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RetroRuns

Solo legacy raid navigator — boss routing, solo-focused encounter notes, and per-difficulty transmog tracking.

File Details

RetroRuns v0.6.1

  • R
  • Apr 26, 2026
  • 403.17 KB
  • 24
  • 12.0.5
  • Retail

File Name

RetroRuns-v0.6.1.zip

Supported Versions

  • 12.0.5

Changelog

All notable changes to RetroRuns are documented here.

[0.6.1] - 2026-04-26

Added

  • Drakewatcher Manuscript tracking. Raszageth's Renewed Proto-Drake: Embodiment of the Storm-Eater now appears in Vault of the Incarnates' Special Loot section with a per-character collected/missing indicator. Pattern will extend to future Drakewatcher Manuscripts as new raids ship.
  • Per-raid lockout pills in the supported-raids list. When the panel is idle (not in a raid), each supported raid now shows a [ LFR | N | H | M ] pill row colored by lockout state — green for fully cleared, amber for partial, gray for fresh. Tells you at a glance which raids have farmable lockouts available right now.

Changed

  • Achievement completion is now visually obvious. Completed achievements show a green check mark in brackets with grayed-out text; uncompleted achievements keep yellow text with a bracketed X. Matches the Special Loot section's visual language.
  • Iskaara Trader's Ottuk display polished. The "Trade at Tattukiaka" location hint only appears when both necks are in your bags (when it's actually actionable). Removed the redundant "only current bags are checked" caveat since the per-neck "in bags / not in bags" text already conveys what's being validated.
  • New minimap icon. Replaces the cropped square logo with a properly circular icon that fits the minimap button cleanly alongside other addons.
  • Idle-state panel polish. Removed redundant lines (the "RetroRuns v0.6.0" body header and the "No supported legacy raid detected." prompt). Tightened the spacing so the supported-raids list sits directly under "Travel to a supported raid to begin."

Fixed

  • Walk progress no longer leaks across game sessions. Previously, route segments marked as walked in one session could persist into a fresh login and cause lines to draw incorrectly. Walk progress now stays within a single WoW session: /reload mid-walk preserves where you are, but quitting WoW and coming back starts you cleanly at segment 1 of your current boss.
  • Exiting test mode now restores real raid state. /rr real now properly resyncs kill counts and walk progress from your actual raid lockout, instead of leaving fake test-mode state on the panel until a /reload.

[0.6.0] - 2026-04-25

Added

  • Vault of the Incarnates is now fully supported — walk-along routes for all 8 bosses, encounter notes, achievement callouts, and Iskaara Trader's Ottuk mount tracking.
  • Per-difficulty kill counts in the panel header. New pill row [ LFR | N | H | M ] shows X/Y kill counts per difficulty. Your active difficulty renders in white, others in gray. Updates instantly on boss kill.
  • Collapsible Boss Encounter section. Encounter notes line now reads Boss Encounter: Standard for routine fights or Boss Encounter: view special note (clickable) for fights with custom guidance. One global toggle expands/collapses across all bosses, persisted across /reload.

Changed

  • Iskaara Trader's Ottuk barter mount now tracked in Vault of the Incarnates (Terros and Dathea). Shows live "0/N necks in bags" progress with per-ingredient rows and a trade-location hint. Bank contents aren't scanned — only what's currently in your bags counts.
  • Encounter notes across all 4 raids cleaned up. Bosses with no special notes now read simply as "Standard" instead of "Standard Nuke". Bosses with custom guidance keep it intact.
  • "Encounter:" panel section renamed to "Boss Encounter:" for clarity.
  • Removed redundant "Progress: X/Y" line from the panel header — same count is now in the difficulty pills row.

Fixed

  • Routes now handle bosses whose path revisits the same area. Vault is the first raid where this happens (Terros and Sennarth both pass through Vault Approach twice). The map could previously draw the wrong line when you crossed back through; routes now follow your actual progress correctly.
  • Segment progress now survives /reload. Walk progress is saved per-character per-raid and restored on raid load.
  • Switching raids no longer carries over kill counts from the previous raid. Going from Castle Nathria to Vault in the same session now wipes the pills cleanly.
  • No more brief panel flicker after a kill. The panel no longer momentarily re-renders with wrong kill counts when the game refreshes its raid lockout data.
  • Sennarth mid-fight travel guidance fixed. Panel no longer shows stale travel text while you're up top during the fight.
  • Post-Sennarth Gust of Wind guidance now persists. The "click Gust of Wind to return to the bottom" instruction shows as Kurog's first step, so it's still visible after Sennarth dies.

[0.5.2] - 2026-04-23

Added

  • Support email added to README: retroruns.support@gmail.com.

Changed

  • Transmog browser dropdown labels (expansion / raid / boss) now reflect your current difficulty instead of rolling up all four. Switching difficulty updates the numbers live. Falls back to the cross-all rollup when browsing outside a raid.
  • Idle-state list header renamed from "Supported Raids" to "Currently supported:" for clearer framing.
  • Idle-state "No supported legacy raid detected." and "Travel to a supported raid to begin." lines now render at matching font sizes.

Fixed

  • Idle-state list header now reliably reappears after you leave a raid. Previously could silently disappear.

[0.5.1] - 2026-04-23

Changed

  • Transmog summary redesigned. Splits by current difficulty vs. other difficulties, with explicit Missing and Shared counts per line. Numbers go green at zero, orange otherwise. Collapses to "All appearances collected!" when fully complete across all four difficulties.

Fixed

  • Main panel no longer resets to its default position on /reload inside a supported raid. Your saved position now sticks.

[0.5.0] - 2026-04-22

Added

  • Castle Nathria (Shadowlands) raid support with weapon-token tracking and covenant-aware vendor hints.
  • MIT License. RetroRuns is now formally licensed and free to use, modify, and redistribute under the MIT terms.

Changed

  • First public release candidate on CurseForge.