Tainted Core4.2.3

The addon helps coordinate Tainted Core passes by displaying who should receive the next pass, supporting a designated Final Toss Target at the Shield Generator, and providing visual alerts when action is required.
Main Panel for SSC.jpg

Main Panel for SSC.jpg

Main Panel for ball test.jpg

Main Panel for ball test.jpg

pass to middle man would see.jpg

pass to middle man would see.jpg

user with core or ball sees.jpg

user with core or ball sees.jpg

Pass Confirmed.jpg

Pass Confirmed.jpg

direct pass no middle man would see.jpg

direct pass no middle man would see.jpg

selectable approved core handlers for RL and assist.jpg

selectable approved core handlers for RL and assist.jpg

Final Pass target to generator complete.jpg

Final Pass target to generator complete.jpg

Options panel.jpg

Options panel.jpg

Description

It's not in my bags! I can't find it! Who do I pass it to?

Never mind... wipe it up.

These are exactly the problems TaintedCore is designed to solve during the Lady Vashj encounter.

TaintedCore helps players move the Tainted Core to the correct Shield Generator as quickly and simply as possible.

Using its built-in Heavy Leather Ball test mode, the addon learns which players can reach each other. When a player standing at a Shield Generator clicks "At Generator", TaintedCore automatically determines whether the current holder can make a direct pass or whether the core needs to be relayed through another player.

If you are holding the Tainted Core, the addon will flash an icon showing exactly who to pass it to. Simply click the flashing icon to complete the pass.

If a relay player is needed, that player's icon will begin flashing when they receive the core, telling them who to pass it to next.

No targeting.
No searching for names.
No guessing.
No confusion.

Just watch for the flashing icon and click it.

TaintedCore handles the routing so your raid can focus on the encounter.

TaintedCore v4.2.3beta  README included. Suggested read.

-  Early Beta - Core Functionality Implemented, Full Raid Validation Needed                     
This version has been heavily tested in small-group and Heavy Leather Ball simulations, but still requires validation in a full 25-player Lady Vashj raid.
Most core functionality has been verified through simulation testing and controlled small tests. The largest remaining unknown is real Tainted Core behavior during a live Lady Vashj encounter.
This is a beta release. Additional improvements, bug fixes, and quality-of-life features are planned after full raid testing and player feedback..

TaintedCore Recent Changes (Latest Routing Development) v4.2.3

  • Replaced chain-order dependence with actual reachability-based routing.
  • Added bridge routing so the addon can recommend a middle player when the final target is out of range.
  • Added multi-hop routing (Holder → Bridge → Final Target).
  • Added route reachability learning between approved players using addon communications.
  • Added FINALCLEAR synchronization so all clients know when a successful delivery completes.
  • Fixed relay completion handling so bridge passes continue correctly to the final target.
  • Improved route logging to show holder, bridge, final target, and routing decisions.
  • Fixed false post-delivery holder-change logging after successful final delivery.
  • Cleaned duplicate route reset / At Generator log spam after successful completion.
  • Added "Searching for Route" behavior so temporary route discovery no longer appears as an immediate routing failure.

Current verified workflow:

Approved Players → Reachability Learning → Bridge Selection → Multi-Hop Routing → Final Delivery → FINALCLEAR Sync → Clean Reset

 

v4.2.3  small code update

 

Current Features: 4.2.26

Approved Tainted Core handler list
Saved raid profiles
Final Toss Target system
Shield Generator announcements
Skull marker on Final Toss Target
Large visual pass alerts
Heavy Leather Ball Test Mode for practice runs
Minimap button access
Raid Leader / Assistant assignment controls

The Tainted Core4.2.3 Team

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