v1.2.1-forever
What's new
Rested Arcade 1.2.1
- Leaderboards now cover all six games. Rune Circuit ranks fewest turns, then fastest time, for each of its 24 puzzles; Cratekeeper ranks fewest pushes, then steps, then fastest time, for each of its 32 rooms.
- Current puzzle bests appear automatically. Resume and Undo count toward puzzle rankings; original Rune Circuit boards keep separate local records.
- Puzzle timers measure active play and add 5 seconds per successful Undo. Penalties survive Resume; Restart resets the timer. There is no time limit.
- Added Turns, Pushes, Steps, and Time columns and paged category selection so every puzzle is easy to reach. Older records show no time until replayed; saves made before the penalty rule need a restart to earn a ranked time.
Rested Arcade 1.2.0
Version correction: this minor release contains the same update initially published as 1.1.3.
New games
- Rune Circuit: 24 pipe-rotation puzzles. Find a route among decoy pipes, power every shrine, and leave no open ends in the powered circuit. Later puzzles add more shrines, branches, and loops. Local records track your fewest turns.
- Cratekeeper: 32 crate-pushing rooms, progressing from introductory deliveries to five-crate challenges. Records compare fewest pushes, then fewest steps.
- Both games include saved-game Resume, Undo for the latest 256 actions, Restart, and Next Puzzle. Every level is available from the start, with twelve puzzles per page.
Friends and guild leaderboards
- Compare scores with character friends, compatible Battle.net friends, and guildmates. Everyone participating needs Rested Arcade.
- Separate rankings cover Loot Shuffle modes, Ricochet layouts, Sweeper difficulties, and Keybind Master songs and difficulties.
- Improved personal bests share automatically. Refresh requests scores from online players, and cached scores remain available while friends are offline. Scores sync through hidden addon messages without posting to chat.
- Forever character first and last names now display and match correctly, including on existing personal records.
Game improvements and scoring
- Loot Shuffle: Added an untimed 20 Moves mode with its own personal best and leaderboard.
- Keybind Master: Added balanced practice drills, drills focused on missed keys, and silent practice without Music enabled.
- Keybind Master scoring: Each extra keypress deducts 50 points, preventing button-mashing from inflating scores. Earlier bests are preserved separately.
- Murloc Sweeper: Added twelve fixed puzzles that can be solved without guessing, alongside the six Random Camp difficulties.
- Arcane Ricochet: Added Bronze, Silver, and Gold medals, plus Chain Reaction objectives. Personal bests are tracked separately for each layout.
- Restored scored runs become Practice. Pausing Timed Loot Shuffle or an already-started Random Camp also makes it Practice. Practice results remain in history but do not replace competitive bests or enter leaderboards.
- Shared rankings use fresh results under the current scoring rules. Older scores remain saved. Rune Circuit, Cratekeeper, and Sweeper's Puzzle Pack still earn local completion after restoring.
Interface and saves
- Redesigned the Games screen into a dashboard with all six games visible, plus a selected-game panel for modes, progress, and Play/Resume.
- Added paged puzzle selection for Rune Circuit and Cratekeeper, and improved window scaling for smaller screens.
- Fixed saved-game text overlapping the selected game's highlight.
- Existing saves and records are preserved, including earlier puzzle versions. Failed saves retain the previous checkpoint and display a warning.
Rested Arcade 1.1.2
- Updates for newest WoW: Forever Beta build
Rested Arcade 1.1.1
Murloc Sweeper
- Added a Restart / Back to Games prompt after a loss or win. Restart keeps the same camp difficulty.
- Added three harder camps with larger boards and more densely packed Murlocs:
- Murloc Warren: 18 by 18 tiles, 65 Murlocs.
- Murloc Stronghold: 20 by 20 tiles, 90 Murlocs.
- Murloc Invasion: 24 by 24 tiles, 144 Murlocs.
- Kept tiles and clue numbers on the harder boards at least as large as Murloc Village's. The game window expands with the board and fits itself to the screen.
- Moved instructions, navigation, and result prompts to fit the larger window. Menus and smaller boards return to their normal size.
- Preserved the safe first reveal, saved-game resume, and separate personal bests for every camp. New camp scores remain saved after reloading.
The original three camp sizes and their mine counts are unchanged.
This mod has no additional files

