SlotPort_1.2.1
What's new
1.2.1
New
- Export now reports how many of the exported slots are empty, and warns when all of them are (importing empty entries only clears the target slots). Shown for
/sp exportand the Export button. /sp debug bonus: dumps Blizzard's own bar classification (bonus/vehicle/override/extra/multicast bar indices, bonus bar index per action page, page -> bar frame)./sp debug slotsnow also shows each slot's texture andHasAction;/sp debugshows the bonus bar index of every registered bar.
Changed
- The bar list is always in physical slot order: Bar 1-6, Bonus Bar 1-4, Skyriding, Bonus Bar 6, Action Bar 6-8. Under ElvUI the ElvUI bars 7-10 and 13-15 now sit at their slots instead of after Skyriding/Bonus Bar 6.
- Under ElvUI the bars use ElvUI's own names only ("Bar 1" ... "Bar 15"; Skyriding and Bonus Bar 6 have no ElvUI number); the Default UI uses Blizzard's names. ElvUI bars 7-10 were called "ElvUI 7-10" before.
- Under ElvUI, bars 7-10 are now dimmed when switched off in ElvUI, like bars 2-6 and 13-15 (before they always counted as active). The "(inactive)" suffix is gone; dimmed bars are only greyed out.
- German bar names follow the converter naming: "Aktionsleiste 1 - Page 2", "Bonus Bar 1-4/6", "Skyriding".
- The bar frame for a Default UI bar is now looked up through Blizzard's
MultiActionBar_GetBarForPage(the old frame table remains as a fallback). - Export treats a slot as empty when
C_ActionBar.HasActionreports no action, e.g. leftover placeholders of deleted macros (typemacro, id 0). - Fixed slot ranges (bars 1-6, bonus bars 73-132, Action Bar 6-8) checked against Blizzard's
C_ActionBardata; no changes were needed. - TOC Interface versions are now 12.1.0 and 12.1.5 (12.0.7 dropped).
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