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UIFader

UIFader is a lightweight, high-performance UI fading engine designed to dynamically control the visibility and opacity of any interface element based on contextual gameplay states.
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UIFader-1.4.0.zip

File nameUIFader-1.4.0.zip
Uploader
KeglettKeglett
Uploaded
Aug 30, 2026
Downloads
9
Size
49.3 KB
Flavors
Retail
File ID
8769104
Type
R
Release
Supported game versions
  • 12.1.0

What's new

UIFader v1.4.0 Release Notes

Organization & Categories

  • Custom Manager Categories: Organize managed frames into collapsible custom category accordions in the main manager list. Categories and frames are sorted alphabetically, with an automatic Uncategorized section pinned at the bottom.

  • Category Context Menu: Right-click any category header in the manager list to open a management menu allowing you to instantly rename or dissolve the category across all assigned frames.

  • Expanded Search Bar: The manager search field now simultaneously indexes frame names, custom aliases, sync groups, and categories.

Sync Groups & Clustering

  • Unified Cluster Fading: Link multiple independent frames into a shared sync group so they fade and wake up in unison (e.g., hovering one action bar reveals an entire cluster of bars).

  • Mouseover-Only Sync Mode: Added a toggle to restrict group activation solely to cursor hovers while keeping combat, health, and zone conditions independent per frame.

Scanner & UX Enhancements

  • Live Target Alpha Pulse: Hovering a layer in the Frame Scanner now smoothly pulses the actual in-game target element between 5% and 100% opacity to instantly demystify hidden artwork, text, or stacked elements before adding them.

  • Enhanced Tooltips & Pickers: Added category and sync group details to scanner hover tooltips, and introduced a convenient category picker flyout menu inside the configuration panel.

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