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Splatter Combat Text

Customizable floating combat text with dynamic damage placement, color-coded schools, themes, profiles, and combat summaries

File Details

SplatterCombatText.zip v1.0.1

  • R
  • Mar 15, 2026
  • 38.25 KB
  • 146
  • 5.5.3+4
  • Classic + 2

File Name

SplatterCombatText.zip

Supported Versions

  • 5.5.3
  • 4.4.2
  • 3.4.5
  • 2.5.5
  • 1.15.8

Changelog

v1.0.1

New

  • Auto-disable Blizzard FCT: Automatically turns off WoW's default floating combat text on login when SCT is enabled. Toggling SCT off (via /sct toggle or minimap right-click) restores Blizzard's text.
  • AoE DoT name filter: Spell names on periodic damage are now suppressed for fast-ticking effects like Consecration and Rain of Fire. Single-target DoTs (Corruption, Shadow Word: Pain, etc.) still show their name normally.

Changed

  • Holy spell color: Changed from pale cream {1, 1, 0.8} to bright yellow {1, 1, 0.3} so it's clearly distinct from melee auto-attack color.
  • Splatter spread: Tightened single-target minimum from +/-180px to +/-140px so numbers stay closer together on single target. Widened maximum from +/-400px to +/-500px so large AoE packs spread out more.
  • Mana regen throttle: Increased out-of-combat batch interval from 2 seconds to 10 seconds to reduce mana regen spam. In-combat interval adjusted from 0.3s to 0.5s. Replaced C_Timer approach with a simple timestamp check for reliability.
  • Killing blow notification: Removed "Killing Blow" text for NPC kills. "Player Kill!" still appears centered for PvP kills. Kill tracking for the combat summary is unaffected.
  • Resist size: Reduced outgoing resist text from 1.3x to 1.1x font size.
  • Killing blow multiplier on damage numbers: Removed entirely. The damage number for a killing blow is now the same size as any other hit (crit-scaled if applicable).

Fixed

  • Minimap toggle: Right-clicking the minimap button now also toggles Blizzard's floating combat text on/off alongside SCT.