TomoDamageMeter-2.0.6.zip
What's new
2.0.6 — Run Recap Layout & Number Formatting Fixes
- Fixed — In the end-of-run scoreboard, the five column headers piled into the top-right corner as one unreadable smear; they're now positioned correctly and re-measured every time the window opens.
- Fixed — At larger font sizes the scoreboard's fixed width left no room for the name column, so rows showed numbers with no names. The window is now sized from its contents, so names always fit.
- Fixed — Action counts (e.g. interrupts) were shown with a trailing dot or a decimal — "8." or "5.0" instead of "8" and "5". They now display as plain whole numbers.
2.0.5 — Combat Font Flicker Fix
- Fixed — Bar text grew and shrank several times a second during a fight (on every meter type) once you'd changed the font size from its default. Rows now stay at your configured size consistently, including as the list grows mid-combat.
2.0.4 — Parchment Skin Disabled
- Changed — The Parchment (light) skin has been temporarily disabled pending more readability work. If you had it selected, the addon now falls back to Tomo Dark automatically instead of erroring.
2.0.3 — Settings Panel Readability
- Fixed — Under a light skin, text in the settings panel could be unreadable (dark text on dark buttons). The panel now keeps a readable, fixed palette regardless of the active skin.
2.0.2 — Settings Panel Palette
- Changed — The settings panel no longer follows the active skin and keeps a fixed dark palette: it's a dense form, not a HUD element, so a theme tuned to sit over the game world isn't automatically readable as a settings window. It still borrows the skin's accent color so it doesn't look disconnected.
2.0.1 — Light-Skin Groundwork
- Note — Internal groundwork so skins can drive every surface and text color (not just the bars). No visible change on the existing dark skins; this is what light skins need to render correctly.
2.0.0 — Window Docking
- New — Edge-to-edge window docking: drop a window within a few pixels of another's edge and it locks on. Docked windows share width (or height) automatically and move together as a group — drag the head to move the whole chain, or pull a window away to detach it.
- New — A "Snap windows to each other" toggle (on by default).
1.9.0 — Five New Skins
- New — Five new skins, bringing the roster from four to nine: Ember and Frost (warm and cold takes on Tomo Dark), Terminal (dense, compact rows), Void (transparent, floats over the game) and Parchment (a light theme). All are translated in every supported language.
1.8.0 — End-of-Run Scoreboard
- New — An end-of-run group scoreboard in its own window: DPS, HPS, interrupts, deaths and avoidable damage taken, one row per group member, sortable by any column. It answers not just who did the most, but why a run went wrong.
- New — Each finished run is saved (up to 10 per dungeon),
/tdm recapreopens the last one, and a "Show run recap at the end of a dungeon" toggle controls the auto-popup (on by default). - Note — Integrates with TomoMod: when both are installed, TomoScore can read this run data. TomoDamageMeter never requires TomoMod to work.
1.7.0 — Readable Values Mid-Combat, Column Settings & Out-of-Date Fix
- Fixed — The addon was flagged out of date on patch 12.1.0, forcing every player to enable "Load out of date AddOns" just to run it. It now declares the current interface version and loads normally.
- Fixed — The percentage column showed "-" during combat and the chat report bailed out mid-fight, because the data was read a fraction too late. Values are now read at the right moment, so the percentage column and the chat report work during combat.
- New — A Columns section in the settings: the rate / total / percent columns and their number formats are now configurable (visibility toggle + format picker). These were advertised but previously unreachable.
- New — A new "3dec" number format that keeps significant digits while still rolling the unit (e.g. 16.156M instead of 16156K). Existing setups on the old "full" format are migrated to it automatically; "full" stays available for raw digits.
- Fixed — The spell and target breakdown windows clipped their columns at larger font sizes (ranks and two-digit percentages were cut off). Column widths are now measured against the active font, so nothing is truncated.
- Fixed — The breakdown's player dropdown ran off the bottom past ~12 players with no way to reach them; it now clips, scrolls with the mouse wheel and shows a position hint when it overflows.
- Fixed — Spells sharing the same name (rank variants, trinket/proc effects…) are now folded into a single row instead of looking like duplicate rows; the same spell cast by two different pets/guardians still stays separate.
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