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UIFader

UIFader is a lightweight, high-performance UI fading engine designed to dynamically control the visibility and opacity of any interface element based on contextual gameplay states.
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UIFader-1.3.0.zip

File nameUIFader-1.3.0.zip
Uploader
KeglettKeglett
Uploaded
Aug 29, 2026
Downloads
8
Size
45.3 KB
Flavors
Retail
File ID
8764356
Type
R
Release
Supported game versions
  • 12.1.0

What's new

UIFader v1.3.0 Release Notes

Parent Hierarchy & Family Tree Tools

  • Parent Container Warning Banner: Displays a prominent notification when configuring a child frame, including a one-click button to immediately select and manage the parent wrapper instead.

  • Visual Family Tree View: The scanner’s tree mode now formats frames with structural branch indicators ([Root], [Parent], [Target], ├─, └─) and hierarchical indentation.

  • Self-Target Filtering: Excluded internal highlighters, manager frames, and scanner windows from detection passes to prevent UI self-selection loops.

Health & Movement Engine

  • Protected Value Health Handling: Reworked HP < 100% into a secret-safe evaluation model using C_CurveUtil step mapping with an arithmetic fallback for out-of-combat states.

  • Flight & Gliding Tracking: Added C_PlayerInfo.GetGlidingInfo and PLAYER_IS_GLIDING_CHANGED to ensure Skyriding transitions trigger movement rules accurately.

Proxy Canvas & Layout Safety

  • Multi-Point Anchor Restoration: Proxied frames now record all active anchor points upon creation and cleanly reapply them if the proxy is disabled or deleted.

  • Clean Proxy Detachment: Added state-lock guards to SetParent hooks to eliminate infinite recursion errors when unparenting or deleting frames.

  • Instant Position Recovery: Toggling off Kinetic Shift or deleting an active frame now immediately restores default clamp settings and anchor origins.

  • Manager Layout Cleanup: Adjusted the manager scroll container boundaries and footer text positioning to resolve element overlap.

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