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RevengeReady

A focused Revenge tracker that shows when Revenge is usable, how long you have to use it, and when it will be ready again.
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RevengeReady-v1.0.0.zip

File nameRevengeReady-v1.0.0.zip
Uploader
ohbbyohbby
Uploaded
Oct 12, 2026
Downloads
40
Size
13.7 KB
Flavors
Forever
File ID
9142196
Type
R
Release
Supported game versions
  • 1.60.1

What's new

v1.0.0 — Initial Public Release

  • Added reliable Revenge opportunity tracking
  • Shows only while a valid Revenge opportunity exists
  • Added green ready-state timer showing how long Revenge remains usable
  • Added gray cooldown display showing the real Revenge cooldown
  • Real cooldown always takes priority over the ready-window timer
  • Hides misleading cooldowns when the active Revenge window will not last long enough for another use
  • Added support for Block, Dodge, Parry, and reduced-block Revenge triggers
  • Added Icon and Text display modes
  • Added in-game visual configuration with /rready
  • Added configurable size, label text, glow style, timer visibility, and positioning
  • Added movable/lockable display
  • Added diagnostic tracing and failure capture for troubleshooting
  • Calibrated the usable-window timer against observed in-game behavior

v0.9.x — Visuals & Usable Timer

  • Added Icon/Text display switching
  • Added green usable-window countdown
  • Added gray cooldown styling
  • Added live in-game visual settings
  • Added configurable glow styles
  • Added display sizing and text customization
  • Added cooldown-priority logic so proc timers never override the real cooldown display

v0.8.x — Revenge Prediction Improvements

  • Added comparison between remaining Revenge window and cooldown time
  • Added logic to hide countdowns that would expire before Revenge became usable again
  • Added detection for Forever’s BLOCK_REDUCED event format
  • Significantly improved Revenge refresh accuracy
  • Added rolling diagnostics and frozen failure snapshots

v0.6.x — Stable Cooldown Display

  • Added Blizzard-rendered Revenge cooldown countdown
  • Added desaturated cooldown state
  • Prevented Global Cooldown from being mistaken for Revenge’s real cooldown
  • Added immediate hiding when the Revenge opportunity expires
  • Established the stable cooldown behavior used by later versions

v0.4.x — Stable Revenge Visibility

  • Switched to Blizzard usability state for reliable Revenge visibility
  • Removed unreliable guessed timers from the core display
  • Established the first consistently reliable “show only when Revenge is available” behavior

v0.1–0.3 — Early Development

  • Initial Revenge proc tracking prototypes
  • Tested Block, Dodge, Parry, combat events, and usability signals
  • Added early proc-window and cooldown tracking
  • Iteratively improved reliability based on live Forever testing

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