RollAway_3.1.3
What's new
3.1.3
New
- Feature overview (
/raw featuresor minimap button, left click): every feature with its description; switch it on or off, click a row for its settings. - Minimap button: left click opens the feature overview, right click the options, drag to move. Button bars (e.g. LuckyoneUI) pick it up; it can be hidden (QoL > Hide).
- Own options window (
/raw): pages on the left, opens in combat too, no entry in the game's Settings panel any more. - Crafting: the salvage slot (e.g. Cooking fish -> fillets) fills itself from a material list you tick (click the red text in the Professions window). Off by default (QoL > Crafting & Vendors).
- New name: RollAway & Tools (folder, settings and commands stay the same).
Changed
- Loot & Rolls page: tab list on the left and a header with logo, like QoL. QoL options are sorted by topic (Misc, Filter and LFG are gone; all settings are kept).
- Popup windows are titled by what they are for (Bonus Roll Reminder, Great Vault, Paragon Reminder, ...).
- Windows, scroll bars, sliders, checkboxes and dropdowns use the game's current UI style (AceGUI is gone). ElvUI skin rebuilt, loot roll buttons read from ElvUI's own fields.
- Profiles use RollAway's own database (nothing is lost); all bundled libraries are gone, the addon is much smaller.
- Game versions: 12.0.7 dropped, only 12.1 and 12.1.5 are marked as supported.
Fixed
- Loot history close timer waits until the game's history has no open roll left.
- Windows no longer draw through each other when they overlap; clicking or opening one brings it to the front.
- Debug log: timestamps stay in order, and character frame button lines no longer flood it (e.g. with Baganator).
This mod has no additional files

