SaltyDog-0.9.8.2-retail
What's new
2026-10-22 — 0.9.8.2
- Fixed: the Wilhelm scream ignored your sound settings and played at full volume. It now follows the game's Sound Effects volume and mute.
- Fixed: characters without Fishing kept checking for it in the background every second, and every zone change started another such check. The check now gives up after 30 tries.
- Version 0.9.8.1 → 0.9.8.2 in all
.tocfiles and the splash screen. Not tested in a live client; checked offline (Lua 5.1 compile).
Details (ported from _classic)
- Wilhelm: the 4
PlaySoundFile(..., "Master")calls (Core/MainWindow.lua,Core/SharedFunctions.lua, and 2 in FishConfigPage.lua) now use"SFX". Checked on warcraft.wiki.ggPlaySoundFile:Masteronly followsSound_MasterVolume/Sound_EnableAllSound, whileSFX(the default) followsSound_SFXVolume/Sound_EnableSFX. - Fish skill, skill-line fix — skipped (not needed): on retail,
GetProfessions()/GetProfessionInfo()andC_TradeSkillUI.GetProfessionInfoBySkillLineIDreturn real data. Only Classic needed the switch toGetSkillLineInfo. Only the unbounded retry inFish:PreloadFishingSkillData()(SaltyDog_Fish/Init.lua) was taken over, bounded to 30 tries as in the Forever build. - Fish skill, zone level and red/yellow/green/blue colouring — skipped (not possible on retail): zones have no fishing level on retail. Patch 3.1 removed the minimum skill, and later expansions moved to one skill line per expansion with no getaways. There is nothing to compare against. A possible replacement would be colouring by the current expansion's skill line (e.g. Midnight Fishing x/300) against its cap. Not built.
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