TargetAlert.zip
What's new
TargetAlert Changelog 1.6.7 Pet alert detection is more reliable: it now double-checks whether an enemy has your pet targeted using two separate methods. /ta debug now also reports what the scanner can see every 2 seconds (whether your pet is detected, and who each nearby enemy player is targeting), to help track down missing pet alerts. 1.6.6 The pet alert now appears just below the main banner by default, so it no longer hides behind it when both trigger at the same time. Existing players still on the old default position are moved automatically. Anyone who has moved the pet alert themselves keeps their own position. 1.6.5 Pet alert now has a uniform amber border on all four sides, matching the main banner. 1.6.3 Added a green credit line at the bottom of the /ta command list. 1.6.2 Fixed the banner border: it was thick on the left, thin on the top and bottom, and missing on the right. It is now a uniform red border on all four sides. 1.6.1 Guild name now sits on its own line directly under the player's name, so long guild names no longer run outside the banner. Level, race and class moved to the line below the guild. "Click to target" prompt moved to the top right of the banner. The "+N more" counter moved to the bottom right. Banner is slightly taller to fit the extra line. Players with no guild show no empty gap. 1.6.0 New: pet alert. A smaller, calmer amber alert appears when an enemy player targets your pet. No screen flash, a softer sound, and a shorter timer. Pet alert is clickable to target the attacker (out of combat), and can be moved with /ta unlock. New commands: /ta pet toggles the pet alert, and /ta test pet previews it. Works for any class with a pet. 1.5.0 New: /ta timer <seconds> sets how long the banner stays on screen (1 to 60 seconds, e.g. 5, 10, 15, 20). The setting is saved. The banner now stays clickable for its whole timer, even if the enemy stops targeting you. 1.4.3 Fixed click-to-target: the click now uses /target, which works reliably. 1.4.2 Click-to-target now uses the player's full name (including realm), with their nameplate as a fallback. 1.4.1 Added detailed click logging to /ta debug to help track down targeting problems. 1.4.0 New: nameplate skull marker. A pulsing red skull appears above every attacker's nameplate, so you can spot them and click their nameplate, which works in combat. Toggle with /ta marker. Click-to-target on the banner and list now targets by name. 1.3.1 Fixed a Blizzard "action blocked" popup when clicking the banner. 1.3.0 The alert now shows when you are already in combat. Previously the sound played but the banner could fail to appear. Banner, flash and list are now fully separate from the clickable layer, so combat restrictions can no longer block the visuals. List rows keep a stable position during a fight instead of shuffling, and tidy up when combat ends. /ta unlock now shows green boxes to drag. 1.2.2 Click buttons now sit on a higher layer so nothing covers them. Added /ta debug for troubleshooting. 1.2.1 Fixed the banner not appearing for real attackers (the sound played but the banner stayed invisible). It worked in /ta test only. 1.2.0 Added /ta on and /ta off to enable and disable alerts. The setting is saved between sessions. 1.1.0 New: click to target. Click the banner or any row in the "Hostiles on you" list to target that enemy. Banner stays up while your mouse is over it. The row for your current target is highlighted in the list. /ta unlock, /ta scale and /ta reset are blocked in combat. 1.0.0 First release. Scans nearby hostile players through their nameplates and alerts you when one targets you, without you having to target them first. Banner showing the attacker's class icon, name, level, race, class and guild, with a pulsing red glow. Red screen-edge flash and warning sound. "Hostiles on you" list with class icons and health bars. Movable and resizable frames. Commands: /ta test, /ta unlock, /ta lock, /ta sound, /ta flash, /ta tracker, /ta scale, /ta reset. Built for WoW Classic Era (interface 1.16.x).
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