v1.1.0
What's new
# Changelog
## 1.1.0
- **Share the set with your raid.** The leader or an assist clicks, and everyone
else running the addon sees the placements appear on their own board. Every
message carries the whole set rather than a change to it, so a dropped one is
repaired by the next instead of leaving somebody a step behind. On by default,
and it does nothing at all unless you have the rank to lead
- **Share layout with raid** appears under the palette once per raid if you can
send, puts your marker layout on everyone else's map, and goes away again.
There is also a button in the settings. Never sent on its own: nobody's config
changes unless somebody presses it
- The default layout now matches NSRT's marker map for this fight, so a raid
running both sees the same markers in the same places without configuring
either. Only new installs and Reset markers are affected - an existing layout
is left exactly as it is
- **Markers you do not need fade back** once all three placements are recorded.
It waits for the full set, so it can never fade a sector you still have to
click. Empty placement slots fade with them
- North and south can carry a marker now, for raids that mark all eight. Both
start with NSRT's, and Clear marker in their right-click menu puts the bare
letter back. The other six cannot be emptied, since that would leave the
sector opposite with nothing to call
- Markers are drawn slightly smaller, which leaves the octagon less crowded
- Fixed the windows not appearing while Sszorak is targeted. Which zone you are
in was only read on entering the world, and the game does not always have that
answer ready at the moment it says so. One wrong reading stranded it for the
rest of the session. The zone is read on zone changes as well now
- `/sszmap comms` reports what the sharing and targeting halves can see, for
when something is not behaving
## 1.0.5
- All eight raid markers are offered when you right-click a sector, not just the
six the default layout happens to use. Moon and Skull were sitting out for no
good reason
- The windows also come up while Sszorak is targeted, so markers can be placed
before the pull rather than during it. They go away again when you drop
target, unless a pull is running or the settings are open. Works on any client
language, and costs nothing outside The Venomous Abyss
## 1.0.4
- The windows now come up with the settings panel and go away with it, which is
what you wanted them for. The Show the windows now tickbox is gone: it had
nothing left to do. `/sszmap place` still shows them without the panel
- Fixed the windows appearing on their own at login. Whether they are up is
session state now rather than something saved, so a session always starts with
them away until a pull or the settings panel brings them back
- Dropped Wago. Releases go to GitHub and CurseForge
## 1.0.3
- An Advanced options section in the settings, folded away by default so the
everyday panel stays short
- Both warnings can be reworded: Tornado warning and Damage Amp warning.
Clearing a box puts the default back rather than leaving you with no text, and
a default you never touched is not copied into your settings, so a later
reword still reaches you
- A Hide warning text tickbox. The placements still clear on schedule, you just
do not get shouted at
- The four timings around each Damage Amp are editable: first prompt after the
pull, the middle call before an amp, how long after an amp the set clears, and
how long after that the prompt returns. The amp times themselves are shown for
reference but stay fixed, since nine numbers across three difficulties is a
spreadsheet rather than a settings row
## 1.0.2
- Setting a marker no longer rearranges the others. Picking one used to shunt
whatever it displaced into the slot it came from, which kept the six unique
but meant the board moved under you while you were trying to set it up. What
you pick is now simply what goes there
## 1.0.1
- The palette says "Click where the tornadoes are", which is the thing you are
actually looking for rather than a general instruction
- A one-line greeting the first time you log in after installing. A fresh
install puts nothing on screen on purpose, and without a word that is hard to
tell apart from an addon that did not install. Said once, in chat, never again
- The set now clears itself when the winds are actually done with, rather than
waiting for you. The timing follows Damage Amp, which is what the winds ride
on, using the times NorthernSkyRaidTools measured for Normal, Heroic and Mythic
- A prompt line above the placements. Red LOOK FOR TORNADOES five seconds into
the pull and five seconds after each set clears, taking itself away as soon as
all three placements are in, since by then you have found them. Amber RUN TO
MIDDLE for the five seconds before each Damage Amp, which outranks it
- An entry in the game's own AddOns settings list, with a button that opens the
options. One button rather than a second copy of the settings, so there is no
way for two versions of the same option to disagree
## 1.0.0
First public release.
- Click the sector you can see and the addon records the marker sitting opposite
it, which is the one you actually have to call. Three placements to a set
- The room is drawn as its eight sectors, north up, with the six live ones
wearing your markers and the dead north and south pair greyed out. The three
pairings are spelled out under the ring so the layout can be checked at a glance
- A separate placements readout lists the calls in order, big enough to read
without looking away from the fight
- Right-click any sector out of combat to change which marker sits there.
Whatever it displaces swaps into the slot it left, so the six always stay one
to one and the layout can never end up with a marker missing
- Both windows drag where you want them, remember the spot and carry their own
padlock. Locking only stops a window being dragged, the sectors stay clickable
- Options under `/sszmap`, including window sizes and a positioning mode that
brings the windows up outside a pull so they can be placed
- Only loads for Sszorak in Venomous Abyss, on Normal, Heroic and Mythic. The
set clears at the start and end of every pull
This mod has no additional files

