File Details
ResourceArchitect.zip
- R
- May 18, 2026
- 7.47 MB
- 39
- 12.0.7
- Retail
File Name
ResourceArchitect.zip
Supported Versions
- 12.0.7
v0.1.0 — Initial Release
Core
- Auto-detects primary and secondary resource for every class and spec.
- Smart display mode: Auto, Primary + Secondary, or Secondary Only.
- Druid shapeshift form tracking (resource switches live with form changes).
- Per-character, per-spec profile storage — settings auto-switch on respec.
Primary Bar
- Continuous fill bar with configurable width, height, and texture.
- Smooth bar animation with adjustable speed.
- Spark indicator, border, and background with independent color controls.
- Auto-coloring based on detected resource type.
- Fill gradient effect for visual depth.
- Spec-aware threshold markers with defaults for every spec.
Secondary Resource
- Combo Points, Holy Power, Chi, Soul Shards, Arcane Charges, Runes, Stagger, Soul Fragments, and aura-based stacks (Maelstrom Weapon, Icicles, Tip of the Spear, Whirlwind).
- Span Bar and Fixed Size layout modes.
- Position presets (Above / Below / Custom), direction (LTR / RTL), and Advanced Grouping.
- DK rune colors per spec with partial recharge visualization.
- Charged combo point color for Rogue and Feral.
- Devourer Soul Fragments: proportional bar, 5-block, or 6-block display with Void Meta and Soul Glutton cap awareness.
Text & Visibility
- Resource text with configurable font, size, color, outline, shadow, and anchor placement.
- Independent secondary resource text styling.
- Visibility modes: Always, Combat, Target, Combat + Target, Combat or Target.
- Hide while mounted, fade in/out durations.
Settings & Profiles
- Layer-based settings UI with live preview and spec-aware preview animations.
- Named presets with create, copy, rename, delete, export, and import.
- Test / Unlock flow for screen positioning.
- Minimap button and /ra slash command.

