Tinytooltips and Improved Blizzard UI, which also offers modified tooltips, doesn't work well together! For example it won't show you if a NPC is a vendor, his "title" so to say and many other bugs. But the problem is easy to solve!
Just open the file ImprovedBlizzardUI.toc with Editor and delete the part "modules/misc/tooltips.lua" :-)
can you make it where tooltips on cursor, moves the tooltips out of the bag space area when your in your inventory, its so annoying trying to compare items that your gonig through when the tooltip just coveres over everything in your bag. that would be a nice addition. yea theres different types of bags addons, if you could detec tthem and make them move out of teh bag space area. all i see are tooltips covering everything to my right or left of the bag slot. On Classic
Note that this doesnt happen to ALL tooltips but to SOME, maybe 5-10% of them
No idea what is causing this, all other addons are off, WTF folder is deleted and cvars are reset. Fresh install with fresh settings causes this on seemingly random nameplates
Please fix or at least respond about this. None of the other tooltip addons have an issue like this
5x TinyTooltip\Core.lua:612: attempt to index field 'mask' (a nil value) [string "@TinyTooltip\Core.lua"]:612: in function `v' [string "@TinyTooltip\libs\LibEvent.lua"]:121: in function `trigger' [string "@TinyTooltip\Core.lua"]:888: in function `v' [string "@TinyTooltip\libs\LibEvent.lua"]:121: in function `trigger' [string "@TinyTooltip\General-General.lua"]:78: in function `v' [string "@TinyTooltip\libs\LibEvent.lua"]:18: in function <TinyTooltip\libs\LibEvent.lua:15>
Locals: self = <function> defined @TinyTooltip\Core.lua:610 frame = GameTooltip { 0 = <userdata> OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:195 ItemTooltip = <unnamed> { } SetHyperlink = <function> defined =[C]:-1 RightEdge = <unnamed> { } ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:325 style = <unnamed> { } SetLootItem = <function> defined =[C]:-1 shadow = <unnamed> { } numMoneyFrames = 2 SetRecipeReagentItem = <function> defined =[C]:-1 SetBuybackItem = <function> defined =[C]:-1 SetMerchantItem = <function> defined =[C]:-1 SetupTextureCoordinates = <function> defined @SharedXML\Backdrop.lua:257 TopRightCorner = <unnamed> { } GetEdgeSize = <function> defined @SharedXML\Backdrop.lua:231 updateTooltip = 0.200000 SetInventoryItem = <function> defined =[C]:-1 TopEdge = <unnamed> { } SetLootRollItem = <function> defined =[C]:-1 SetBagItem = <function> defined =[C]:-1 BottomRightCorner = <unnamed> { } SetBackdropColor = <function> defined @SharedXML\Backdrop.lua:442 LeftEdge = <unnamed> { } textLeft1Font = "GameTooltipHeaderText" SetExistingSocketGem = <function> defined =[C]:-1 SetTrainerService = <function> defined =[C]:-1 SetCurrencyToken = <function> defined =[C]:-1 SetGuildBankItem = <function> defined =[C]:-1 hasMoney = 1 TopLeftCorner = <unnamed> { } SetHeirloomByItemID = <function> defined =[C]:-1 Hide = <function> defined =[C]:-1 backdropInfo = <table> { } SetArtifactPowerByID = <function> defined =[C]:-1 TextRight1 = GameTooltipTextRight1 { } ApplyBackdrop = <function> defined @SharedXML\Backdrop.lua:337 SetBackdrop = <function> defined @SharedXML\Backdrop.lua:372 TopOverlay = <unnamed> { } GetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:452 GetBackdrop = <function> defined @SharedXML\Backdrop.lua:390 SetUnitDebuff = <function> defined =[C]:-1 SetItemByID = <function> defined =[C]:-1 template = "Transparent" SetQuestItem = <function> defined =[C]:-1 customBackdropAlpha = 1 SetBorderBlendMode = <function> defined @SharedXML\Backdrop.lua:309 SetToyByItemID = <function> defined =[C]:-1 SetBackpackToken = <function> defined =[C]:-1 SetCurrencyTokenByID = <function> defined =[C]:-1 BottomLeftCorner = <unnamed> { } SetInboxItem = <function> defined =[C]:-1 TextLeft1 = GameTooltipTextLeft1 { } StatusBar = GameTooltipStatusBar { } SetQuestLogItem = <function> defined =[C]:-1 Center = <unnamed> { } OnBackdropSizeChanged = <function> defined @SharedXML\Backdrop.lua:225 SetTradeTargetItem = <function> defined =[C]:-1 SetUnitBuff = <function> defined =[C]:-1 SetTradePlayerItem = <function> defined =[C]:-1 textRight1Font = "GameTooltipHeaderText" SetSendMailItem = <function> defined =[C]:-1 GetBackdropColor = <function> defined @SharedXML\Backdrop.lua:433 SetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:465 textLeft2Font = "GameTooltipText" HasBackdropInfo = <function> defined @SharedXML\Backdrop.lua:321 TextRight2 = GameTooltipTextRight2 { } TextLeft2 = GameTooltipTextLeft2 { } SetUnitAura = <function> defined =[C]:-1 textRight2Font = "GameTooltipText" BottomEdge = <unnamed> { } SetItemKey = <function> defined =[C]:-1 needsReset = true SetupPieceVisuals = <function> defined @SharedXML\Backdrop.lua:289 shoppingTooltips = <table> { } BottomOverlay = <unnamed> { } SetRecipeResultItem = <function> defined =[C]:-1 } boolean = true (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = GameTooltip { 0 = <userdata> OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:195 ItemTooltip = <unnamed> { } SetHyperlink = <function> defined =[C]:-1 RightEdge = <unnamed> { } ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:325 style = <unnamed> { } SetLootItem = <function> defined =[C]:-1 shadow = <unnamed> { } numMoneyFrames = 2 SetRecipeReagentIte
i have a problem with the tooltip. I attached a picture you can see my problem. on the left side when i go over with the mouse i will see a Raid info from Uldir, i have now idea were it come from... hope someone can help me with this problem.
I'm trying 2 different versions on wow classic. The old version shows movespeed on players just fine, but the newer version 9.0.3.2 will only show isPlayer and never movespeed regardless of settings. I even deleted every mention of isPlayer in the lua files and it still shows up on every player. I'm not an expert but the code of the 2 different versions looks the same so idk what to try next
Any idea why this is happening? Player tooltips are waaay too big for no apparent reason. Happens to random players. Most are good, 15% or so are like this. Something is causing these tooltips to become too big.
I brought this up before but this bug is still happening
Besides this the addon is great, hoping you can fix this but holding my breath here as i dont see any actual response from the addon creator...
love this addon however having a somewhat annoying problem with the anchor settings for static feature, regardless of where i place the anchor window any npc and or player i mouse over spawns the tooltip in an entirely different spot. not sure why this happens or how to go about getting it fixed.
Addon has some issues, sadly. I have it set up the way I want it, and when I mouse over someone, it shows as expected, but then immediately swaps to some sort of default, and I can't figure out why.
Update: NM, figured it out. It's not this addon. It's Tidy Recipe Tooltip which doesn't restrict itself to recipe items. Disabled it and this one's fine. My apologies.
I was wondering if it was possible for TinyTooltip to win against any tooltip sizing conflicts?
Something is resizing my tooltips, but I'm not sure what. If I want them the size I chose in the TinyTooltip settings, I have to go into its settings and moved the "Scale" bar to get it to reset and recognize my settings.
Could there be an option you could implement that would force TinyTooltip to always control the tooltip scale?
Hi there, I must say I love this add on, but I have noticed when i am hovering over wild pets that I want to battle with, they are all showing as level 1, yet once I start to battle them, they are higher level, this is happening while I am currently in Bloodmyst Isle, not checked anywhere else.
Thanks.
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If you have IMPROVED BLIZZARD UI, read this!
Tinytooltips and Improved Blizzard UI, which also offers modified tooltips, doesn't work well together! For example it won't show you if a NPC is a vendor, his "title" so to say and many other bugs. But the problem is easy to solve!
Just open the file ImprovedBlizzardUI.toc with Editor and delete the part "modules/misc/tooltips.lua" :-)
Made Tinytooltips even better =D
Can I somehow activate that it shows me if a NPC is selling something? like <Reagent Vendor> or <Auctioneer>
it's missing :-/
can you make it where tooltips on cursor, moves the tooltips out of the bag space area when your in your inventory, its so annoying trying to compare items that your gonig through when the tooltip just coveres over everything in your bag. that would be a nice addition. yea theres different types of bags addons, if you could detec tthem and make them move out of teh bag space area. all i see are tooltips covering everything to my right or left of the bag slot. On Classic
Please fix the bug with tooltip empty spaces, this has been the issue for AGES now, reports of it have gone completely unanswered
It would go a long way if the author actually responded to the mountains of comments from the users
Screenshot of the issue:
https://ibb.co/GfmcJBz
Note that this doesnt happen to ALL tooltips but to SOME, maybe 5-10% of them
No idea what is causing this, all other addons are off, WTF folder is deleted and cvars are reset. Fresh install with fresh settings causes this on seemingly random nameplates
Please fix or at least respond about this. None of the other tooltip addons have an issue like this
Thank you
Been getting this error a lot lately.
5x TinyTooltip\Core.lua:612: attempt to index field 'mask' (a nil value)
[string "@TinyTooltip\Core.lua"]:612: in function `v'
[string "@TinyTooltip\libs\LibEvent.lua"]:121: in function `trigger'
[string "@TinyTooltip\Core.lua"]:888: in function `v'
[string "@TinyTooltip\libs\LibEvent.lua"]:121: in function `trigger'
[string "@TinyTooltip\General-General.lua"]:78: in function `v'
[string "@TinyTooltip\libs\LibEvent.lua"]:18: in function <TinyTooltip\libs\LibEvent.lua:15>
Locals:
self = <function> defined @TinyTooltip\Core.lua:610
frame = GameTooltip {
0 = <userdata>
OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:195
ItemTooltip = <unnamed> {
}
SetHyperlink = <function> defined =[C]:-1
RightEdge = <unnamed> {
}
ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:325
style = <unnamed> {
}
SetLootItem = <function> defined =[C]:-1
shadow = <unnamed> {
}
numMoneyFrames = 2
SetRecipeReagentItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
SetMerchantItem = <function> defined =[C]:-1
SetupTextureCoordinates = <function> defined @SharedXML\Backdrop.lua:257
TopRightCorner = <unnamed> {
}
GetEdgeSize = <function> defined @SharedXML\Backdrop.lua:231
updateTooltip = 0.200000
SetInventoryItem = <function> defined =[C]:-1
TopEdge = <unnamed> {
}
SetLootRollItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
BottomRightCorner = <unnamed> {
}
SetBackdropColor = <function> defined @SharedXML\Backdrop.lua:442
LeftEdge = <unnamed> {
}
textLeft1Font = "GameTooltipHeaderText"
SetExistingSocketGem = <function> defined =[C]:-1
SetTrainerService = <function> defined =[C]:-1
SetCurrencyToken = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
hasMoney = 1
TopLeftCorner = <unnamed> {
}
SetHeirloomByItemID = <function> defined =[C]:-1
Hide = <function> defined =[C]:-1
backdropInfo = <table> {
}
SetArtifactPowerByID = <function> defined =[C]:-1
TextRight1 = GameTooltipTextRight1 {
}
ApplyBackdrop = <function> defined @SharedXML\Backdrop.lua:337
SetBackdrop = <function> defined @SharedXML\Backdrop.lua:372
TopOverlay = <unnamed> {
}
GetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:452
GetBackdrop = <function> defined @SharedXML\Backdrop.lua:390
SetUnitDebuff = <function> defined =[C]:-1
SetItemByID = <function> defined =[C]:-1
template = "Transparent"
SetQuestItem = <function> defined =[C]:-1
customBackdropAlpha = 1
SetBorderBlendMode = <function> defined @SharedXML\Backdrop.lua:309
SetToyByItemID = <function> defined =[C]:-1
SetBackpackToken = <function> defined =[C]:-1
SetCurrencyTokenByID = <function> defined =[C]:-1
BottomLeftCorner = <unnamed> {
}
SetInboxItem = <function> defined =[C]:-1
TextLeft1 = GameTooltipTextLeft1 {
}
StatusBar = GameTooltipStatusBar {
}
SetQuestLogItem = <function> defined =[C]:-1
Center = <unnamed> {
}
OnBackdropSizeChanged = <function> defined @SharedXML\Backdrop.lua:225
SetTradeTargetItem = <function> defined =[C]:-1
SetUnitBuff = <function> defined =[C]:-1
SetTradePlayerItem = <function> defined =[C]:-1
textRight1Font = "GameTooltipHeaderText"
SetSendMailItem = <function> defined =[C]:-1
GetBackdropColor = <function> defined @SharedXML\Backdrop.lua:433
SetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:465
textLeft2Font = "GameTooltipText"
HasBackdropInfo = <function> defined @SharedXML\Backdrop.lua:321
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
SetUnitAura = <function> defined =[C]:-1
textRight2Font = "GameTooltipText"
BottomEdge = <unnamed> {
}
SetItemKey = <function> defined =[C]:-1
needsReset = true
SetupPieceVisuals = <function> defined @SharedXML\Backdrop.lua:289
shoppingTooltips = <table> {
}
BottomOverlay = <unnamed> {
}
SetRecipeResultItem = <function> defined =[C]:-1
}
boolean = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = GameTooltip {
0 = <userdata>
OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:195
ItemTooltip = <unnamed> {
}
SetHyperlink = <function> defined =[C]:-1
RightEdge = <unnamed> {
}
ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:325
style = <unnamed> {
}
SetLootItem = <function> defined =[C]:-1
shadow = <unnamed> {
}
numMoneyFrames = 2
SetRecipeReagentIte
Hi,
i have a problem with the tooltip. I attached a picture you can see my problem. on the left side when i go over with the mouse i will see a Raid info from Uldir, i have now idea were it come from... hope someone can help me with this problem.
https://ibb.co/N6hxc3S
and the problem is on all my characters... also when i login to my Level one Character...
I'm trying 2 different versions on wow classic. The old version shows movespeed on players just fine, but the newer version 9.0.3.2 will only show isPlayer and never movespeed regardless of settings. I even deleted every mention of isPlayer in the lua files and it still shows up on every player. I'm not an expert but the code of the 2 different versions looks the same so idk what to try next
Love the addon, but if possible could we get a feature that allows us to change the statusbar text? I'd like for it to only show percent. Also,
is there a way to add punctuation after the players name for titles?
Love the addon!
Would it be possible to add a slider to scale just the size of the model?
If I use the basic scaling slider then the tooltip gets way too large.
Thanks!
NVM, I found how to do it in the LUA!
Peace
I don't know if I'm blind or stupid but I can't figure out how to move the anchor position
This addon appears to block the ability to see info from Raider.io
In reply to arcady0:
It's always worked for me.
Any idea why this is happening? Player tooltips are waaay too big for no apparent reason. Happens to random players. Most are good, 15% or so are like this. Something is causing these tooltips to become too big.
I brought this up before but this bug is still happening
Besides this the addon is great, hoping you can fix this but holding my breath here as i dont see any actual response from the addon creator...
screenshot of problem:
https://ibb.co/GdRWCZP
no errors, happens without any other addons on
Love that Tiny Tooltip is still being updated. Is there any chance that Covenants will be added to the list of viewable information?
love this addon however having a somewhat annoying problem with the anchor settings for static feature, regardless of where i place the anchor window any npc and or player i mouse over spawns the tooltip in an entirely different spot. not sure why this happens or how to go about getting it fixed.
Addon has some issues, sadly. I have it set up the way I want it, and when I mouse over someone, it shows as expected, but then immediately swaps to some sort of default, and I can't figure out why.
Update: NM, figured it out. It's not this addon. It's Tidy Recipe Tooltip which doesn't restrict itself to recipe items. Disabled it and this one's fine. My apologies.
how can i show the NPC title. i mean just like a item vendor name.
i checked 'npc title' but that's not a work.
I was wondering if it was possible for TinyTooltip to win against any tooltip sizing conflicts?
Something is resizing my tooltips, but I'm not sure what. If I want them the size I chose in the TinyTooltip settings, I have to go into its settings and moved the "Scale" bar to get it to reset and recognize my settings.
Could there be an option you could implement that would force TinyTooltip to always control the tooltip scale?
Hi,
Can you help me find an option to remove the hp% number from tooltip of NPCs and players?
I cant seem to find it anywhere
Currently my status bar text format is (100%) 1000/1000
I want it to be 1000/1000 only
Or even better configurable (if the option doesnt ccurrently exist)
https://ibb.co/LxKSvCj
Thank you
Hi there, I must say I love this add on, but I have noticed when i am hovering over wild pets that I want to battle with, they are all showing as level 1, yet once I start to battle them, they are higher level, this is happening while I am currently in Bloodmyst Isle, not checked anywhere else.
Thanks.