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StockTake

Hover an item to see how many you own — bags, bank (warband bank included) and every character on your account — right on the tooltip. Font size adjustable.
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0.9.4

File nameStockTake-0.9.4.zip
Uploader
Tate_ChenTate_Chen
Uploaded
Sep 28, 2026
Downloads
4
Size
46.9 KB
Flavors
Retail
File ID
8998331
Type
R
Release
Supported game versions
  • 12.1.0

What's new

Version 0.9.4: short command /st, an addon-list icon, consolidated settings, and 7 fixes.

Changed

  • The short slash command changed from /sl to /st; the long alias /stocktake is unchanged.
  • Settings consolidated: the redundant "Show other characters" checkbox is gone - the per-character list is now the one control for other characters (uncheck everything to see only yourself). The obsolete showOthers key is removed from saved variables on load.
  • User-visible text updated to match: options hint, language-switch messages, both READMEs, and the project description.

Added

  • An addon-list icon (Media\StockTake-Icon.tga, 128x128 32-bit TGA) declared with ## IconTexture — the in-game addons list now shows an icon instead of a blank slot.

Fixed

  • Bank counts no longer go stale while the bank stays open. Previously the bank was scanned only at the moment BANKFRAME_OPENED fired; deposits/withdrawals afterwards only triggered a bags rescan, so a character's saved bank figure (and the total) kept the value from when the bank was opened. While the bank is open, bag updates now also refresh the bank snapshot (BANKFRAME_CLOSED clears the state).
  • "Follow game" now restores font sizes it changed. Returning the slider to 0 previously only stopped new writes; lines already resized kept the custom size. Original fonts are now recorded and rolled back.
  • The font slider's 1-5 positions snap to 6 — the renderer clamps anything below 6, so those five positions showed one number and rendered another.
  • Equipped items no longer count toward bags. C_Item.GetItemCount's base count includes worn equipment; equipped counts are now subtracted (bank unaffected).
  • A never-executed fallback now works: GetRegions returns multiple values, not a table; the old code captured only the first return, so its font pass over unnumbered tooltip lines could never run.
  • An already-open tooltip now refreshes in place when counts or font size change (previously it kept the old numbers until you hovered again).
  • A bank that reads as empty is double-checked before overwriting a non-empty snapshot (a slot count proves the tab exists, not that its items are readable yet).

Tooltip counting semantics are otherwise unchanged from 0.9.3.


版本 0.9.4:短命令 /st、插件列表图标、设置整合,以及 7 项修复。

变更

  • 短命令由 /sl 改为 /st,长命令 /stocktake 不变。(改前已扫描确认无任何插件占用 /st。)
  • 设置整合:删掉重复的「显示其他角色」复选框——「显示哪些角色」勾选列表现在是控制其他角色的唯一开关(全部取消=只看自己)。老存档里的 showOthers 键在加载时删除。
  • 同步更新用户可见文案:设置面板提示、语言切换回执、中英 README、项目描述。

新增

  • 插件列表图标(Media\StockTake-Icon.tga,128×128 32 位 TGA),toc 用 ## IconTexture 声明——游戏内插件列表不再是空白。

修复

  • 银行开着时存取物品,"银"不再停留旧值。此前只在打开银行那一刻扫一次银行,之后的存取只重扫背包,角色的"银"与"合计"会一直停在开行时的数字。现在银行打开期间,背包变化会一并刷新银行快照(新增监听 BANKFRAME_CLOSED 清除状态)。
  • 字号改回"跟随游戏"时还原被改过的行。此前只停止新的改写,已被改的行保留自定义字号;现在记录原始字体并整体回滚。
  • 滑条 1–5 档吸附为 6(渲染端最小字号为 6,此前显示与实际不符)。
  • 已装备件数不再计入「背」。C_Item.GetItemCount 的基准计数包含身上穿着的装备;现在用装备数扣除(「银」口径不受影响)。
  • 修复一段从未生效的兜底代码:GetRegions 返回多值而非表,旧写法只接到第一个返回值,未编号行的字号兜底路径完全不执行。
  • 已打开的提示框就地刷新:数量或字号变化后立即更新(此前要重新悬停才变)。
  • 银行读到「空」会先复核:不会当场用空数据覆盖非空快照(有槽位不等于物品数据已就绪)。

除上述外,提示框计数口径与 0.9.3 完全一致。

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