SignalFire

SignalFire connects players through live group listings, guild recruitment, and intelligent chat-powered matchmaking.

File Details

SignalFire (Beta) v1.0

  • R
  • Jun 17, 2026
  • 126.53 KB
  • 14
  • 3.3.5
  • Retail

File Name

SignalFire.zip

Supported Versions

  • 3.3.5

🔥 SignalFire (Beta) — Changelog

📅 June 18, 2026

🛡️ Public Groups

✅ Fixed

• Stale clickable chat links no longer carry over to unrelated messages.
• Fixed Apply Selected functionality.
• Improved Public Group selection stability.
• Fixed synchronization issues between selected rows and detail panels.

🔍 Parser Improvements

• Reduced false-positive listings generated from normal conversation.
• Casual chat such as:

"I'm a healer sitting in queue lol"

will no longer be incorrectly classified as an LFG listing.


🏰 Guild Browser

✅ Fixed

• Blank guild detail panel issues.
• Guild row/detail mismatches.
• Guild selection instability.
• Case-sensitive guild lookup failures.
• Top-right close button functionality.
• ESC key close functionality.


🌐 SignalFire Network

➕ Added

• SignalFire Network presence integration with discovered guild members.

🔧 Improved

• Prioritization of actual SignalFire users over passive /who discoveries.
• Network panel layout.
• Network statistics display.
• Guild visibility filtering.


📣 Recruitment Creator

💬 Discord Integration

✅ Fixed

• Discord information now persists correctly when saving and reloading recruitment listings.

➕ Added

• Published guild listings now store Discord information as a dedicated field.


✨ Recruitment Workflow Improvements

❌ Removed

• Load to Chat
• Post to Channel

➕ Added

Load Existing
• Restores previously saved recruitment information into the editor.

Broadcast
• Sends recruitment advertisements to the configured public recruitment channel.

Publish Listing
• Publishes or updates the guild listing within the Guild Browser.

✅ Fixed

• Broadcasts no longer incorrectly fall back to Guild Chat.


🔗 Guild Recruitment Links

✅ Improved

Guild recruitment links now attempt inline replacement rather than appending an additional guild tag to the end of messages.

Old Behavior

Drunken Dwarves is recruiting!

+ [Drunken Dwarves]

New Behavior

[Drunken Dwarves] is recruiting!

🎯 Benefits

• Conserves available chat characters.
• Improves compatibility with 255-character recruitment macros.
• Produces cleaner recruitment advertisements.

🔄 Fallback Behavior

• If the guild name is not found in the message, SignalFire will still append the clickable guild link automatically.


📍 Minimap Icon

✅ Fixed

• Position migration and normalization for existing users.
• Drag-and-drop position saving.
• Invalid saved position data correction.
• Improved minimap position persistence handling.


⚔️ Invasion Network

🖥️ User Interface

✅ Fixed

• Bottom status panel overlap.
• Button overlap issues.
• Invasion controls overlapping other tabs.
• Invasion controls have been moved entirely into the dedicated Invasions page.

➕ Added

• Dedicated Invasions tab.
• Initial invasion database support.


🎯 Invasion Selection System

➕ Added

• Invasion rows now support direct selection.
• Selected invasion tracking.
• Bottom status panel now displays:
• Selected Invasion
• Active Beacon Count
• Nearby SignalFire Player Count

Create Beacon now uses the currently selected invasion.
Join Beacon attempts to use the currently selected invasion beacon.
Leave Beacon attempts to use the currently selected invasion beacon.


🧠 Guild Recruitment Parser

✅ Fixed

• Prevented guild recruitment listings from being generated from unrelated vendor or location chatter.

Examples now correctly ignored:

[HC] vendors near SW
[PVP] vendors
[RDF] vendors

🔧 Improved

• Tiny bracketed tags such as:

[HC]
[PVP]
[RDF]
[LFG]

are no longer treated as guild names.

• Vendor and location discussions now require actual recruitment language before generating guild listings.


🚧 Currently In Development

🔨 Invasion Network

• Beacon networking
• Beacon synchronization between players
• Beacon persistence
• Recommended invasions by player level
• Nearby player detection
• Public Groups ↔ Invasion integration
• Invasion debugging and management commands


🔥 SignalFire (Beta)

Lighting the Path to Adventure.