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Quiding's MMT Modules

Various modules for MMT - https://www.curseforge.com/wow/addons/mmt
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ellesmere styles.png

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Description

MMT – Q Modules

Important - use guild comms. These modules send a lot between your clients (cooldowns, buffs, bags, talents, settings syncs, auras and profiles). For them to work well, put all your characters in the same guild and switch on "Use guild channel" on every client: /mmt > Team > Communication. One guild message then reaches the whole team instead of a whisper to each character, so updates arrive faster, and Profiles > Sync to team sends every module's settings in one go (without it, each module has to be synced on its own page). Without guild comms everything still works, just slower.

1.0.0 - needs MMT 1.0.0 or newer. Every module's settings now use MMT 1.0.0's new design (tiles and the icon tab strip). With an older MMT the settings pages won't open: update MMT first.

Extra modules for MMT - Manage My Team, the multiboxing addon for World of Warcraft: Forever. Each module is its own addon with its own settings page under /mmt > MODULES (listed under Community), in the same tiled look as MMT's own pages. MMT itself is required.

Turn on only what you need. These were built for my own team and do a lot. Switch whole modules on or off in /mmt >Manage modules (or the AddOns list), and most single features on each module's settings page. Styles, Totems, Quality of life and Pawn Compare start switched off on a new install.

Cooldown and Buff Timers beside the party frames

Modules

Cooldown Timers - every member's important cooldowns as icon bars, in their own window or beside the party / raid frames (EllesmereUI or Blizzard). Real cooldown lengths (talents included), presets for every spec, racials, potions; hides spells a character hasn't learned.

Buff Timers - who has, and who misses, the buffs you track: an All bar for the raid buffs ("3/5"), a row per member, beside the party frames if you like. Any rank and group version counts, name patterns ("Seal of *"), weapon imbues, the totem buffs, stances / forms / paladin auras. Live in combat: the game draws your tracked buffs and procs (Flurry, Enrage, seals) with their real timer and stacks, even while it hides auras from addons. One blessing per paladin, "Only for" (classes, specs, MMT roles), spec lists, SmartBuff alerts make icons glow.

Totems - totem bars for the team's shamans, the Calls, a sequence button, presets. (Not heavily tested yet.)

Pawn Compare - Pawn scores for the whole team in the item tooltips, and delete or hide Pawn scales team-wide.

Team Gear - any member's equipped gear and talents, like inspecting them, or the whole team at once.

Team Inventory - item counts in the tooltip and team bags across all your characters and accounts (bags, bank, mail, gold), planned gifts with one-click trading. (Not heavily tested yet.)

Whispers - your alts' whispers on the character you're playing, and reply through them.

Quality of life - Dejunk lists and Baganator categories the same on the whole team; send ForeverAuras auras and EllesmereUI profiles to a team member or the whole team; SmartBuff's missing-buff alerts called out to the leader.

Styles - another look for MMT's settings and windows (tiles and tab strips included): ElvUI-like, EllesmereUI-like, Modern Blizzard or Classic. Sync it to the team.

Every module has Sync to team (send your settings, each character is asked first) and Reset to defaults; Cooldown / Buff Timers and Totems also have Import / Export strings.

Good to know

  • Updated almost daily while bugs are found in play - update often.
  • The GitHub page gets updates first and has the full feature list: https://github.com/Quiding/mmt_modules
  • Bugs: please report them on GitHub (Issues), with the error from BugSack if there is one, and /mmt debug dump.

Quiding's MMT Modules Team

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