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Selective

Compilation Addon

File Details

Selective v6.04.zip

  • R
  • Apr 4, 2026
  • 2.67 MB
  • 13
  • 12.0.1
  • Retail

File Name

Selective v6.04.zip

Supported Versions

  • 12.0.1

VERSION 6.04

ALL PAGES
- Any page with a chat prompt has been safeguarded to prevent combat taint errors.

- Added all missing text elements to the custom font application on the selective UI this will work retroactively from your chosen font; if enabled.

- Updated the white page index label to now display as "Sub-Page: 1/2/3" when viewing nameplate settings' sub pages.

 

HOMEPAGE
- Corrected the styling of the changelog button tooltips.

- Added a tooltip to the close button.

- Added right click functionality to the changelog buttons to toggle the visibility of the changelog, and its dropdown menu.
* While the changelog section is hidden, it will be replaced by a red label, and animated snow.

 

RATED PVP BUTTONS
"Fixed an issue where the layout for the statistics section would force the dropdown and icon off the page after reloading while in full screen mode."
- This fix did not truly fix the issue, so pushed additional fixes to ensure window mode and full screen mode maintain the fixed layout for the whole statistics section.

- Fixed an issue causing the toggling of rated pvp bracket buttons to cause a taint popup block.
This fix additionally fixed an issue where the tooltips of rewards were visible despite being hidden.

 

UI ELEMENTS
- Moved the prestige badge option to page 14 unitframe styling, to the dropdowns for player, target, focus options and made it specific to each unit type over having it hide the prestige badge on all 3 globally.
Profiles, and Preset text has been updated to reflect this change.

 

PARTY CONTROLS
This module does not currently sync with the party frames raid-style checkbox in edit mode, I hope to have this synced while maintaining the live toggle state soon.

- Fixed an issue causing the compact party frame to not show between reloads while enabled & solo until the user teleports, or edit mode has been opened to force show.

- Converted the 2 red ui buttons into a global toggle checkbox.
Profile preset has been adjusted accordingly, candyhigh preset will default to enabled to show, and default to disabled.

 

FONTS
- Fixed an issue preventing the application of the nameplate text for names and health %.

- Fixed a c-stack overflow error from occuring when toggling the global font checkbox.

 

TOOLTIPS
- Renamed this module in all areas to "Tooltips" as it is no longer specific to just tooltip id's.

 

NAMEPLATE SETTINGS - NAMEPLATE ICONS
Next version (6.05) will have an updated healer icon texture but was not ready for this versions release.

- Updated the page layout into a popout style for each sub section.
This will be extended onto other pages with multi section layouts in 6.05.
* It will default and profile reset to select Core Checkboxes popout.
* Candyhigh preset and its text now reflects this.

- Fixed an issue preventing the application of the healer icons replacing the class icon on eligible target nameplate icons.

- Updated the functionality for healer icons so they can now be used independently of player class icons for that type, updated both friendly & enemy tooltips for clarity.

- Updated option 3 for healer icons, it will now use a square version of the healers texture to ensure it fits with that styles border.

- Updated the anchor base position on the nameplates to prevent the icon from moving with the nameplate.
This will prevent the visual look of the icon from swaying and bouncing with the nameplates.

- Updated the gold line part of the checkbox label for healer icons to now dynamically change to "Healer Icons Mode Only" while the associated player class icons is disabled, and remains as "Healer Icons" enabled.

- Moved the healer icon checkboxes to now sit under their respective player icons checkbox.

- Added the healer icon texture as a small icon left of enemy, and right of friendly checkboxes.

 

NAMEPLATE SETTINGS - CUSTOMIZATION
- Added a red warning label that the module is experimental as the in combat application needs further work.

 

CVAR CONTROLS
- Changed this module from a full client command availabity to a stricter client based list of options to make it feel less overwhelming, or confusing.

 

BAGS
- Fixed an issue causing the bags to shutter, or cause brief fps drops when opened while a custom resize is set and enabled.

 

TEXTURES
- Fixed multiple coloring issues for healthbars of unitframes, they will now follow and respect blizzard's coloring of those bars when applying a texture.
Functionality, and layout remain untouched.

 

PROFILES
- When logging in on a character for the first time, it will now create a profile with that characters name with every page set to its default upon first creation, and have it select your named profile automatically. 
* If a case sensitive profile name already exists with your character name, it will use the existing named profile instead (these automatic profile creations will be case sensitive and all start capitalized, so you can create a lowercase version aswell.)

- A "Default" profile will now be created once per account in addition to the character named profiles, this will be created retroactively if no "Default" profile has been created, or is available.

- Adjusted the candyhigh preset and updated the preset popout row to reflect the changes to Frame Textures, and Nameplate Icons.

- Fixed an issue causing c-stack overflow errors from occuring when switching between profiles.

- Switching profiles will now force a UI reload, and added a tooltip to the dropdown menu to reflect this.
This is primarily because a large UI sweep of all applications from enabled modules can cause a brief shutter, and forcing a reload feels more appropriate.