v1.0.4
What's new
# Changelog
## 1.0.4
- The windows now come up with the settings panel and go away with it, which is
what you wanted them for. The Show the windows now tickbox is gone: it had
nothing left to do. `/sszmap place` still shows them without the panel
- Fixed the windows appearing on their own at login. Whether they are up is
session state now rather than something saved, so a session always starts with
them away until a pull or the settings panel brings them back
- Dropped Wago. Releases go to GitHub and CurseForge
## 1.0.3
- An Advanced options section in the settings, folded away by default so the
everyday panel stays short
- Both warnings can be reworded: Tornado warning and Damage Amp warning.
Clearing a box puts the default back rather than leaving you with no text, and
a default you never touched is not copied into your settings, so a later
reword still reaches you
- A Hide warning text tickbox. The placements still clear on schedule, you just
do not get shouted at
- The four timings around each Damage Amp are editable: first prompt after the
pull, the middle call before an amp, how long after an amp the set clears, and
how long after that the prompt returns. The amp times themselves are shown for
reference but stay fixed, since nine numbers across three difficulties is a
spreadsheet rather than a settings row
## 1.0.2
- Setting a marker no longer rearranges the others. Picking one used to shunt
whatever it displaced into the slot it came from, which kept the six unique
but meant the board moved under you while you were trying to set it up. What
you pick is now simply what goes there
## 1.0.1
- The palette says "Click where the tornadoes are", which is the thing you are
actually looking for rather than a general instruction
- A one-line greeting the first time you log in after installing. A fresh
install puts nothing on screen on purpose, and without a word that is hard to
tell apart from an addon that did not install. Said once, in chat, never again
- The set now clears itself when the winds are actually done with, rather than
waiting for you. The timing follows Damage Amp, which is what the winds ride
on, using the times NorthernSkyRaidTools measured for Normal, Heroic and Mythic
- A prompt line above the placements. Red LOOK FOR TORNADOES five seconds into
the pull and five seconds after each set clears, taking itself away as soon as
all three placements are in, since by then you have found them. Amber RUN TO
MIDDLE for the five seconds before each Damage Amp, which outranks it
- An entry in the game's own AddOns settings list, with a button that opens the
options. One button rather than a second copy of the settings, so there is no
way for two versions of the same option to disagree
## 1.0.0
First public release.
- Click the sector you can see and the addon records the marker sitting opposite
it, which is the one you actually have to call. Three placements to a set
- The room is drawn as its eight sectors, north up, with the six live ones
wearing your markers and the dead north and south pair greyed out. The three
pairings are spelled out under the ring so the layout can be checked at a glance
- A separate placements readout lists the calls in order, big enough to read
without looking away from the fight
- Right-click any sector out of combat to change which marker sits there.
Whatever it displaces swaps into the slot it left, so the six always stay one
to one and the layout can never end up with a marker missing
- Both windows drag where you want them, remember the spot and carry their own
padlock. Locking only stops a window being dragged, the sectors stay clickable
- Options under `/sszmap`, including window sizes and a positioning mode that
brings the windows up outside a pull so they can be placed
- Only loads for Sszorak in Venomous Abyss, on Normal, Heroic and Mythic. The
set clears at the start and end of every pull
This mod has no additional files

