promotional bannermobile promotional banner

ScreenDock

Splits your screen into a game area and Blizzard-style docks, so the map, bags, character panel and chat open beside the game instead of on top of it.
Back to Files

ScreenDock 1.0.0

File nameScreenDock.zip
Uploader
FoofiFoofi
Uploaded
Nov 6, 2026
Downloads
14
Size
58.1 KB
Flavors
MoP ClassicClassic TBCClassicTitan Reforged ClassicRetailForever
File ID
9478176
Type
R
Release
Supported game versions
  • 12.1.7
  • 12.1.5
  • 5.5.4
  • 3.80.2
  • 2.5.6
  • 1.60.1
  • 1.15.9

What's new

ScreenDock 1.0.0

First release.

  • Split your screen into a game area and side docks: ultrawide with the game in the centre, game on the left or right of one monitor, or two monitors.
  • On your first login a small popup asks "Set up ScreenDock now?". Choose Set up for the setup window, or Not now: it won't ask again, and you can start setup any time with /screendock, the Addon Compartment, or Run Setup in Options → AddOns → ScreenDock.
  • The setup window: pick one of four picture cards, see it live on your screen, adjust the game width, choose which windows open in the side panel, and click Done.
  • You choose what goes in the side panel: map, quest log, character, bags, spellbook and talents, group finder, professions, social, journals, vendors and mail, chat and tooltips. Unticked windows open in the game area the normal Blizzard way. The same list is in the options.
  • If another screen layout addon is running, setup says so plainly (only one should run at a time) and lets you continue anyway.
  • The 3D world shrinks to the game area without stretching, and your whole HUD (action bars, unit frames, popups) moves with it.
  • Every window that opens in a dock gets a spot of its own, so windows don't cover each other: at their normal size when there's room, a bit smaller when needed, in two columns when the dock is wide enough. Only when there truly isn't room do the most alike windows share a spot, with tabs to switch between them. Blizzard's usual rules for which panels can be open together stay the same.
  • Docked chat is smaller by default (about a quarter of the dock, never under six lines), leaving more room for the other windows.
  • Arrange Panels: an Arrange button at the top of each dock (also in Options, at the end of setup, and /screendock arrange) shows each window as a box at its real size. Drag a box to move it (it snaps to the edges and to other boxes), drop it on another box to share that spot as tabs, drag a tab out to split them again, drag the corner to resize it, and drag the chat's top edge to set its height. Auto-arrange goes back to the automatic layout. Your arrangement is kept per layout and follows the window when it changes size.
  • The preview shows each window's real spot, and its labels never print on top of each other.
  • Windows appear straight in their dock: no flash at Blizzard's usual spot before they move. The same goes for docked chat after logging in, a /reload or leaving Edit Mode. (Windows the game locks during combat open in their usual spot and move to the dock once the fight is over.)
  • Launcher buttons at the top of each dock, including separate Spells and Talents buttons where the game has both (they work like Blizzard's own menu buttons, also in combat).
  • An empty dock tells you which windows open there.
  • Docked chat keeps its scroll buttons on screen.
  • Three dock looks: Dark, Stone and Clean, with a clear gold line along the game edge.
  • One layout per window size: ScreenDock switches by itself when the window changes size, and pauses (normal full screen) on a size you haven't set up.
  • Two monitors: a short checklist in the setup window that ticks itself as you go.
  • Two monitors: a "Size my window" button (for the monitors you picked) switches the game to windowed mode at the size of both screens, so you only drag the title bar once. Undo puts your window back. An optional tip shows how Microsoft PowerToys FancyZones can put the window in place on every start.
  • Two monitors, one above the other: the Two monitors setup has a "Side by side / Stacked" switch. Stacked puts the game on the top or bottom monitor and turns the other one into the dock. A window about as tall as it is wide is recognised and Stacked is picked for you.
  • Stacked: "Size my window" makes the window as wide as the wider monitor and as tall as both, with Undo. The checklist explains how to line up the monitors in Windows, and why Windows' Snap feature shrinks a stretched window back to one monitor (and how to turn it off).
  • Two monitors in Options too: with Layout set to Two monitors, Options → AddOns → ScreenDock shows "Monitors" (Side by side / Stacked) and "Game on" (Left / Right, or Top / Bottom when stacked), and the slider becomes "Game Area Height" when stacked. Changes show on screen right away (after combat, if you're fighting).
  • A wide dock (a whole monitor under or above the game) lays its windows out side by side, with the chat on the left.
  • ScreenDock uses its own Edit Mode layout, "ScreenDock", copied from yours when you finish setup. Your own layout is never changed: changes you make in Edit Mode while ScreenDock is on go into the ScreenDock copy, and turning ScreenDock off or Reset brings your own layout back after a reload. Options has a separate "Delete the ScreenDock Edit Mode Layout" button, and setup tells you plainly when Edit Mode's layout list is full.
  • Preview mode with sample panels, and "Reset to Blizzard default" that always gets you back.
  • Nothing moves during combat: changes wait until the fight is over.
  • Settings in Options → AddOns → ScreenDock, /screendock (or /sdock), and the Addon Compartment on WoW Forever and Retail.
  • Arrange Panels follows your mouse exactly, whichever side the game area is on.
  • Two monitors of different sizes: in setup, pick each monitor's resolution (1920×1080, 2560×1440, 3440×1440, 3840×2160, 5120×1440 and more, or type your own) and how Windows lines them up (left edges, centred or right edges; side by side: top, centred or bottom). A small drawing shows them as you set them, and quick buttons offer the pairs that add up to your window. The game then fills its monitor exactly and the dock fills the other one; the empty strip beside the smaller monitor stays black.
  • "Size my window" makes the window exactly as big as both monitors together, and the checklist tells you to line the monitors up the same way in Windows.
  • A new window size no longer greys out the options: the page shows what that size would get (copied from your closest saved layout, or a sensible start: Stacked for a tall window), with a line "New window size: set it up here or Run Setup". Your first change saves it for that size.
  • A 16:9 monitor above an ultrawide (for example 2560×1440 centred above 3440×1440, a 3440 × 2880 window) is recognised: setup and Options fill in both monitors, Centred, and the game on the bigger monitor. Monitors of different sizes start out Centred.
  • The two-monitor checklist notes that HDR on only one monitor is fine (the two monitors may just look a little different).
  • Stacked monitors: the HUD and every window keep the size they have on one monitor, instead of growing to about twice that size over the tall window. This works on top of your own UI Scale and never changes that setting; turn it off in Options → AddOns → ScreenDock → HUD ("One Monitor's Size When Stacked").

Known: cursor effects from other addons may appear offset; turn off "HUD Follows the Game Area" if that bothers you.

This mod has no additional files