File Details
TaskTracker -- 1.4.2
- R
- May 23, 2026
- 223.33 KB
- 45
- 12.0.5
- Retail
File Name
TaskTracker.zip
Supported Versions
- 12.0.5
1.4.2
Professions module (Midnight)
- New Professions module under Options → Modules, with a Professions group in the task list (after Seasonal Activities).
- Abundance weekly moved from Patch 12.0.0 to Professions (top of the group; still appears in Power when reward tracking applies). Existing trees update automatically on load.
- The Professions group shows (Open a Profession to load) until you open any profession window once on that character; after that, the note stays hidden for that character.
- Only primary professions you have learned get a subsection (Alchemy, Mining, etc.) with four weekly rows: Crafting Orders / Weekly Gathering, Weekly Treasures or Weekly Samples, Treatise, and Catch-up Knowledge (remaining points from the profession catch-up currency).
Account vs Character tasks
- User tasks can be Character (default) or Account under Progress scope in add/edit for every task type (basic and advanced).
- Character tasks keep separate progress on each alt. Under On other characters (when scope is Character): Hidden — only the character that created the task sees it; Shown — every character sees the row with their own progress. Default is Hidden.
- Account tasks share progress across your whole account (same as before). Daily/weekly account tasks show [AD] / [AW] instead of [D] / [W].
- On first update after install, existing tasks default to Character scope. Built-in weeklies like Great Vault default to Account when they are meant to be done once per account. Existing character progress is moved into per-character storage automatically.
- Built-in module rows (Delves, Vault, etc.) still track progress account-wide. Options → Modules ON/OFF — and the matching toggle in the Power list — are now per character. Turning off Delves on one alt no longer hides it on your others. The first time each character logs in after this update, it starts from your previous account-wide module settings.
UI
- Options closes with Escape (same as the × button).
- Add / Edit Task dialog is taller to fit Progress scope and On other characters; action buttons sit in a dedicated footer so they no longer overlap rollup or count controls. Advanced panels (Items, Gold, etc.) fill the space between the form and that footer. Height shrinks when scope is Account (alt row hidden).
Performance
- The Professions list remembers your learned professions and only rebuilds when that set changes. Opening a profession window still refreshes from the game.
- Character progress is saved on logout, character switch, and after daily/weekly resets — not on every checkbox click.
- Currency and profession catch-up updates are batched so the list does not refresh on every single tick from the game.
- General cleanup under the hood for a slightly faster load.
Bug fixes
- Custom groups vs module names: You can create and delete custom groups named like General, Delves, Power, etc. without them becoming permanent or undeletable.
- Shift-click progress editor: Setting only the automated tally (e.g. item/currency tasks like Illusionary Coin) no longer forces a manual 0 lock or wipes your value when bags re-sync. Tracked and automated can both exceed the goal when the task type allows it.
- Account scope on edit: Switching a task from Character to Account now keeps the active character’s progress instead of dropping it.
- Progress after zoning: Character progress is no longer reset on every instance change — only when you actually switch characters. Item/currency totals no longer briefly flash 0 right after entering a zone.
- Collectable tasks (e.g. Escaped Witherbark Pango): First quest sync no longer forces 0 when you already set progress manually; shift-click updates the collectable tally. Quest credits are not lost briefly after zoning.
- Advanced Quest tasks (weekly reset): Tasks like Housing Weekly no longer drop back to 0/1 after the game’s daily quest reset when the task is set to Weekly. Completion stays latched until the task’s weekly rollover, even if linked quest flags clear overnight.