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Reckoning

Official guild addon for Reckoning (Anniversary – Nightslayer Horde)

File Details

v1.0.47-bcc

  • R
  • Apr 13, 2026
  • 2.28 MB
  • 152
  • 2.5.5
  • Classic TBC

File Name

Reckoning-v1.0.47-bcc.zip

Supported Versions

  • 2.5.5

Reckoning

v1.0.47 (2026-04-13)

Full Changelog Previous Releases

  • Fix arena match end detection and win/loss result (#136)
    • Fix arena match end detection and win/loss result
    • HandleBattlefieldUpdate now runs arena detection before the BG-only
      early-return guard, calling GetBattlefieldWinner() while battlefield
      data is still fresh during UPDATE_BATTLEFIELD_SCORE
    • Replace faction-based win detection (wrong for arenas) with scoreboard
      team index scan matching ArenaStats: GetBattlefieldScore()[6] compared
      against GetBattlefieldWinner() (0=Green, 1=Gold)
    • Use IsArenaSkirmish() for rated/skirmish detection, eliminating
      dependence on bracket detection and ARENA_TEAM_UPDATE timing
    • Apply same scoreboard fix to the zone-exit pendingResult fallback
    • Remove duplicate achievement 5012 (wrong category, same as 3051)
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Address Copilot review: harden arena scoreboard scan
    • Guard GetBattlefieldScore() call with type check (both paths)
    • Use NormalizePlayerName() on both sides of the name comparison
      to handle any realm-suffix variants
    • Skip firing ARENA_MATCH_END if player not found in scoreboard
      (scores not yet populated); next UPDATE_BATTLEFIELD_SCORE retries
    • Skip firing if bracket is still nil after scoreboard-derived
      fallback (total entries / 2), avoiding 2v2 misclassification for
      bracket-specific streak achievements
    • Derive bracket from GetNumBattlefieldScores() / 2 as fallback
      when arenaState.bracket was not set at arena entry
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Address second Copilot review round
    • Fix comment: arena winner 1=Gold team (not Yellow)
    • Add GetArenaTeam() as third fallback for isRated when
      IsArenaSkirmish() is unavailable and ratingDelta not yet received;
      matches the hasRatedTeam pattern already in CheckArenaMatchEnd()
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Fix stale pendingMatchEnd swallowing BG winner events
      Guard the arena block with not pvpState.inBattleground so a stale
      pendingMatchEnd from a prior match can never cause the early return
      to skip battleground winner handling. Replace the early return with
      a conditional block so UPDATE_BATTLEFIELD_SCORE retries are possible
      when scores aren't populated yet.
      Also fix missing end from previous commit.
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Fix stale Yellow→Gold comment in zone-exit fallback
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Restructure arena detection: capture pendingResult early, fire immediately only for skirmishes
      For rated matches, ARENA_TEAM_UPDATE fires after zone-out and provides
      ratingDelta. Firing ARENA_MATCH_END immediately from UPDATE_BATTLEFIELD_SCORE
      meant ratingChange was always 0 for rated matches, and clearing state
      prevented CheckArenaMatchEnd from ever seeing ratingDelta.
      New approach:
    • Always use UPDATE_BATTLEFIELD_SCORE to reliably capture pendingResult
      from the scoreboard (before battlefield data clears at zone-out) and
      persist any bracket derived from score count back to arenaState
    • For confirmed skirmishes (IsArenaSkirmish() truthy): fire immediately
      with isRated=false/ratingChange=0 — no ARENA_TEAM_UPDATE is coming
    • For rated matches: pendingResult and bracket are now set; zone-exit
      calls CheckArenaMatchEnd() which waits for ARENA_TEAM_UPDATE so
      ratingChange/newRating are accurate in the ARENA_MATCH_END payload
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Set guildTeam=false in skirmish fast-path to match CheckArenaMatchEnd
      Aligns skirmish payload semantics: CheckArenaMatchEnd always emits
      guildTeam=false for skirmishes; the new fast-path now does the same
      so guild-team arena achievements cannot trigger from skirmishes.
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Introduce matchEndFired flag to preserve inArena physical-presence invariant
      Previously the skirmish fast-path set inArena=false while the player
      was still physically inside the arena (post-match scoreboard). A
      /reload before teleport-out would trigger UpdateInstanceState() to
      see instanceType=arena + inArena=false and re-initialize bracket and
      startTime as if a fresh match had started, potentially causing a
      duplicate ARENA_MATCH_END on zone-out.
      Fix: keep inArena tied strictly to physical presence. Add matchEndFired
      flag that is set when the skirmish fast-path fires ARENA_MATCH_END.
    • Zone-exit checks matchEndFired: if true, just clears inArena/flag
      and skips pendingResult capture + CheckArenaMatchEnd entirely
    • HandleArenaTeamUpdate guards CheckArenaMatchEnd() on not matchEndFired
    • Arena-start initialization (UpdateInstanceState) resets matchEndFired
    • InitializeArenaTracking declares matchEndFired = false in initial state
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
    • Guard skirmish fast-path against double-fire on repeated UPDATE_BATTLEFIELD_SCORE
      UPDATE_BATTLEFIELD_SCORE fires multiple times per match end. After the
      fast-path fires and resets pendingResult/bracket to nil, a second event
      would re-capture both and fire ARENA_MATCH_END again. Add
      not matchEndFired to the isConfirmedSkirmish gate to prevent this.
      Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com

    Co-authored-by: Claude Sonnet 4.6 noreply@anthropic.com
  • Fix Backfille for Skills of all Trades (#135)
    • Fix Backfill of Skills of all Trades
  • Better detection of Halaa Battle Token (#134)
  • Fix Boom or Bust (#133)
    Now counts the quantity of craft to progress achievment
  • Added Gathering Professions to collection of motes achievments (#132)
  • Fix/backfill achievements (#131)
    • Added additional Backfill Achievements for Reps
      -Exalt more
      -Aldor Ascended
      -Scryer Supremacy
  • Fix Detection of Faction for Hellfire Bandit (#130)
  • Fix That Takes Class and Tracking (#129)