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Shackled

Tracks the cooldown on CC spells that specifically hit your character.

Shackled watches the crowd control that lands on you in arena and tells you the moment it can be used again.

 

When a stun, fear, incapacitate, disorient, or silence hits your character, Shackled works out which ability it was, starts a cooldown timer, and puts it on a small movable bar. As the cooldown runs low the icon glows, so you can tell at a glance when it is safe to play forward and when another go is on the way. Prefer to keep your eyes on the fight? Switch on the spoken callouts and it will warn you a few seconds before an enemy's CC is back, at whatever volume suits you.

 

FEATURES

 

• More than 40 crowd-control abilities tracked across every class.

• A bar you can drag, resize, and fit to the rest of your UI.

• Cooldowns estimated on the assumption the enemy took the talent that shortens them, so the warning comes early rather than late.

• Separate timers for each enemy once the team is known, including two of the same class.

• Icon glow in a color you choose as a cooldown nears ready.

• Optional voice callouts, with five volume levels.

• Per-spell toggles, so the bar shows only the CC you care about.

• Keeps tracking through skirmishes and half-loaded games when opponent info is incomplete.

 

HOW IT WORKS

 

The arena API does not let addons read the enemy team's casts, so Shackled works from the crowd control that lands on you instead. Every timer comes from a CC you actually felt rather than a guess about their kit. It is a fast, dependable answer to one question, not a full enemy tracker.

 

COMMANDS

 

Type /shackled to open the settings, where you move and resize the bar, choose which spells to track, and set the glow.

Type /shackled log to list any crowd control Shackled did not recognize, ready to copy.

 

Run into a CC that did not get tracked? Type /shackled log, copy the list, and send it my way. That is how the spell list keeps growing.

The Shackled Team

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