Travelogue

Travelogue your adventure: where you went, who you met, what you looted, caught and crafted, and replays your whole journey on the map.
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v0.10.3-forever

File nameTravelogue-v0.10.3-forever.zip
Uploader
nintschgernintschger
Uploaded
Oct 18, 2026
Downloads
160
Size
207.2 KB
Flavors
Forever
File ID
9242740
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Changelog

0.10.3 (2026-10-18)

Changes since 0.10.2.

Added

  • Met again popup: when you see a player you've met before on a new day, a popup says who, on which day you've seen them and when you last did. "Met again after" (Settings, Popups) sets how long you must not have seen someone first.
  • Tooltips: creatures show how often you've killed their kind ("Killed 37 times"), and players you've grouped with show the days you've met and your time together. Switch them off with "Tooltips" (Settings, General).
  • People tab: a "Last met" column, and a right-click menu on every player to whisper, invite, add as a friend or copy the name.
  • Shares on hover: the class and race bars on the People tab and every bar on Loot & Gold show their percentage of the total.
  • Value of deleted items: a new tile on Loot & Gold adds up what a vendor would have paid for everything you destroyed, with the most valuable ones in its tooltip. Counted from this version on.
  • Professions: the Crafted list shows each item's profession and can be filtered by profession.
  • Date format (Settings, General): dates the way the game writes them in its language (10/18/2026, 18.10.2026...) or a fixed format; times follow the game clock's 12- or 24-hour setting.
  • Map path settings (Settings, Map path): line width, opacity, solid or dashed, flights dashed or solid, color by travel mode, level or age, and your own color for each travel mode. The map and a running replay follow them at once.
  • Replay:
    • Gold you spend floats up as a red minus, left of the arrow.
    • Mining, herbalism and skinning pop up their profession's icon, with a "Gathering" filter to turn them off.
    • Green and better items you loot pop up their icon.
    • Click a screenshot card to copy its file name, or its full path once you enter your Screenshots folder in Settings, Screenshots. Screenshots in the journal's Timeline have a "Copy" button too.
  • Deaths: the killer is read from the game's death recap, so it names what really killed you rather than a guess; falls, drowning, fire, lava, slime and exhaustion get their own words.
  • /tlog rolls lists this session's group loot rolls: every item, your choice, the winner and everyone's roll.
  • Recorded for later: XP by source (rested bonus, group bonus, raid penalty and XP for discovering places) and every place you discover, for a future page.

Changed

  • Need rolls are read from the game's loot history, so rolls in dungeons are saved too, with the winner's roll when you lose.
  • Full names: players show with their surname ("Glorah Maebryn") on the People tab and in the replay's met-again and group cards.
  • Replay:
    • The arrow is where you were at each moment: every point of your path keeps its exact time, and after a stop the arrow waits, then moves on at your pace.
    • Group members' positions are recorded more often and their dots move smoothly instead of jumping.
    • Icons that pop up at the same time stand side by side instead of replacing each other, and a quest's "!" or "?" shows on top of its "+XP".
    • The clock no longer stops at level-ups and deaths. "Pause at level-ups and deaths" (Settings, Replay) brings the short stop back.
    • Closing the map ends the replay.
  • Professions tab: the profession cards show the rank and when you learned it, without the skill numbers and bar.
  • Map: the path tooltip no longer shows your speed.
  • Settings: the page scrolls when there's more than fits.

For developers

  • A development copy, "Travelogue Dev" (TravelogueDev.toc, /tlogdev), can run beside the CurseForge release with its own saved data. Enable only one of them per character.

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