Storyline

Last Updated: Jul 17, 2018 Game Version: 8.0.1

769,562

Jun 2, 2015

Owner: EllypseCelweBelore

Storyline, by KajiSensei & @EllypseCelwe

(Please check the known issues at the bottom of the description and the issues page as well before reporting a bug or requesting a feature :) )

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Tired of the original quest frame?

This addon aims to enhance the readability and immersion when questing in World of Warcraft. It adds a brand new quest frame, with animated models and fancy effects.

If you like to read all quests and are a fan of the World of Warcraft lore, this addon is for you!

What is it, exactly?

Storyline provides a new quest frame, that panel appearing when you get a quest from an NPC. World of Warcraft UI improved over the years but one thing Blizzard never touched is this hideous Quest frame. We wanted to have a quest frame inspired by the garrison frames dynamism.

Storyline frame adds 3D animated models for you and your quest giver. Also it "cuts" the dialogue into multiple parts, playing one after another in an old-school RPG style. Finally, it adds more effects and visuals to express objectives and rewards.

Known issues & already received suggestions

  • Fullscreen mode. We will ad fullscreen mode with a specific layout in a future update.
  • Storyline is too big. Please do a version without the 3D models, just the text. You might want to take a look at the Immersion add-on instead.
  • Scaling issues The game has no way to display two model with the appropriate scale. We need to scale each model against each other. This operation takes time and we will improve on this over time. In the meantime, you can manually resize incorrect models by scrolling on the model while maintaining the ALT key down.
  • Disable Storyline for daily quests. We want to add a blacklist system where you would be able to mark an NPC so Storyline doesn't show up. Also, we want to add an option to only show Storyline once for daily quests, so that you can still read them comfortably the first time. We will implement these features over time, but the game's engine being picky and weird in these old parts of the UI we are quite limited in what we can do here.

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