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Rucksack Forever

One-click eating and drinking, bags that clean themselves, a Darkmoon Faire helper and one-click mage scrolls. Load only the parts you want.
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v1.8.3-forever

File nameRucksack-v1.8.3-forever.zip
Uploader
ZyxonWoWZyxonWoW
Uploaded
Nov 14, 2026
Downloads
23
Size
195.2 KB
Flavors
Forever
File ID
9609962
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Rucksack 1.8.3

New

  • Website and Report a bug: two buttons at the top of the Rucksack window. Each gives you a link to copy (the game doesn't let addons open a browser). Report a bug also gives a ready-made report to paste: your Rucksack and game version, the modules that are on, and the last thing the game blocked.
  • Rucksack has a website: what it does, what's new, a report form anyone can use without an account, and a page with everyone's feedback. https://mustac.github.io/RucksackForever/

Rucksack 1.8.2

New

  • Bags and Clean-up are two modules. Each has its own card in Settings > Modules and works alone: Bags without Clean-up is one bag window with your groups; Clean-up without Bags sells junk with the game's own bags or another bag addon. With both on, your bag gets Junk and Sell groups and shows what your junk sells for. Bags has its own page in the list on the left.
  • Restock: the cart next to Hidden opens a small bag for the things you always want on you (water, food, arrows, reagents). Pull an item in and type how many to carry. A vendor that sells it tops you up, by itself or when you click Buy now.
    • Keep at least N gold: restocking never takes you below that.
    • Money short: Some of each buys a bit of every item in turn; Top of list first fills the first item, then the next. The arrows set the order.
    • What's on the list sits in its own Restock group in the bag (untick it on the Bags page to leave those items where they were). Clean-up never sells or throws them away.
  • Sell group: drop an item on Sell and it is sold at every vendor, never thrown away.
  • Your bank in Rucksack: at a banker your bank opens in Rucksack's own window, with the bank's bag slots in a row at the top. Click the next locked slot to buy it (the game asks once), drop a bag on a slot to put it there. The bag icon in the corner shows or hides that row.
  • Reagents go to the reagent bag: a reagent lying in an ordinary bag moves into your reagent bag when there's room (a switch on the Bags page).
  • Bag sounds when the bag opens and closes (a switch on the Bags page).

Changed

  • Junk is under everything by default. New groups go above it. You can still drag it.
  • Settings > Modules: every module is a card with a tick; a card you changed has a gold edge until you press Apply.
  • Clean-up's value limit is a slider (10s to 5g).

Fixed

  • "Tried to call a protected function" when using an item or buying a bank slot with Bags on. Rucksack no longer replaces the game's bag functions; it opens your bag after them.
  • The bank showed slots that weren't there (the keyring was counted as part of the bank) and the wrong number of free slots.

Rucksack 1.8.1

Fixed

  • A cooking recipe was taken for food. Its tooltip shows the dish it teaches ("Restores ... health ... while eating"), so the eat button and the EatDrink macro could pick the recipe (and use it, learning it), Clean-up could throw an old one away as "food below your level", and Bags put it under Food and water. Now only real food and water count; recipes stay recipes.

Rucksack 1.8.0

New

  • Bags module: one bag window instead of the game's bags (B, the bag buttons, vendors, mail, the auction house, trades). Turn it on in Settings > Modules: on the Clean-up card, pick Clean-up + Bags.
  • Groups: Weapons, Armour, Food and water, Potions, Trade goods, Quest, Everything else and Junk, each on its own row (or Packed side by side). Drag a group by its name: it lifts, the others slide out of the way, and it settles where you let go.
  • Put an item in a group: pick it up, and every group gets a green + at its end (Junk a red one). Drop it there and all its stacks go in that group from now on.
  • Your own groups: the green + in the bags row makes one (or drop an item on it). Right-click a group's name to rename it, change its colour or delete it.
  • One bag: no groups, everything sorted by kind, quality or name, with Junk as a fixed group at the bottom.
  • The bags row: hover Rucksack in the bag's corner and click the arrow. It slides open with your four bags and the reagent bag (free slots, swap a bag by dropping one on it), Hidden, New group, Delete group and a padlock that locks the layout.
  • Hidden: the eye opens a small bag next to yours. Pull items into it (tools, your Hearthstone...) and the bag stops showing them. It suggests the profession tools you carry.
  • Your bank and your other characters: open in their own window, faded, as they were when last seen. At a banker your bank opens by itself, live. Item tooltips say where else you have an item: "Also: Bank 12 · Zyxon 5".
  • New items, every empty slot, BoE and "open" tags, Tidy, merged or separate stacks, search.

Changed

  • Settings > Modules: the Clean-up card is a choice of three: Off, Clean-up only, or Clean-up + Bags. With Bags on, the Clean-up page has Clean-up | Bags tabs.

Rucksack 1.7.7

Changed

  • The one-slot eat button (Food only, Water only) is a little wider, and the Buff strip sits neatly on top of it.

Fixed

  • The tick under the "No Well Fed" alert now turns buff food off (Settings and the Buff strip follow), and the alert comes back when you tick Buff again. Before, it switched the reminder off for good. Characters that lost the alert this way get it back.
  • "Remind me" on the Rations page can be changed while buff food is off.

Rucksack 1.7.6

Changed

  • Buff on the eat button: a small "Buff" strip on top of the eat button, with a tick to switch buff food on or off. Green when it's on, red when it's off. (Replaces the tick in the corner.)
  • Remind me when I'm not Well Fed: now Off or Alert. The side icon and the text under the button are gone.
  • The Clean-up page no longer shows the RuckDelete macro hint.

Rucksack 1.7.5

New

  • Buff food on or off in one click: a small tick on the eat button, and on the Pocket's food. The Pocket shows "no buff" (red) or "Well Fed" (green) while buff food is on.
  • Remind me when I'm not Well Fed (Rations page, per character): Alert (big text, untick under it to stop it), Text (a line under the eat button), Icon (your buff food next to the eat button: click it to eat) or Off. Never in a fight, while you eat, or without buff food in your bags.

Changed

  • Eat button choice: Food and water, Food only, Water only and Separate are four buttons side by side; the one in use is lit.
  • The sidebar no longer says "shown" or "hidden": every tool in it is on. Each tool's page still has its "Show button" box.
  • Clearer words: Home says "2 can go · first: ..." and the Clean-up page explains the rules (white gear you can't wear or that's worse than yours; profession tools stay).

Rucksack 1.7.4

New

  • Pocket styles: pick Rows, Tiles, Strip or Ledger in Settings. Strip can go across or down, with how many in each row or column, and a word under each number. Right-click the Pocket for its settings (no more buttons on it).
  • Delete limit: Clean-up never deletes anything worth more than your limit (1g to start). It stops, tells you, and lets you choose: Delete it, Keep it or Not now. It goes on by itself once you free a bag slot.
  • Warning before deleting something useful: when you delete an item by hand that a quest needs, a Darkmoon turn-in, an unread scroll, your next food or water, a profession tool, or anything rare or better, it tells you what it's for and asks once more.
  • Create macros on the Rations page: makes any missing EatDrink, Eat or Drink macro, and you can drag them straight onto your bars from there.
  • Right-click the eat button or the scroll button: opens its page.

Changed

  • What Clean-up throws out by itself: grey items; white weapons and armour your class can't wear or that are worse than what you wear; and soulbound gear of any quality your class can't use. The "delete everything up to" quality choice is gone.
  • Profession tools (Skinning Knife, Mining Pick, fishing poles, enchanting rods...) are never deleted or sold.
  • The trash button shows your free slots against your setting, the first item to go and what it's worth. It's red only when it really deletes on your next key press. Hover it for everything that can go. Clicking it, or the RuckDelete macro, throws the first one away now; the macro shows that item too.
  • Grey items can't be added to the list by hand: they're on it already.
  • Settings > Modules are cards now. Module choices are per character, and Scrolls turns itself on for mages and off for everyone else.
  • Modules that aren't loaded no longer show in the sidebar or in the Pocket's line choices.
  • Only /ruck and /rucksack now; everything else is in the window.
  • The Clean-up on/off switch on the Pocket is gone: turn Clean-up off in Settings > Modules.

Fixed

  • The Pocket's prize line updates as soon as you pick a prize (it needed a reload).

Rucksack 1.7.3

Changed

  • Settings > Modules: ticking and unticking no longer happens one by one. Pick what you want, then press Apply (bottom right) and everything changes at once: new modules load right away, and if you turned any off you get one reload prompt. Cancel puts your ticks back.
  • Each tool page's top box is now Show button: it only shows or hides that tool's button on screen. Turning a tool really on or off is done in Settings > Modules.
  • The sidebar now says shown or hidden next to each tool.

Rucksack 1.7.2

Fixed

  • Scrolls: the scroll button said your skill was too low when the Skills list had "Secondary Skills" folded shut. It now finds your Comprehension skill either way, and if it really can't, it doesn't hold any scroll back (it reads the easiest first).

Rucksack 1.7.1

Changed

  • The on-screen Darkmoon ticket button / prize card is off by default: the Pocket's Tickets line and Home already show your tracked prize (37 / 50). Turn it back on with "Button on screen" on the Faire & Sayge tab, or /faire button.

Fixed

  • Settings: the Pocket's Lines checkboxes now sit four to a row instead of running off the page.

Rucksack 1.7

New

  • Modules: Rucksack now comes in parts: Rations, Clean-up, Darkmoon Faire and Scrolls. Pick which ones load in Settings > Modules. Ticking one loads it right away; unticking one needs a reload, and then it isn't loaded at all (no memory, no work). "Just for this character" lets a character have its own choice. Your settings carry over.
  • Darkmoon Faire module: every ticket turn-in with how many items you have and the tickets it gives; where to farm each animal part, closest to your level first, and one click pins it on your map; crafted items show their profession and materials. Prizes as tiles: click one to track it, and an on-screen card shows the prize filling up (37 / 50) and glows when you have enough. Darkmoon deck checklist, Faire dates and Sayge's answers, item tooltips and quick turn-ins at the Faire NPCs. /faire
  • Scrolls module (mages): one click deciphers your next scroll with Comprehend Scroll, only ones your Comprehension skill allows (no sheep). A scroll button with a counter, a Decipher macro, and a page with your skill and every scroll in your bags. /scrolls
  • Clean-up keeps Darkmoon turn-in items and undeciphered scrolls (both can be switched off).
  • Pocket: new Tickets and Scrolls lines.

Changed

  • The addon is called just Rucksack in the game.

Rucksack Forever 1.6

New

  • Pocket: a spyglass at the top of the Pocket lets you tick which lines it shows: Bags, Vendor, Food, Water, Cheapest item.
  • RuckDelete macro: made for all your characters (General tab of /macro). Put it on your bars and one click deletes the next waiting item.

Changed

  • "Bags nearly full when under" is now Keep empty slots.
  • The eating alert follows buff food: with "Eat buff food when the buff is missing" off, the alert and "Move the alert" are greyed out.
  • Closing Rucksack while moving the alert locks it where it is.
  • The "Set key" buttons for eat and drink, food only, water only and delete next item are gone: drag the EatDrink, Eat, Drink or RuckDelete macro onto your bars instead. Keys you already set keep working (Esc > Key Bindings > Rucksack).
  • Pocket lines are renamed to match: Bags, Vendor, Food, Water, Cheapest item.

Rucksack Forever 1.5

New

  • Sell soulbound gear I can't use (Clean-up page, on by default): at a vendor, soulbound weapons your class can never use in WoW Forever are sold, plus shields and relics that aren't for your class. Weapons you can learn but haven't trained yet are kept.
  • Also sell soulbound armor: tick Cloth, Leather, Mail or Plate for armor types this character never wears (set per character).
  • This gear is only ever sold, never deleted, even with full bags. Up to blue; epics, cloaks and unbound gear are kept.
  • The Pocket's vendor list says why each item sells ("can't use: One-Handed Axes").

Rucksack Forever 1.4

New

  • Eat buff food when the buff is missing: tick it on the Rations page and the eat button uses your buff food first while you're not Well Fed, then goes back to plain food.
  • Eating alert: while you eat buff food, the middle of the screen says "don't move" with a 10-second countdown, then "Well Fed! You can move now." You can turn it off or drag it anywhere ("Move the alert").

Changed

  • Eat button: one button now cycles through Food and water, Food only, Water only and Separate (two buttons side by side). The separate Together/Separate row is gone.
  • Clean-up is explained in plain words in the Guide and the "Bags nearly full" tip.

Fixed

  • The eat button's tooltip now says what a click does for the choice you picked.

Rucksack Forever 1.3.1

  • Guide: the first page now explains what Rucksack Forever is for: Rations picks your food and water and eats with one click; Clean-up keeps your bags free of junk without touching what your quests need.

Rucksack Forever 1.3

First release on CurseForge.

  • Rations: one-click eating and drinking; Together or Separate buttons; Use first, Food level and Delete below level; delete all water as soon as you get it (warriors and rogues); EatDrink, Eat and Drink macros shared by all characters.
  • Clean-up: Always / Yes / No delete box; grey trash goes by itself; keeps exactly what your quests need; sells at vendors; search; history of the last 100 deletes.
  • Home, the Pocket info window with a Clean-up on/off switch, an in-game Guide, and hover help on every option.

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