SignalFire
What's new
SignalFire 2.0.2 Changelog
Fixed
- Fixed duplicate Public Chat and Regional recruitment entries.
- Fixed repeated recruitment posts creating additional board rows instead of updating the existing post.
- Fixed self-authored Public Chat posts incorrectly showing
Manage. - Fixed self-authored posts incorrectly appearing as actionable group opportunities.
- Fixed duplicated player names such as
Name Namepreventing recruitment deduplication. - Fixed Regional self-echoes creating duplicate recruitment rows.
- Fixed Native LFG rows showing generic
Unavailablestates when a more specific state was known. - Fixed Native LFG inactive entries lingering indefinitely.
- Fixed Nearby crashes caused by protected or secret GUID values.
- Fixed Native LFG movement checks causing protected-value errors during combat.
- Fixed Groups Refresh causing a noticeable gameplay hitch.
- Fixed Native LFG event bursts causing repeated full result processing.
- Fixed Native LFG background work continuing to cause hitches after closing SignalFire.
- Fixed Nearby Quick Panel waking the full Groups engine unnecessarily.
- Fixed Groups age updates rebuilding the entire board.
- Fixed major UI stutters when switching between Social, Calendar, Crafting, Settings, Profile, Watchlist, Guilds, and other panels.
- Fixed repeated UI initialization occurring every time a SignalFire panel was opened.
- Fixed Crafting performing unnecessary profession scans when opening the panel.
- Fixed
/sf frame auditfalling through to the normal SignalFire window. - Fixed
/sf nav auditfalling through to the normal SignalFire window. - Fixed SignalFireNet being assigned to channel
/1.
Improved
- Public Chat recruitment now keeps one active recruitment entry per player.
- New recruitment messages replace or refresh the player's previous recruitment entry.
- Player identity matching now normalizes realm-qualified and duplicated name formats.
- Native LFG now displays specific inactive states:
- Full
- Delisted
- Cancelled
- Stale
- Added automatic cleanup for inactive Native LFG results.
- Added
Clear Inactivefor manually removing inactive Native LFG rows. - Native LFG event handling now uses stronger debounce behavior.
- Large Native LFG result sets are now processed in paced batches across frames.
- Native LFG work now defers while moving or in combat.
- Manual Groups Refresh now uses a staged refresh path instead of performing all work in one frame.
- Nearby Quick Panel now uses a lightweight Nearby-only data path.
- Passive Groups updates are deferred during movement where appropriate.
- SignalFire UI initialization now runs once instead of replaying the initialization chain during navigation.
- Significantly reduced panel-switching hitching and UI navigation frame spikes.
- Reduced unnecessary duplicate panel refreshes.
- Reduced unnecessary Crafting and profession API work.
- Improved overall frame pacing with large Native LFG result sets.
- SignalFireNet is now automatically kept at the final/highest joined channel position.
- SignalFireNet placement is rechecked after login, reload, zoning, reconnects, and channel changes.
Added
- Added
/sf frame audit. - Added
/sf frame reset. - Added
/sf nav audit. - Added
/sf nav reset. - Added
/sf channel status. - Added
/sf channel fix. - Added navigation timing diagnostics.
- Added Native LFG pacing diagnostics.
- Added UI initialization guard diagnostics.
- Added SignalFireNet channel placement diagnostics.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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