v1.2.0-bcc
What's new
Changelog
v1.1.0
- Dual wield support. Off-hand swings previously reset the main-hand bar, which desynced the timer permanently for kebab and Fury warriors. The two hands now run independent timers: an off-hand landing never moves the main-hand bar and vice versa, and haste rescales both.
- Modes. Slammy picks a mode from your weapon and talents and re-checks it on weapon swap,
respec and login:
- 2H Slam (two-hander with 2/2 Improved Slam): everything.
- Dual wield: both swing bars, no metronome or coaching.
- Plain timer: any other warrior build gets one honest swing bar.
- Coaching, the pip and the Slam-specific bar decorations stay out of the way outside the 2H Slam build rather than drawing lines around an ability nobody is casting.
v1.0.0
First public release.
- Swing timer built for 2H Slam Arms: extra-attack safe, parry-haste safe, and rescaling correctly when haste changes mid-swing.
- Audio metronome. A pip fires just before the swing lands, offset by your latency, so you can play the rotation by ear. It tunes its own lead from the delay you actually achieve.
- Zones. The dead zone marks where an instant delays your next Slam; the eat zone marks the final half-second where a Slam destroys the swing instead.
- Weave budget.
WEAVE 1/NO WEAVE, recomputed the moment haste changes. - Coaching. Next-ability calls, a rage guard, a Bloodlust-window script, and warnings for the globals that cost this spec damage.
- Measurement. Per-Slam delay in milliseconds, fight summaries including swings eaten by pressing early, per-encounter history, and a practice strip.
The timing model behind all of this was measured in game rather than assumed - see
docs/RESEARCH.md.
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