
- Task Tooltip XP Display: Hover over tasks to see contribution values
  - "Base Contribution" shows the task's XP point value
  - "Last Contribution" shows your character's personal XP earned
  - Per-player filtering ensures only your data is shown
  - Shows "0 - not completed" for tasks you haven't done yet

UI IMPROVEMENTS:
- Filter buttons use atlas icons (friend icon for Me Only, friends icon for My Chars)
- Active filters show colored highlights (green for Me Only, accent for My Chars/Task)
- Task dropdown built from task list (not activity log) for better performance
- "No activity matches your filters" message when filters exclude all entries

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Version 1.5.6 (Released January 2026)
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BUG FIXES:
- Fixed housing and endeavor data not loading on login
  - Housing APIs now called with 1.5s delay to wait for server data
  - Added PLAYER_ENTERING_WORLD handler for reliable initialization
  - SetViewingNeighborhood() now called before requesting initiative info

NEW FEATURES:
- Initiative Name Collection: Tracks discovered initiative types over time
  - Run /ve initiatives to see all initiative types you've encountered
  - Data persists across sessions and builds as initiatives rotate
  - Useful for discovering the full list of housing endeavor types
- Info Tab: Browse collected initiative types with collapsible details
  - Shows title, description, ID, and first/last seen dates
  - Encourages community contribution to expand the database

UI IMPROVEMENTS:
- Updated minimize button icon (Map-Filter-Button atlas)
- Updated theme toggle button icon (Crosshair_Transmogrify_32 atlas)
- Consistent 18x18 size and 0.85 brightness for title bar icons
- Polished tab bar layout with improved button sizing and spacing

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Version 1.5.5 (Released January 2026)
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NEW FEATURES:
- Active Neighborhood Display: Shows which house is your active endeavor destination
  - House icon with neighborhood name below the dropdown
  - Updates automatically when changed via VE or Blizzard's dashboard

BUG FIXES:
- Fixed neighborhood switching bugs where VE would override Blizzard dashboard
  - Removed SetViewingNeighborhood from auto-refresh paths
  - VE no longer forces dashboard to switch back to active house
- Fixed "Set as Active" button incorrectly showing "Fetching..." state
  - Simplified empty state logic by removing complex flag-based tracking
  - Now purely based on whether viewing the active neighborhood

CODE CLEANUP:
- Removed dead SetupNeighborhoodContext function
- Removed unused setActiveClicked flag and related logic
- Cleaned up unused local variables in Endeavors.lua

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Version 1.5.4 (Released January 2026)
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PERFORMANCE:
- Removed QUEST_LOG_UPDATE and CRITERIA_UPDATE event handlers that caused game
  choppiness during herb/lumber gathering (events fire dozens per second)

BUG FIXES:
- Task progress now updates in real-time without needing to refresh or reopen
  - Root cause: UI cache key only checked task count, not progress values
  - Fix: Added progress hash to cache key so UI rebuilds when any task changes

TECHNICAL:
- Optimized Endeavors.lua with file-level caching and reusable sort array
- Progress hash includes task index to detect reordering

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Version 1.5.3 (Released January 2026)
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NEW FEATURES:
- Housing Dashboard Integration: "Endeavor Tracker" button in Blizzard's native Housing Dashboard
  - Click to toggle the VE window directly from the dashboard
  - Toggle visibility via "Show Dashboard Button" in Config tab
- Decimal precision control: arrows to adjust contribution decimal places (1-3) in Activity tab
- Theme tooltip now shows current theme name in addition to next theme

HOUSING THEME ENHANCEMENTS:
- Custom logo texture in title bar (replaces text for Housing Theme)
- Wood frame border around window (atlas-based)
- Section headers use housing-woodsign atlas background
- Decorative foliage on section header corners (left and right)
- Scrollbar handles use decor-abilitybar-divider atlas
- Section headers now full-width (removed horizontal padding)
- Refresh button now icon-only (sync icon)

UI IMPROVEMENTS:
- Sort icons now centered over their XP/Coupon boxes in Endeavors tab
- Removed pip icon from Leaderboard section header
- Added sectionHeaderYOffset constant for consistent vertical positioning
- Correct frame layer order: background → foliage → text/icons
- Title bar buttons (theme, minimize) now dimmed when not hovered (matches close)
- House level/XP text right-aligned in header
- Refined header element positioning and spacing

BUG FIXES:
- Fixed house level/XP not updating when switching between houses

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Version 1.5.2 (Released January 2026)
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NEW FEATURES:
- Multi-house dropdown now matches Blizzard's Housing Dashboard behavior
  - Switching houses only changes viewing context (not active endeavor)
  - "Set as Active" button appears when viewing non-active house
  - Click button to set house as your active endeavor destination

BUG FIXES:
- Fixed Endeavors tab showing "Fetching..." instead of Set as Active button
- Fixed setActiveClicked flag not resetting on house switch

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Version 1.5.1 (Released January 2026)
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BUG FIXES:
- Fixed memory leak: countdown ticker now stops when window is hidden
- Fixed race condition with retry timer cleanup
- Fixed dropdown selection resetting when house list updates
- Added GUID validation to prevent empty string API calls
- Added type safety check for house level favor data
- Added defensive nil check for character tracking

IMPROVEMENTS:
- Fetch status now displays below dropdown (house level always visible)
- House selection now persists across sessions and reloads
- Removed aggressive 60-second auto-refresh (data updates via events)
- Coupon rewards now show base value with "(Decreases with completions)" note
- Added /ve coupons debug command to inspect reward API data
- Currency ID now uses Constants for maintainability

TECHNICAL:
- OnHide handler cancels timers and cleans up tooltips
- OnShow recreates ticker only when needed
- GUID checks now verify against empty strings
- Coupon calculation simplified to use API totalRewardAmount directly

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Version 1.5.0 (Released January 2026)
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NEW FEATURES:
- Multi-House Support: House dropdown lets you switch between owned houses
  - Automatically selects current/active neighborhood on login
  - House selection persists across sessions
- House Level Display: Shows "Lv X" with XP progress (current/next level)
  - Visual indicator of house progression
- Fetch Status Display: Shows data loading state in header
  - "Fetching..." / "Retrying..." / "Data loaded" states
  - "Last updated" timestamp for activity log
- Leaderboard "My Total" Row: Shows combined contributions across all your alts
  - Tracks all characters automatically
  - Shows character count "(X chars)"
- House XP Earned: Shows estimated total House XP from completed endeavors
  - Progressive diminishing returns formula: factor = 0.96 - 0.10 * n
  - Known base values for each task type (50, 25, 150, 10)
  - Tooltip explains the formula and progression
- Task Sorting: Sort task list by XP or Coupons (ascending/descending)
  - Sort state persists across sessions
  - Completed tasks always sort to bottom
- Discord Link: Improved display with Discord icon, auto-select, copy hint
- Debug Command: /ve xpdump shows task XP data for analysis

BUG FIXES:
- Automatic Data Loading: Endeavor data now loads on login without opening
  Blizzard's Housing Dashboard (SetViewingNeighborhood API fix)
- Non-repeatable tasks now show base coupon reward (no DR applied)
- Coupon badge no longer cut off on right side

UI IMPROVEMENTS:
- House dropdown in header for multi-house selection
- House level badge next to house dropdown
- Fetch status indicator with loading/error states
- House XP Formula section in Config tab with base value reference
- Coupon badge slightly taller for better text fit

TECHNICAL:
- SetViewingNeighborhood() called before RequestNeighborhoodInitiativeInfo()
- Multi-house selection via C_Housing.GetPlayerOwnedHouses()
- GetTaskTotalHouseXPEarned() calculates XP with progressive DR
- TASK_BASE_VALUES lookup table for known base values by task pattern
- Sort state saved to VE_DB.ui.taskSort
- myCharacters tracking for cross-alt leaderboard aggregation

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Version 1.4.0 (Released January 2026)
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NEW FEATURES:
- Housing Theme: New theme mimicking native WoW Housing Dashboard aesthetic
  - Uses Blizzard Atlas textures for authentic look
  - Dark charcoal background with bronze/wood trim
  - Blizzard Gold accents and header text
  - 3-part tab rendering (left cap, center, right cap) for native tab appearance

UI IMPROVEMENTS:
- Equal-width tab buttons that fill the window width (4px padding)
- Renamed tabs: "Leaderboard" → "Rankings", "Settings" → "Config"
- Removed bottom highlight line from tabs for cleaner look
- Added padding above season name header

TECHNICAL:
- Atlas texture support in ThemeEngine with vertical flip for Blizzard tab textures
- Tab width calculated dynamically based on window width
- SetTexCoord(0, 1, 1, 0) for proper tab orientation

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Version 1.3.0
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NEW FEATURES:
- 10 Theme Options: Solarized Dark/Light, Gruvbox Dark/Light, Everforest Dark/Light,
  Everforest Access, Kanagawa Dark/Light, and Accessibility High Contrast
- Theme Toggle Button: "T" button in title bar cycles through all themes
- Live Theme Switching: All UI elements update instantly when changing themes
- Font Size Adjustment: Scale all fonts from -4 to +8 in Settings
- UI Scale: Resize entire window from 80% to 140%
- Background Transparency: Adjust opacity from 30% to 100%
- Font Family Selection: Choose from Arial Narrow, Friz Quadrata, Skurri,
  Morpheus, or Expressway

BUG FIXES:
- House level now displays correctly on addon open (was showing stale data)
- Fixed house selection to prefer current/active neighborhood

UI IMPROVEMENTS:
- Consistent font sizing across all tabs (Activity, Leaderboard, Endeavors)
- Settings controls aligned with dropdown edges for cleaner layout
- Task rows use consistent body font sizing

TECHNICAL:
- Smart house selection matching Blizzard's dashboard logic
- Background opacity applied via theme skinners
- Font family stored in SavedVariables

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Version 1.2.0
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NEW FEATURES:
- 5 Theme Options: Solarized Dark, Solarized Light, Gruvbox Dark, Gruvbox Light,
  and Everforest
- Theme Toggle Button: Quick access "T" button in title bar cycles through themes
- Live Theme Switching: All UI elements update instantly when changing themes

UI IMPROVEMENTS:
- Borderless title bar for cleaner appearance
- Centered title text
- Improved button spacing and alignment
- Refresh button properly themed across all color schemes
- Theme button shows accent color indicator

TECHNICAL:
- Theme Engine with widget registry for live updates
- ThemeDisplayNames for user-friendly tooltip labels
- All buttons and panels now respond to theme changes

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Version 1.1.1
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BUG FIXES:
- Activity log now loads automatically on login (fixes inconsistent leaderboard
  data across characters)
- Previously, activity data only loaded when opening Activity/Leaderboard tabs

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Version 1.1.0
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NEW FEATURES:
- Leaderboard Tab: See contribution rankings for all neighborhood members
  - Gold/Silver/Bronze colors for top 3 contributors
  - Current player highlighted in cyan
- Activity Tab: Track recent neighborhood activity
  - Top 5 Tasks: Most completed tasks by count
  - Activity Feed: Recent completions sorted by time (newest first)
  - Shows player name, task name, XP earned, and time ago

UI IMPROVEMENTS:
- Coupons display moved to title bar (always visible)
- Title text left-aligned after Refresh button
- Loading state for activity data ("Loading activity data...")
- Auto-refresh when activity log updates from server

TECHNICAL:
- Added VE_ACTIVITY_LOG_UPDATED event for reactive UI updates
- Activity log loaded flag to distinguish loading vs empty states
- Hover states properly maintain player highlight colors

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Version 1.0.2
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IMPROVEMENTS:
- Enhanced /ve tasks debug command: now searches for lumber, harvest, rare tasks
- Improved debug output: shows progressContributionAmount and all currency rewards

VERIFIED BEHAVIOR:
- Coupon rewards: correctly displays "next reward" value (base - timesCompleted)
- XP/Points: API progressContributionAmount shows diminished value (next reward)
- Both values represent what you'll earn on next completion, not base values

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Version 1.0.1
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NEW FEATURES:
- Community Coupons Display: Shows total coupons in header (currency ID 3363)
- Per-Task Coupon Rewards: Cyan badge shows coupon reward for each task
- Auto-Refresh: UI updates automatically when coupons are earned

UI IMPROVEMENTS:
- Reduced window width from 388px to 338px for cleaner layout
- Reorganized header: season name/days on row 1, full-width progress bar below
- Total Coupons moved to Endeavor Tasks header row (right-aligned)
- Changed frame strata to MEDIUM (no longer always on top)

TECHNICAL:
- Added GetTaskCouponReward() to query quest rewards via rewardQuestID
- Registered CURRENCY_DISPLAY_UPDATE event for live updates

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Version 1.0.0
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INITIAL RELEASE

NEW FEATURES:
- Endeavor Task List: View all housing endeavor tasks from C_NeighborhoodInitiative API
- Completion Tracking: Green/gray indicators show task completion status
- Repeatable Task Icons: Green refresh icon (UI-RefreshButton) for repeatable tasks
- Progress Display: Shows X/Y progress for multi-step tasks (e.g., "47/100")
- Point Values: Gold badge showing endeavor points awarded per task
- Progress Bar: Visual season progress with diamond milestone markers
- Season Info: Shows endeavor name and days remaining
- Solarized Theme: Dark and Light theme support with toggle
- Minimap Button: Quick access to open/close the window
- Config Tab: Settings for debug mode, minimap button visibility, theme

ARCHITECTURE:
- Redux-lite state management (Store with actions/reducers)
- Event bus for component communication
- Modular UI framework with reusable components
- C_NeighborhoodInitiative API integration
- Placeholder data fallback when API unavailable

COMMANDS:
- /ve - Toggle main window
- /ve debug - Toggle debug mode
- /ve refresh - Force refresh endeavor data
- /ve theme - Toggle dark/light theme
- /ve dump - Show current state

---

Future Plans:
- Multi-character progress tracking
- Character comparison grid
- Activity log display
- Task tracking (pin to objectives)

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