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RollAway & Tools

Auto-pass bonus rolls, confirm or auto-roll loot, tidy the loot history, plus small helpers for groups, crafting and vendors. Switch every feature on or off in one window.
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RollAway_3.1.3

File nameRollAway_3.1.3.zip
Uploaded
Oct 11, 2026
Downloads
622
Size
172.4 KB
Flavors
Retail
File ID
9136950
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0

What's new

3.1.3

New

  • Feature overview (/raw features or minimap button, left click): every feature with its description; switch it on or off, click a row for its settings.
  • Minimap button: left click opens the feature overview, right click the options, drag to move. Button bars (e.g. LuckyoneUI) pick it up; it can be hidden (QoL > Hide).
  • Own options window (/raw): pages on the left, opens in combat too, no entry in the game's Settings panel any more.
  • Crafting: the salvage slot (e.g. Cooking fish -> fillets) fills itself from a material list you tick (click the red text in the Professions window). Off by default (QoL > Crafting & Vendors).
  • New name: RollAway & Tools (folder, settings and commands stay the same).

Changed

  • Loot & Rolls page: tab list on the left and a header with logo, like QoL. QoL options are sorted by topic (Misc, Filter and LFG are gone; all settings are kept).
  • Popup windows are titled by what they are for (Bonus Roll Reminder, Great Vault, Paragon Reminder, ...).
  • Windows, scroll bars, sliders, checkboxes and dropdowns use the game's current UI style (AceGUI is gone). ElvUI skin rebuilt, loot roll buttons read from ElvUI's own fields.
  • Profiles use RollAway's own database (nothing is lost); all bundled libraries are gone, the addon is much smaller.
  • Game versions: 12.0.7 dropped, only 12.1 and 12.1.5 are marked as supported.

Fixed

  • Loot history close timer waits until the game's history has no open roll left.
  • Windows no longer draw through each other when they overlap; clicking or opening one brings it to the front.
  • Debug log: timestamps stay in order, and character frame button lines no longer flood it (e.g. with Baganator).

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