UbermocUI-0.75.0.zip
What's new
Ubermoc UI 0.75.0
Added
Nameplates: new "Debuffs" tab next to Enemy nameplates, Friendly nameplates and Nameplate options. A button at the top switches between enemy and friendly nameplates, and each has its own settings.
Switch it on to take over the debuff icons on those nameplates. The game's own debuff icons are turned off while it is on and put back to how they were when you switch it off.
Only show my debuffs: on or off.
Icon size (12 to 48 px), space between icons, space between rows, icons per row, and the most icons shown.
Left / right and up / down position.
Show or hide the countdown timer and the stack count, each with its own text size.
Colour the icon border by debuff type (magic, curse, poison, disease, bleed), or a plain black border.
A drawn preview that follows the size, spacing, per-row and text settings, and a button to reset the group to its defaults.
Nameplates: new kill indicator on the Nameplate options tab. When the damage your damage-over-time spells still have to deal is enough to finish an enemy, a skull appears on that enemy's nameplate.
It works out the remaining damage from the spell descriptions and the tick sizes it sees, then lets the game compare it with the enemy's health, so it also works where health is hidden in combat.
Spells whose ticks grow over time (Curse of Agony and Bane of Agony) are deliberately underestimated: every tick still to come counts as the smallest tick, so the skull never shows too early on them.
Choose the icon (raid skull, boss skull or red X), its size, and where it sits (above, left or right of the health bar) with left / right and up / down offsets.
A "show it on every enemy nameplate" option lets you place the icon, and a reset button restores the defaults.
This mod has no additional files

