RevengeReady-v1.0.0.zip
What's new
v1.0.0 — Initial Public Release
- Added reliable Revenge opportunity tracking
- Shows only while a valid Revenge opportunity exists
- Added green ready-state timer showing how long Revenge remains usable
- Added gray cooldown display showing the real Revenge cooldown
- Real cooldown always takes priority over the ready-window timer
- Hides misleading cooldowns when the active Revenge window will not last long enough for another use
- Added support for Block, Dodge, Parry, and reduced-block Revenge triggers
- Added Icon and Text display modes
- Added in-game visual configuration with
/rready - Added configurable size, label text, glow style, timer visibility, and positioning
- Added movable/lockable display
- Added diagnostic tracing and failure capture for troubleshooting
- Calibrated the usable-window timer against observed in-game behavior
v0.9.x — Visuals & Usable Timer
- Added Icon/Text display switching
- Added green usable-window countdown
- Added gray cooldown styling
- Added live in-game visual settings
- Added configurable glow styles
- Added display sizing and text customization
- Added cooldown-priority logic so proc timers never override the real cooldown display
v0.8.x — Revenge Prediction Improvements
- Added comparison between remaining Revenge window and cooldown time
- Added logic to hide countdowns that would expire before Revenge became usable again
- Added detection for Forever’s
BLOCK_REDUCEDevent format - Significantly improved Revenge refresh accuracy
- Added rolling diagnostics and frozen failure snapshots
v0.6.x — Stable Cooldown Display
- Added Blizzard-rendered Revenge cooldown countdown
- Added desaturated cooldown state
- Prevented Global Cooldown from being mistaken for Revenge’s real cooldown
- Added immediate hiding when the Revenge opportunity expires
- Established the stable cooldown behavior used by later versions
v0.4.x — Stable Revenge Visibility
- Switched to Blizzard usability state for reliable Revenge visibility
- Removed unreliable guessed timers from the core display
- Established the first consistently reliable “show only when Revenge is available” behavior
v0.1–0.3 — Early Development
- Initial Revenge proc tracking prototypes
- Tested Block, Dodge, Parry, combat events, and usability signals
- Added early proc-window and cooldown tracking
- Iteratively improved reliability based on live Forever testing
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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