0.9.7
What's new
Version 0.9.7 corrects how items you are wearing are counted, and gives them a column of their own.
Fixed
- "bags" no longer counts the gear you are wearing. 0.9.4 tried to fix this with
C_Item.GetEquippedCount, but that API does not exist in 12.1 - it is absent from the official apidoc for 12.1.0, 12.0.7 and 11.2.7 alike, and the community wiki has never had a page for it. The call site was written defensively (skip if unavailable), so it failed silently for three releases. It only showed on equippable items: 2 worn plus 5 in your bags displayed "bags 7" instead of "bags 5". The count is now derived by walking your equipment slots, and it is rebuilt whenever you change gear. - The red underline no longer lingers on a tooltip that refreshes to "nobody has it" while you are still hovering it (a narrow case found by a three-way adversarial audit).
Added
- Equipped items get their own column. Once that subtraction actually worked, an item you only wear (no spare) became "bags 0, bank 0" - which the "show nothing when you own none" rule swallowed, so the whole block vanished from the tooltip. Equipped is now its own component:
Name: 8 (bags 3 · bank 3 · equipped 2), with the total including it. Wearing your only copy readsName: 1 (bags 0 · equipped 1)- a plain answer that nothing is spare in your bags. The real-time "equipped" column applies to your current character only; other characters are stored as bags + bank snapshots, so gear they are wearing is not in their rows or the total.
Saved data format is identical to 0.9.6, so upgrading needs no migration.
版本 0.9.7 修正已装备物品的计数方式,并让它们单独成列。
修复
- 已装备物品的「背」不再把穿在身上的算进去。 0.9.4 曾用
C_Item.GetEquippedCount修这条,但 12.1 根本没有这个 API:官方 apidoc 的 12.1.0 / 12.0.7 / 11.2.7 三个版本都查不到它,社区 wiki 也从无此页面。当时是防御式写法(取不到就跳过),于是它静默失效了三个版本,只有可装备物品会露出破绽:身上穿 2 件、包里 5 个,会显示"背 7"而不是"背 5"。现在改为遍历装备槽自行统计,并在换装时重建。 - 悬停中数量归零时不再残留红色下划线(三路对抗审计发现的窄场景)。
新增
- 装备数量单独成列。 上面那条减法真正生效之后,"只戴着、没有备件"的物品会变成
背 0 · 银 0,被"一件都没有就不占位"挡掉,于是整块从提示框上消失。现在装备是独立分量:名字: 8 (背 3 · 银 3 · 装备 2),总数含装备;只戴着一件时显示名字: 1 (背 0 · 装备 1),明确告诉你"包里没有多余的"。装备实时计入的只有当前角色这一行;其他角色只记录背包与银行快照,他们身上的装备不计入其行与合计。
存档数据格式与 0.9.6 一致,升级无需迁移。
版本 0.9.7 修正已裝備物品的計數方式,並讓它們單獨成列。
修正
- 已裝備物品的「背」不再把穿在身上的算進去。 0.9.4 曾用
C_Item.GetEquippedCount修這條,但 12.1 根本沒有這個 API:官方 apidoc 的 12.1.0 / 12.0.7 / 11.2.7 三個版本都查不到它,社群 wiki 也從無此頁面。當時是防禦式寫法(取不到就跳過),於是它靜默失效了三個版本,只有可裝備物品會露出破綻:身上穿 2 件、包裡 5 個,會顯示「背 7」而不是「背 5」。現在改為走訪裝備欄自行統計,並在換裝時重建。 - 懸停中數量歸零時不再殘留紅色底線(三路對抗審計發現的窄場景)。
新增
- 裝備數量單獨成列。 上面那條減法真正生效之後,「只戴著、沒有備品」的物品會變成
背 0 · 銀 0,被「一件都沒有就不佔位」擋掉,於是整塊從提示資訊上消失。現在裝備是獨立分量:名字: 8 (背 3 · 銀 3 · 裝備 2),總數含裝備;只戴著一件時顯示名字: 1 (背 0 · 裝備 1),明確告訴你「包包裡沒有多餘的」。裝備即時計入的只有目前角色這一列;其他角色只記錄背包與銀行快照,他們身上的裝備不計入其列與合計。
存檔資料格式與 0.9.6 一致,升級不需遷移。
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