v0.6.1-forever
What's new
TrueHit
0.6.1
- Fixed: "TrueHit has been blocked from an action only available to the
Blizzard UI". WoW Forever does not let addons read the combat log, and
0.6.0 asked for it to measure your hits. The "Measured in your fights"
section and
/th clearare removed; everything else is unchanged. - Fixed: an error when pointing at the window's buttons while it was open because your mouse was over an enemy.
0.6.0
- Against a boss, without a target. A new "Against:" line at the top of the
window: click it to see your numbers against your target, a boss, an enemy 1
or 2 levels above you, or an enemy of your level. Also
/th boss. - What raises your damage the most. Against that enemy, for your character: 1% hit, 1% critical strike, one point of weapon skill, 10 Strength, 10 Agility, 10 attack power, ranked by how much more damage each one gives you, and "1% hit is worth as much as N Strength/Agility".
- How much critical strike your normal hits can use. Misses, dodges and hits that land badly come first; beyond that, more critical strike does nothing for your normal hits. The window says where that limit is, and how much you lose above it.
- How often it dodges you.
- Items: an item's tooltip now says how much more (or less) damage it would give you than what you wear in its place. Weapons are not compared yet.
- Saved gear:
/th save(or the Save button in the settings) saves your gear; the window then shows how much more or less damage you do than with it. - Measured in your fights: TrueHit counts how your normal hits really land
on your target and shows it next to what it expected.
/th clearstarts the count again. - Spells: for mages, warlocks, priests, druids and shamans, how often your spells miss the enemy and how much spell hit you still need. Mages, warlocks and priests no longer see lines about weapon hits.
- Armor: against the reference boss, the armor most raid bosses have; and for any enemy whose armor is known, what is left once Sunder Armor, Faerie Fire and Curse of Recklessness are on it.
/th probenow also prints the enemy level, your class, your weapon damage, the attack power given by Strength and Agility, whether the combat log can be read, and the stats of the items you wear.
0.5.0
- The window has been rewritten for humans. Every line now says what the
number means and what you can do about it, in plain words:
- "Your hits against it": your weapon skill next to its defense, how often you miss it and how much hit you still need, how often your normal hits land badly when it is your level or stronger.
- "Its armor": how much of your physical damage it absorbs.
- "You": your hit, your critical strike chance, what one more point of a characteristic gives you, and your weapon skills.
- Numbers you can already read on your character sheet (attack power, attack speed, dodge) are no longer repeated here.
0.4.2
- French: no more jargon for glancing blows. The window now simply says how many of your auto-attacks lose damage against the enemy, and how much.
0.4.1
- French: glancing blows are now explained in plain words ("auto-attacks that only graze the enemy") instead of the bare word "érafles".
0.4.0
- Your weapon skill against the enemy's defense: the window shows your skill with the weapon in your hand next to the enemy's defense, and all your weapon skills in the "You" section (for example Swords 45/50).
- How often you miss it, and how much hit you still need: for your abilities, and for your auto-attacks when you hold two weapons. The game does not give this number, so TrueHit works it out with the classic rules from your weapon skill, the enemy's defense and your hit, and says so.
- Choose where the window goes: new "Move" button in the settings (and
/th move). It opens the window so you can drag it; it then always opens there, also when you point at an enemy. - By default the window now sits to the left of the game's tooltip, so it no longer covers the action bars on the right of the screen.
0.3.1
- The window no longer opens in the middle of the screen. When you point
at an enemy it sits right above the game's tooltip for that enemy; opened
from the minimap or with
/th, it goes bottom right, where that tooltip usually is. If you drag it somewhere, it stays there. The settings button "Reset" and/th resetput it back in this default place.
0.3.0
- The TrueHit window now opens when you point at an enemy and closes when your mouse leaves it, with the enemy's name at the top. If you opened the window yourself, it stays open and simply shows whichever enemy you point at. It does not pop up during combat. You can turn this off in the settings.
- The extra lines in the game's own tooltip are now off by default: the window replaces them. You can still turn them back on in the settings.
- When an enemy is too weak for glancing blows, the window says so in a plain sentence instead of showing "0%".
0.2.2
- Glancing blows now work: the line was missing from enemy tooltips and from the panel because the game expected its question asked a different way. Hover any creature to see how many of your auto-attacks will glance off it.
- "Each point gives" was 100 times too small: the critical strike gained per point of Agility (and Intellect for spells) is now right.
0.2.1
- No more "Armor 0": the game keeps the armor of most creatures to itself and answers 0. TrueHit used to show that 0 as if it were real; it now shows nothing instead, and the panel says plainly when the game does not share an enemy's numbers.
0.2.0
- Enemy tooltips: point your mouse at an enemy and its tooltip shows how many of your auto-attacks will be glancing blows against it, and how much of your physical damage its armor absorbs. Each line can be turned off.
- Settings in the game's options window: Options > AddOns > TrueHit, with
the game's own checkboxes and sliders. Every option also shows up in the
options search box. Type
/th configto open it directly. - Panel: new look matching the game's tooltips, numbers in white so they stand out, a settings button, adjustable size and background opacity, and a lock so it cannot be moved by accident.
- Minimap: a button you can drag around the minimap (round or square), and an entry in the game's addon menu next to the minimap. Left click opens the panel, right click opens the settings. The button can be hidden.
- New command
/th lockto lock or unlock the panel position.
0.1.0
First version.
- Type
/thto open a panel with your real combat numbers, read from the game's own formulas rather than estimated. - Your target: its defense skill, how many of your auto-attacks will be glancing blows and how much damage each one loses, how much of your physical damage its armor absorbs, its magic resistances.
- You: hit bonus from your gear, critical strike chances, attack power, attack speed of each weapon, spell damage bonus, dodge, parry, block, your resistances.
- What one more point gets you: the exact critical strike chance one more point of each characteristic gives your character, and what one more point of each combat rating would add.
- During combat the game hides some numbers: the panel then says so instead of showing a wrong number.
- Available in English, French, German, Spanish, Italian, Brazilian Portuguese and Russian.
This mod has no additional files

