UIFader-1.3.0.zip
What's new
UIFader v1.3.0 Release Notes
Parent Hierarchy & Family Tree Tools
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Parent Container Warning Banner: Displays a prominent notification when configuring a child frame, including a one-click button to immediately select and manage the parent wrapper instead.
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Visual Family Tree View: The scanner’s tree mode now formats frames with structural branch indicators (
[Root],[Parent],[Target],├─,└─) and hierarchical indentation. -
Self-Target Filtering: Excluded internal highlighters, manager frames, and scanner windows from detection passes to prevent UI self-selection loops.
Health & Movement Engine
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Protected Value Health Handling: Reworked
HP < 100%into a secret-safe evaluation model usingC_CurveUtilstep mapping with an arithmetic fallback for out-of-combat states. -
Flight & Gliding Tracking: Added
C_PlayerInfo.GetGlidingInfoandPLAYER_IS_GLIDING_CHANGEDto ensure Skyriding transitions trigger movement rules accurately.
Proxy Canvas & Layout Safety
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Multi-Point Anchor Restoration: Proxied frames now record all active anchor points upon creation and cleanly reapply them if the proxy is disabled or deleted.
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Clean Proxy Detachment: Added state-lock guards to
SetParenthooks to eliminate infinite recursion errors when unparenting or deleting frames. -
Instant Position Recovery: Toggling off Kinetic Shift or deleting an active frame now immediately restores default clamp settings and anchor origins.
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Manager Layout Cleanup: Adjusted the manager scroll container boundaries and footer text positioning to resolve element overlap.
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