File Details
SplatterCombatText.zip v1.0.1
- R
- Mar 15, 2026
- 38.25 KB
- 146
- 5.5.3+4
- Classic + 2
File Name
SplatterCombatText.zip
Supported Versions
- 5.5.3
- 4.4.2
- 3.4.5
- 2.5.5
- 1.15.8
Changelog
v1.0.1
New
- Auto-disable Blizzard FCT: Automatically turns off WoW's default floating combat text on login when SCT is enabled. Toggling SCT off (via
/sct toggleor minimap right-click) restores Blizzard's text. - AoE DoT name filter: Spell names on periodic damage are now suppressed for fast-ticking effects like Consecration and Rain of Fire. Single-target DoTs (Corruption, Shadow Word: Pain, etc.) still show their name normally.
Changed
- Holy spell color: Changed from pale cream
{1, 1, 0.8}to bright yellow{1, 1, 0.3}so it's clearly distinct from melee auto-attack color. - Splatter spread: Tightened single-target minimum from +/-180px to +/-140px so numbers stay closer together on single target. Widened maximum from +/-400px to +/-500px so large AoE packs spread out more.
- Mana regen throttle: Increased out-of-combat batch interval from 2 seconds to 10 seconds to reduce mana regen spam. In-combat interval adjusted from 0.3s to 0.5s. Replaced C_Timer approach with a simple timestamp check for reliability.
- Killing blow notification: Removed "Killing Blow" text for NPC kills. "Player Kill!" still appears centered for PvP kills. Kill tracking for the combat summary is unaffected.
- Resist size: Reduced outgoing resist text from 1.3x to 1.1x font size.
- Killing blow multiplier on damage numbers: Removed entirely. The damage number for a killing blow is now the same size as any other hit (crit-scaled if applicable).
Fixed
- Minimap toggle: Right-clicking the minimap button now also toggles Blizzard's floating combat text on/off alongside SCT.

