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SeqARK

One-button sequences for World of Warcraft Retail (Midnight): every press of a key casts the next step.
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SeqARK-0.8.0.zip

File nameSeqARK-0.8.0.zip
Uploader
DerlDerl
Uploaded
Nov 13, 2026
Downloads
4
Size
24.5 KB
Flavors
Retail
File ID
9592247
Type
R
Release
Supported game versions
  • 12.1.7
  • 12.1.5

What's new

Changelog

0.8.0

  • The built-in sequences of Death Knight, Demon Hunter and Shaman are measured again on the talent builds the top Mythic+ players use, and replaced:
    • Death Knight: Unholy (San'layn) ST for 1-2 targets and AE for 3+ targets; Frost (Deathbringer) ST for 1-2 targets with Obliterate, and a new AE for 3+ targets with Frostscythe and Glacial Advance
    • Demon Hunter: Havoc (Aldrachi Reaver) one order for single target and AoE, Reaver's Glaive goes out first whenever it is up; Devourer (Annihilator) one order for single target and AoE, and it waits while Void Ray channels, so a key press cannot cut the channel short
    • Shaman: Enhancement (Stormbringer) ST for 1-2 targets and AE for 3+ targets; Elemental (Farseer) ST for one target and AE for 2+ targets, Earthquake at the mouse cursor
  • Devourer has no separate AE any more: one order was the best on one target and on many. A key bound to the old Devourer AE does nothing until you bind ST or another sequence to it
  • Shaman sequences use Voltaic Blaze, Ascendance and Ancestral Swiftness, the buttons of those builds; with other talents some steps do nothing

0.7.0

  • Built-in sequences for six more specializations, each order measured in SimC:
    • Death Knight: Unholy ST (1-3 targets) and AE (4+ targets, with Epidemic); Frost one order for single target and AoE
    • Demon Hunter: Havoc one order for single target and AoE; Devourer ST and AE (Collapsing Star goes out first whenever it is up)
    • Shaman: Enhancement ST and AE; Elemental ST and AE
  • Havoc and Frost have one order only: the same order was the best on one target and on many, so there is no separate AE for them
  • The orders use trinket 14 only where the measured profile's trinket has a use effect; Surging Totem is placed at your feet, Earthquake at the mouse cursor

0.6.1

  • The window shows your sequences in two groups: IMPORTED and BUILT IN. A built-in sequence that an imported one of the same name replaces stays in the list, dimmed, marked "Not used"; its key is on the imported one. Delete the imported one and the built-in gets the key back
  • Wider window and columns: long titles wrap to a second line instead of being cut off, and the source text no longer runs into the key field
  • STHP, AEHP, STHPNOCD and AEHPNOCD from 0.6.0 are removed. The game tries only the first matching cast line of a press, so with too little Holy Power the spender line failed and the builder behind it never went out. A key bound to them does nothing until you bind it again

0.6.0

  • Four new built-in Retribution sequences beside the old ones: STHP, AEHP, STHPNOCD and AEHPNOCD. Every press tries the spender first (Final Verdict in single target, Divine Storm in AoE): with 3 or more Holy Power it goes out, with less the step's builder or cooldown goes out instead. So Holy Power is spent before a builder would waste it at 5. The steps hold builders, cooldowns and trinkets only
  • The old ST, AE, STNOCD and AENOCD stay as they were

0.5.2

  • On a mount, in a vehicle and with an override bar (skyriding, quest vehicles) SeqARK lets go of its keys, so the mount's and vehicle's buttons work; the keys come back when you get off, also in combat

0.5.1

  • A sequence key does nothing while you are on a mount: no target change, no cast that takes you off the mount, and the step stays

0.5.0

  • The window is sorted by class and specialization: class and spec on the left, the chosen spec's sequences on the right
  • Every specialization can have its own sequence of the same name (one ST for Retribution, one for Fury); earlier saves are moved over at login
  • Keys can be set for the other specs of your class too
  • Minimap button (through LibDBIcon, when another addon has loaded it) and an entry in the game's addon menu
  • Addon icon

0.4.1

  • An empty Bindings.xml: the game looks for it in every addon folder and warned without it

0.4.0

  • Icon button: makes a macro that only shows the sequence's spell (#showtooltip), to put on the action bar slot of the same key
  • Optional icon {spellid} line in the sequence text

0.3.0

  • /seqark opens a window: the sequences of your specialization, where each comes from (built in or imported) and its key
  • Click a key field and press a key to bind it, right-click to clear it
  • Import window with the reason when a text cannot be imported; Export and Delete per sequence

0.2.0

  • Each key press runs the next step: the key presses a small button on key down, which clicks the sequence button; keys are override bindings set by SeqARK at every login
  • Every sequence starts from step 1 again after combat

0.1.0

  • First test build: built-in Retribution sequences (ST, AE, STNOCD, AENOCD), the SeqARK text format for import and export, /seqark commands

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